Eurogamer’s Dynasty Warriors 6 Review
I love my mindless button bashing DW games so I’ve been a bit envious that Japanese (and importers) have been able to play Dynasty Warriors 6 while I have to wait until March 7th to get my hands on it.
Reading Eurogamer’s review has only got me more excited for it:
The most obvious difference is (duh) the visual improvement. Now that it’s in high definition, a series of swooshing camera effects and spangly new animations bring the game more dramatically to life than ever before. Duels with enemy officers see surrounding troops blur into the background, Musou attacks are accompanied by a kaleidoscopic symphony of colour, and character animations are modelled on motion-captured martial artists, making them more convincing, more acrobatic, and generally just more insane. The most commonly levelled criticism of the series – bad guys emerging out of the mist – remains to some extent, except there’s no mist. But that’s because there’s more bad guys (by three or four times, apparently) and in any case, they behave more intelligently than in previous games.
To the trained, Dynasty Warriors-hardened eye, however, things are very different. There are all sorts of tweaks and new features that will only matter to people who have immersed themselves in the series so far. Now you can climb ladders, swim through water, ride boats, and smash through gates to reach strongholds that play a slightly more important role than before (and can be captured after you’ve eliminated any officers present). Some of the battlefields are populated with fearsome animals and certain characters are equipped with different weapons. And your character levels up in the midst of battles, though it’s only at the end of battles that you get to assign points in order to progress along a multi-branching skill tree.
Being able to swim and climb ladders will open up the environment a lot more giving it a more epic feel. It’s interesting that your character can level up during battle and you can assign experience points to improve different attributes.
Still no mention of being able to fully control the camera. 🙁