Archive for May, 2008
It looks like a high def version of Resi 4 but I’m not complaining. Resi 5 is going to be a fantastic game and I can’t wait for it.
It will be interesting to see how they implement any online elements into the Resi 5 universe. I hope the rumours are true about it possibly being released this November.
You know those DVD rental kiosks that are in supermarkets and fast-food chains everywhere? In June, they will start renting Blu-Ray movies for the same price as regular DVDs ($1.49).
Two Blu-Ray music-only releases have been released recently:
Norway orchestral music: Formats include 2.0 LPCM, 5.1 LPCM, 5.1 DTS HD Master Audio, 5.1 Dolby True HD, 5.1 Dolby Digital at 48KHz. Via Engadget.
Nine Inch Nails Ghosts was released on regular CD, a variety of downloadable formats, and, for collectors, on a high quality Blu-Ray disc. From a review:
This is the moment we’ve all been waiting for: how does a CD @ 16/44.1 sound in comparison to the same content on a BD at 24/96? Will there be a difference? Is there a large improvement? Is high resolution PCM worth the hype without all of this DSD or MLP baloney in between? The short answer is yes.
NeoGAF says it, and it points to this Gaming Age article. And now it’s spreading all over the place. Another rumour about PS3 in-game XMB, and it’s supposedly coming soon. Like, June soon. In firmware
Not only that, but this rumoured firmware update will support universal friend lists (whatever that means), soundtracks, and of course the in-game XMB. Edit: and trophies! Darrin: I don’t remember reading that before for this firmware update.
Anyone believe these rumours this time?
Edit 2: So what’s the deal with universal friends lists? What is it? Access to the friends list from any game? But wouldn’t that automatically be included in the “in-game XMB” category? Is there more to it than that? I have no idea…
As owners of Guitar Hero + Rock Band know, those giant plastic instrument controllers consume a lot of real world real estate. The drum kits are particularly huge and they tend to dominate the whole room that they occupy. No one wants to have multiple versions of these controllers for different games or different versions of the same game.
Is this a good time for platform holders (Sony, Microsoft, Nintendo) to step in and set some universal standards?
Here are some reasons I can think of that there should NOT be standard-enforced controllers:
– I only want one game that is centered around a five-colored-button guitar controller. Sure, if the industry keeps making endless variations of the exact same game for the exact same type of controller, a universal controller standard is great. That’s exactly what I don’t want.
– I do want different controllers. For guitar, I’d like to get a controller with actual strings rather than colored buttons. Parents shopping for small kids probably want simpler controllers that are smaller, easier to use, cheaper, and harder to break. I don’t want that type of innovation and diversification to be hampered by some bureaucratic standards.
– The decision should be in the hands of the developers. If studios make terrible decisions, people won’t buy their games. If a new game requires a new peripheral purchase, that game better deliver enough innovation to justify that.
– I’d rather see standardization in music DLC purchases. Why should my music purchases be tied to particular vendor? Standardization isn’t an either/or situation, but still, the music format standardization is more important than the controller issue.