Archive for February, 2008
Ha! This is great stuff. If I had UT3, I’d definitely check this out.
There are tons of top-secret products under development that we don’t know about yet. Some of them will be amazing, and most others will fail to live up to their sky high ambitions; that’s just how it works.
Normally, such secret projects aren’t worth talking about until we can really talk about them, but this is just interesting enough to mention.
So what else was I shown? Well, I was shown a trailer for a game not due out till 2009 but was sworn to absolute secrecy. Apparently, Sony just wanted to give a glimpse of what the console will be capable of.
In fact, the game is such a secret that when I mentioned the game to Phil Harrison last week he was unsure at first whether even to admit the title existed. When I explained I had been shown it under strict Non Disclosure Agreement terms he looked relieved.
I don’t mean to be a tease – all I can say is that I was left speechless. If the footage I was shown truly is “in game”, as told to me by the Sony PR people, then we could be on the brink of a step change in what games consoles are capable of in terms of story-telling and immersion.
Is this Heavy Rain? A PS3 God of War? The ICO game? Something else we already know about? Something completely different?
Talking about something that can’t be talked about is lame, but I can’t help but be a little bit excited
This week we have a horror, drama, music, animated movie and anime turned live action. Kind of a slow week though. But now that all the movie studios are 100% Blu, hopefully we’ll be seeing a lot more titles soon.
* 30 Days of Night (Sony Pictures)
* Justice League: The New Frontier (Warner Bros.)
* To Kill a King (Starz Home Entertainment)
* Initial D (Tai Seng)
* Led Zeppelin: The Song Remains the Same (Warner Bros.)
After playing the demo from the Japanese PS Store I decided to download PixelJunk Monsters from the UK PS Store for just £3.49.
I hardly stopped playing it despite also having Devil May Cry 4 and Burnout Paradise on the go at the same time.
It’s so simple yet addictive! I spent almost 9 hours playing it non stop yesterday!
I did complete every mission and the 3 secret missions, although I’ve only managed to get 10 Rainbows, which you only get by finishing each mission without any deaths to your tribe.
The difficulty curve is not a problem once you work out which Tower is best suited to take out each enemy and the best locations to use. The difficult part is not losing any of your tribe when you’re trying to get the Rainbows.
I’ve never played a Tower Defence game before but it’s a lot of fun for such a simple game.
I haven’t tried the two player co-op yet.
Anybody else been unable to stop playing PJM?
Motorstorm 2 is due out in time for Christmas and moves the action away from the desert locale of the original. Gamers will be able to race around a lush island environment, full of interactive vegetation.
The game will feature four-player split-screen action, righting one of the obvious failings of the first game.
The title is some months away from completion but the game’s engine looked rock solid and the graphics were as impressive as one would expect from one of the best-looking racing franchises.
I hope there is rain in MotorStorm 2 and customisable soundtracks, not to mention a greater sense of speed.
Thanks to Bunnyhero for the link in the Shoutbox!