Archive for May, 2008




Darrin

New Blu-ray movies for the week 5.12.08

May 12th, 2008, Add a Comment

Plenty to pick from this week, anything for you? Cough Cough, square where is advent children on Blu-ray?


* Shinobi: Special Edition (FUNimation Entertainment)
* Master and Commander: The Far Side of the World (20th Century Fox)
* Untraceable (Sony Pictures)
* Butch Cassidy and the Sundance Kid (20th Century Fox)
* Mrs. Doubtfire (20th Century Fox)
* Youth Without Youth (Sony Pictures)
* Blue Man Group: How to Be a Megastar Live! (Rhino Music)
* Epic Conditions: The Weather Channel (Warren Miller Entertainment)
* The Chronicles of Narnia: The Lion, The Witch and the Wardrobe (Disney)

Blu-ray.com



Darrin

DragonBall Z: Burst Limit Video

May 12th, 2008, 1 Comment

I’ve played all the PS2 DBZ games but the last one. Just because it was pretty much the same thing every year. But I may try this out. I thought I saw somewhere that it has online play as well. That would be fun :)

What I really want to see is a Bleach game for PS3 ;)

Darrin

What’s Next for the Music Rhythm Genre?

May 11th, 2008, 3 Comments

Rock Band delivered all the big obvious improvements to Guitar Hero, and it’s an excellent game, but what else can they really do besides adding more content, instruments, and refinements?

In a recent interview, Harmonix (developers behind Rock Band, Guitar Hero 1+2, and Frequency + Amplitude) explained their intentions:

We would like to make it possible for people to introduce their own music into sort of the Rock Band ecosystem, which is a pretty complicated topic. It isn’t easy to achieve - there are IP issues, ratings issues, and so forth. So there are a lot of things to work through to get that to work, but that seems like a natural direction for the franchise to move. We’d love to have it be a vehicle for people to be able to express themselves in terms of creating their own music and bringing it to a wider audience.

We also think there is a lot of potential for personal self-expression within the constraints of the game. Right now, the game does a really good job in bonding players together. That emotional feeling you get if you are in a band and you are succeeding is really powerful and we’re very pleased that it worked as well as it did.

But we think there is a lot more potential for personal self-expression within that envelope. You can see just little bits and pieces of it - there are drum fills, rock endings. There are ways for people to play distinctive roles and express themselves, but only a tiny fraction of the overall experience. We see a lot of potential for expanding that.

There are two ways to look at the genre:

#1 - Music is a powerful means of creative self-expression. the music/rhythm video game genre can aim to democratize this power to regular people.

It sounds like this is what the Harmonix guys are aiming for. That’s a grand and noble goal.

#2 - Music/rhythm games aren’t about self-expression at all. They are about mastering the dexterity of mimicking a technical pattern with a special controller or your feet. The games completely remove the element of creative self-expression and that’s precisely why they are so popular. It isn’t just the difficulty of playing an instrument that stops regular people from playing music, it’s the fundamental fact that the world doesn’t want to hear about the deep emotions or creative expression of ordinary people. And most ordinary people know their place well enough that they avoid composing and performing music.

I’ve gone to several social functions or family gatherings where a good game of Guitar Hero was enjoyed. The odd thing was that there were very highly trained musicians in the room, but it would have been wildly inappropriate for them to perform live music, yet playing the music game was completely acceptable. A genuine music performance would have been socially invasive. It’s just too much of that person’s personality and emotions. The music game works at a party because it’s more like a game of darts or pool.

There is room to expand the dexterity elements of the genre. Two obvious improvements are new instruments like pianos and supporting real MIDI instruments in addition to toy replicas.

So what do you think? Does the future of the music/rhythm genre lie with personal expression or simply as improved games of technical dexterity?

Darrin

Elefunk Trailer

May 9th, 2008, 4 Comments

There’s a ton of stuff on PSN recently that I haven’t really gotten around to. I’d like to try the full version of Echochrome for one. But this upcoming PSN game looks pretty good too:

Looks somewhat like Lemmings. What do you think?

Darrin

Is Killzone’s Reputation Deserved?

