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	<title>Comments on: SOCOM &#8211; First Good Use of SIXAXIS?</title>
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	<link>http://www.ps3blog.net/2008/04/26/socom-first-good-use-of-sixaxis/</link>
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		<title>By: Sporty</title>
		<link>http://www.ps3blog.net/2008/04/26/socom-first-good-use-of-sixaxis/#comment-147132</link>
		<dc:creator>Sporty</dc:creator>
		<pubDate>Wed, 30 Apr 2008 11:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2008/04/26/socom-first-good-use-of-sixaxis/#comment-147132</guid>
		<description>Haven&#039;t tried a SOCOM game yet, but I&#039;m interested in seeing how this multiplayer goes. Warhawk surprised me in it&#039;s addictiveness, wouldn&#039;t mind a more ground combat team DM game. Also after COD4 I&#039;m a little more interested in seeing how the Zipper SOCOM is going to look.</description>
		<content:encoded><![CDATA[<p>Haven&#8217;t tried a SOCOM game yet, but I&#8217;m interested in seeing how this multiplayer goes. Warhawk surprised me in it&#8217;s addictiveness, wouldn&#8217;t mind a more ground combat team DM game. Also after COD4 I&#8217;m a little more interested in seeing how the Zipper SOCOM is going to look.</p>
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		<title>By: Akin</title>
		<link>http://www.ps3blog.net/2008/04/26/socom-first-good-use-of-sixaxis/#comment-147026</link>
		<dc:creator>Akin</dc:creator>
		<pubDate>Tue, 29 Apr 2008 13:56:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2008/04/26/socom-first-good-use-of-sixaxis/#comment-147026</guid>
		<description>i liked the use of sixaxis in Heavenly Sword</description>
		<content:encoded><![CDATA[<p>i liked the use of sixaxis in Heavenly Sword</p>
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		<title>By: Jason</title>
		<link>http://www.ps3blog.net/2008/04/26/socom-first-good-use-of-sixaxis/#comment-146755</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Sun, 27 Apr 2008 14:51:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2008/04/26/socom-first-good-use-of-sixaxis/#comment-146755</guid>
		<description>I&#039;m a huge Socom fan and that&#039;s probably why I have such high expectations for the new gen installment.  It looks to me that Confrontation will have to get by on it&#039;s gameplay and community mechanics rather than cutting edge physics and graphics.

It&#039;s a little disappointing that they couldn&#039;t bring the two together for such an important franchise.  I know a lot of die hard Socomers will argue that the game was never about high-end graphics but for me it&#039;s really all about immersion, and from that perspective more realism is always better.

I&#039;m really hoping that Battlefield Bad Company is secretly working on an optional third person view though I&#039;m sure it is very unlikely.  If only zipper or slantsix could license Dice&#039;s Frostbite engine.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a huge Socom fan and that&#8217;s probably why I have such high expectations for the new gen installment.  It looks to me that Confrontation will have to get by on it&#8217;s gameplay and community mechanics rather than cutting edge physics and graphics.</p>
<p>It&#8217;s a little disappointing that they couldn&#8217;t bring the two together for such an important franchise.  I know a lot of die hard Socomers will argue that the game was never about high-end graphics but for me it&#8217;s really all about immersion, and from that perspective more realism is always better.</p>
<p>I&#8217;m really hoping that Battlefield Bad Company is secretly working on an optional third person view though I&#8217;m sure it is very unlikely.  If only zipper or slantsix could license Dice&#8217;s Frostbite engine.</p>
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		<title>By: Emrah</title>
		<link>http://www.ps3blog.net/2008/04/26/socom-first-good-use-of-sixaxis/#comment-146618</link>
		<dc:creator>Emrah</dc:creator>
		<pubDate>Sat, 26 Apr 2008 21:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2008/04/26/socom-first-good-use-of-sixaxis/#comment-146618</guid>
		<description>A nice use of sixaxis was done in locoroco (not a fan of the game tho), and yes Resistance had it proper. Also, uncharted could have used sixaxis in wheel turning sections instead of button tapping, but they did not.

Sixaxis feels best when it is used for secondary tasks, IMHO.</description>
		<content:encoded><![CDATA[<p>A nice use of sixaxis was done in locoroco (not a fan of the game tho), and yes Resistance had it proper. Also, uncharted could have used sixaxis in wheel turning sections instead of button tapping, but they did not.</p>
<p>Sixaxis feels best when it is used for secondary tasks, IMHO.</p>
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		<title>By: Gary</title>
		<link>http://www.ps3blog.net/2008/04/26/socom-first-good-use-of-sixaxis/#comment-146613</link>
		<dc:creator>Gary</dc:creator>
		<pubDate>Sat, 26 Apr 2008 20:47:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2008/04/26/socom-first-good-use-of-sixaxis/#comment-146613</guid>
		<description>Resistance had the only useful SIXAXIS use to date. You could shake off tags and flames and look at the map in online games by titling and shaking the pad.

So far, the use of motion controls in PS3 games has been pretty crap. I&#039;ve always turned them off as as I could.</description>
		<content:encoded><![CDATA[<p>Resistance had the only useful SIXAXIS use to date. You could shake off tags and flames and look at the map in online games by titling and shaking the pad.</p>
<p>So far, the use of motion controls in PS3 games has been pretty crap. I&#8217;ve always turned them off as as I could.</p>
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