CES 2008: Metal Gear Solid 4 Video [Update]


The animation when the guys get shot are amazing! Day 1 purchase for me. Please give us a demo Sony! :)

[Update]

Some impressions from the demo:

GAF

What can I say? This game in INCREDIBLE. The first two things that really caught my attention was the lighting (sunlight looked like sunlight, shade looked like shade) and the sound. The demo had about 5 guns you could use and each one had a distinct sound to it that sounded truly authentic and visceral. After a quick tutorial from the Konami rep (who interestingly told me that the game was due Q2 2008 and that they were targeting 1080p), I got to finally play. It was the same level from the TGS. I was able to switch from auto-aim to manual-aim modes easily. Killed a few guys and picked them up to try an shake some ammo out of them. Noticed that the bodies reacted realistically to the objects around them when they died (falling body hitting a car hood with ragdoll physics). Otocamo was cool, works automatically just by coming into contact with a surface. Noticed it was a little difficult for me to take cover against a wall. I was used to playing Drake and just running up to a wall, pressing a button, and watching him stick to the wall. Snake was giving me some attitude in this department. Threw a couple grenades and watched enemies roll around on the ground on fire. This game is going to sell millions. From what I saw it pretty well polished (especially in the visual department). I couldn’t help but imaging what kind of epic boss battles this game has in store with this graphics/physics engine.

IGN

One of the features found in Metal Gear Solid 4 is that the game is fully compliant with the new Dual Shock 3 controller, so we were able to feel every shot that we fired and every bullet that hit us in the game, and this could be a solid indication that Sony is back on track with the force feedback functionality that it’s current home console is missing.

Another thing that we noticed is that the game looks absolutely stunning. Everything is rendered in fine detail from the war-torn middle-eastern city that the level took place in, right down to the individual hairs on Snake’s ‘stache. When we asked whether or not the game will be able to run at 60 fps at 1080p, Konami said that things were still being optimized and they can’t promise anything, things were on the right track.


Written by: T0SH - Owner of PS3Blog.net


  1. #1 by Carl;)G on January 8th, 2008

    AMAZING!!! I want it NOW! ;-P

  2. #2 by derrickgott007 on January 8th, 2008

    That ring that is constantly around Snake really pulls me out of the game. Yeah, I know big walking robots and stealth camo and a simple ring around the guy pulls me out, but hey….I don’t like that ring. DOWN WITH THE RING!!! THE RINGS GOT TO GO!!

  3. #3 by Emrah on January 9th, 2008

    You can see the enemy’s gun sticking out of the wall at the 10th second :P

    I hope more ps3 developers license Natural Motion’s Endorphin, I guess that was the name, it believe it is the best character animation method which fluidly mixes motion capture with forward-kinematics and rag-doll physics. Will be used in the Lucas Art’s indiana jones and starwars game.

  4. #4 by Gary on January 9th, 2008 [ 1780 Points ]

    This game is gonna rock your socks off!

    I agree about The Ring! SAY GOODBYE MR RING! :evil:

  5. #5 by Henning on January 9th, 2008 [ 0 Points ]

    I get a sore back just watching that video!


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