May 8th, 2008, 23 Comments

Killzone has a reputation for being the PS3’s flagship franchise. To pick a representative quote from IGN’s recent preview of Killzone 2:

Since that video at 2005’s E3, Guerilla’s Killzone 2 has earned itself – for better and for worse – a reputation as a flagship title for Sony’s PlayStation 3 and the console’s ability to usher in a new generation of fully immersive digital entertainment.

But why is this considered such a flagship franchise? Does it have a reputable developer, were early Killzone titles particularly loved, or does this title hint at to do something really new and exciting? No. None of the above.

The first Killzone had some strong points and it wasn’t terrible, but almost no one would rank that among the top PS2 games. So far, Killzone 2 looks like another me-too entry in the overcrowded shooter genre. It does exactly what all 3D shooters are doing today: amazing graphics and technology, lots of shooting, an elaborate cover system, a variety of internet multiplayer modes, etc.

kz.jpg

The game does look good, in an amazing-graphics, big-budget, big-event sort of way, and I suspect I’ll buy it, but this is relatively low on my overall anticipation list. In the shooter genre, Resistance 2 seems like it has much better ideas for delivering something new and fun. Specifically, the party-style grouping dynamics sound like a genuine evolution to the genre.

The Killzone teaser video at the 2005 E3 generated tons of controversy. But the controversy and attention seemed to be centered around platform wars politics rather than actual interest in the game.

So, is there something that I’m missing? Will this title really do something beyond just being a bigger, better, flashier version of the swarm of shooters that we have today? Does this title really deserve a reputation as a flagship franchise?

Darrin

Psychonauts and the Bitter Older Gamer

May 8th, 2008, 8 Comments

Why did all the cranky older gamers band together and nominate Psyhchonauts as their poster child in their crusade against the gaming tastes of the younger generation?

How am I sure that Psychonauts is terrible? I bought into the early hype and bought two copies as gifts for two separate groups of children in my family. None of the kids liked it. I’ve met tons of kids who love GTA, Halo, World of Warcraft, Wii games, or portable stuff. Those are what younger people play today. Even those who play platformers love Mario, Ratchet, Jak, and Sly, but I’ve never even heard of single younger gamer who enjoyed Psychonauts.

When I was a kid, everyone played adventure games like Sierra’s King’s Quest. Tim Schafer’s Monkey Island series and Day of the Tentacle were very popular favorites and I loved them and have great memories of them. But that was then and this is now. Kids don’t play those kinds of games any more.

Psychonauts has become like the Classical Music of video games. When I was young I remember hearing adult’s bemoan, “Why can’t kids play [what I did when I was young] and listen to [music I listened to a long time ago] instead of doing [whatever kids do today] and listen to [popular style of current music]”. Now the same kind of crusty, cranky, irrelevant attitude has come to games.

What’s worse is that, I’m someone who played and adored the LucasArts games like Monkey Island as a kid. If anyone should be prone to reminisce about a gaming era gone by, it should be me. But even I thought Psychonauts was terrible. It isn’t even nearly as good as the Ratchet & Clank’s and Super Marios of today, the quirky writing and art style was too forced and self-infatuated, and the game would have been completely ignored if not for the developer’s biography and a wave of bitter old-timer attitude.

vgchartz bemoaning the high praise of GTA and the low sales of Psychonauts
Popular reviewer, Yahtzee, nags everyone to play Psychonauts

Darrin

Killzone 2 Gameplay

May 8th, 2008, 3 Comments

The lighting on this level is amazing and all the characters move so fluid and realistically. It’s a shame it’s pushed back until 2009. But I’m sure it will be a huge hit once it’s out. Must buy for me :)

I’m not able to embed the movie here. But you can grab it here. It’s available in HD too. But there is no audio from the game.

Darrin

Resistance 2 Gameplay

May 6th, 2008, 4 Comments

It’s a brief look at actual gameplay, hard to see the quality due to the poor video. But it looks good, some new weapons too. I’m very interested in the multiplayer aspect of R2 as well.

