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	<title>Comments on: Video Uploaded to Youtube within a PS3 Game</title>
	<link>http://www.ps3blog.net/2008/05/15/video-uploaded-to-youtube-within-a-ps3-game/</link>
	<description>PS3 News and Views</description>
	<pubDate>Sun, 23 Nov 2008 13:57:57 +0000</pubDate>
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		<title>by: The Claw</title>
		<link>http://www.ps3blog.net/2008/05/15/video-uploaded-to-youtube-within-a-ps3-game/#comment-149381</link>
		<pubDate>Thu, 15 May 2008 23:14:49 +0000</pubDate>
		<guid>http://www.ps3blog.net/2008/05/15/video-uploaded-to-youtube-within-a-ps3-game/#comment-149381</guid>
					<description>Emrah: I understand what you're getting at with the "RAM/OS footprint" talk but a basic snapshot function wouldn't take up much system memory at all. In fact, all a basic "print screen" funtion does is take one frame out of the frame memory buffer and copies it to a storage location. In terms of memory, the only thing that's losing in that kind of battle is the hard drive because it has to store the actual files.</description>
		<content:encoded><![CDATA[<p>Emrah: I understand what you&#8217;re getting at with the &#8220;RAM/OS footprint&#8221; talk but a basic snapshot function wouldn&#8217;t take up much system memory at all. In fact, all a basic &#8220;print screen&#8221; funtion does is take one frame out of the frame memory buffer and copies it to a storage location. In terms of memory, the only thing that&#8217;s losing in that kind of battle is the hard drive because it has to store the actual files.
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		<title>by: Emrah</title>
		<link>http://www.ps3blog.net/2008/05/15/video-uploaded-to-youtube-within-a-ps3-game/#comment-149309</link>
		<pubDate>Thu, 15 May 2008 21:54:51 +0000</pubDate>
		<guid>http://www.ps3blog.net/2008/05/15/video-uploaded-to-youtube-within-a-ps3-game/#comment-149309</guid>
					<description>Since all additional OS features may require more RAM, and that this RAM is shared by the OS and the games, they'd have to make the OS footprint smaller or the the feature could be turned on per game. The latter is much easier as the game sets out with that much less ram and is built that way, but this leads to non-standard implementation. If they could get away with additionaly features in a separate ram portion that games didn't use, they'd probably already done in game xmb. They have to keep the backwards compatibility.</description>
		<content:encoded><![CDATA[<p>Since all additional OS features may require more RAM, and that this RAM is shared by the OS and the games, they&#8217;d have to make the OS footprint smaller or the the feature could be turned on per game. The latter is much easier as the game sets out with that much less ram and is built that way, but this leads to non-standard implementation. If they could get away with additionaly features in a separate ram portion that games didn&#8217;t use, they&#8217;d probably already done in game xmb. They have to keep the backwards compatibility.
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		<title>by: The Claw</title>
		<link>http://www.ps3blog.net/2008/05/15/video-uploaded-to-youtube-within-a-ps3-game/#comment-149304</link>
		<pubDate>Thu, 15 May 2008 21:17:08 +0000</pubDate>
		<guid>http://www.ps3blog.net/2008/05/15/video-uploaded-to-youtube-within-a-ps3-game/#comment-149304</guid>
					<description>Darrin: I can't think of any good excuse Sony could use to not add a screen capture feature to the in-game XMB. Especially since Resistance already has it. Then again, Resistance does seem to have a lot of features that other developers and even Sony themselves can't seem to grasp.</description>
		<content:encoded><![CDATA[<p>Darrin: I can&#8217;t think of any good excuse Sony could use to not add a screen capture feature to the in-game XMB. Especially since Resistance already has it. Then again, Resistance does seem to have a lot of features that other developers and even Sony themselves can&#8217;t seem to grasp.
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		<title>by: Darrin</title>
		<link>http://www.ps3blog.net/2008/05/15/video-uploaded-to-youtube-within-a-ps3-game/#comment-149298</link>
		<pubDate>Thu, 15 May 2008 20:16:27 +0000</pubDate>
		<guid>http://www.ps3blog.net/2008/05/15/video-uploaded-to-youtube-within-a-ps3-game/#comment-149298</guid>
					<description>I'd kill for a standard, works-in-any-game, screen capture feature.

This is cool too though. It's probably for make-your-own-video type of thing in something like SingStar rather than a general movie capture feature.</description>
		<content:encoded><![CDATA[<p>I&#8217;d kill for a standard, works-in-any-game, screen capture feature.</p>
<p>This is cool too though. It&#8217;s probably for make-your-own-video type of thing in something like SingStar rather than a general movie capture feature.
</p>
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		<title>by: The Claw</title>
		<link>http://www.ps3blog.net/2008/05/15/video-uploaded-to-youtube-within-a-ps3-game/#comment-149282</link>
		<pubDate>Thu, 15 May 2008 18:21:30 +0000</pubDate>
		<guid>http://www.ps3blog.net/2008/05/15/video-uploaded-to-youtube-within-a-ps3-game/#comment-149282</guid>
					<description>That's a cool feature but it would be even better if, instead of it being implemented on a game-by-game basis, Sony made it a system feature.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a cool feature but it would be even better if, instead of it being implemented on a game-by-game basis, Sony made it a system feature.
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