Darrin

Valve still hates the PS3

May 5th, 2008, 22 Comments

Valve was recently showing off their upcoming zombie shooter, Left 4 Dead. Currently, the game is slated for PC and 360, but not the PS3.

When asked about the PS3 version, Valve’s Doug Lombardi said:

“We’re not PS3 developers - we’re doing PC and 360 like with Orange Box. EA came to us and said ‘Wow, Orange box was an incredible project, can we do a PS3 version?’”

“If Left 4 Dead is big, then we may see a PS3 version later, or if and when we do a sequel, people may be more interested in that.”

OK, we get it. Valve hates the PS3 and doesn’t want to work with it. At least this time their public statements have a thin veneer of business rationale on top of their hatred.

What’s strange to me is that so many assume that developers are logical and choose their projects and target platforms for purely financial reasons and sales figures and market share percentages. If so, all developers would be developing for the exact same platform.

Remember not too long ago, Valve’s Gabe Newell, said that the PS3 was “a waste of everyone’s time” and:

“Investing in the Cell, investing in the SPE gives you no long-term benefits. There’s nothing there that you’re going to apply to anything else. You’re not going to gain anything except a hatred of the architecture they’ve created. I don’t think they’re going to make money off their box. I don’t think it’s a good solution.”

Which do you think: Cool, calm, strictly business decision making? Or hyper-opinionated developer?

Henning

Finished Untold Legends

May 5th, 2008, 5 Comments

Last night my friend Steve and I finished Untold Legends: Dark Kingdom.

I don’t know why this game has been so thoroughly panned in the press. Steve and I played this game co-operatively, and we had a blast. Sure, it has a few problems here and there, but nothing bad enough to spoil the game.

I played the ranger (or whatever she’s called) and Steve played the wizard. It was a lot of fun doing combos, and the good spells were a lot of fun. They could have had more of those, however. The special effects were fun to watch, the baddies were fun to kill, and most of the levels were fun to traverse.

All in all I’m quite satisfied with the game, but now I’m done. Anybody in Ottawa want to buy it from me?

Darrin

New Blu-ray movies for the week 5.5.08

May 5th, 2008, Add a Comment

May is a huge month for Blu-ray fans. According to the Blu-ray site there is over 40 movies scheduled for May. Sorry I didn’t post the movies for last week I was sick that day.


* Twister (Warner Bros.)
* P.S. I Love You (Warner Bros.)
* Saawariya (Sony Pictures)
* The Devil’s Own (Sony Pictures)
* First Sunday (Sony Pictures)
* Shall We Dance? (Disney / Buena Vista)
* Om Shanti Om (Eros Entertainment)
* Ozzfest: 10th Anniversary (Warner Music)
* Helvetica (Plexifilm)

Blu-ray.com

Gary

D+Pad Issue 7: MotorStorm 2 In-game Screens

May 5th, 2008, 2 Comments

D+Pad Issue 7

This month we’ve got an exclusive interview with MotorStorm 2’s Game Director Nigel Kershaw, and the first ever screens. It’s the first time these have been available online, so put down those crappy scans and enjoy them how they’re meant to be seen!

As well as that we’ve got a huge retrospective feature on the history of GTA, and of course a 4 page review of the game everyone’s talking about. But of course that’s not all. With heaps of reviews and previews there’s plenty to keep you going in Issue 7.

We’ve also integrated video streaming directly into the magazine, so you can check out the latest footage and trailers while flicking through. Please bear in mind you’ll need QuickTime and the latest version of Adobe Reader to use those.

It’s worth downloading Issue 7 for the MotorStorm 2 interview and screens alone but it’s packed with quality production throughout. It really does put most on the shelf magazines to shame.

Please leave any feedback in the comments.

Download Issue 7 Here

Darrin

Is GTA 4 Overrated?

May 4th, 2008, 21 Comments

GTA 4 is getting perfect reviews everywhere. This is probably the most highly reviewed game ever made. This game is being hailed as the best game in the last 10 years and a break through in new story telling devices.

Is this level of praise excessive? Does this game really warrant this level of praise?

gta41.jpg

I say the praise is warranted, because:

It really is good

Subjectively speaking, it really is good. I rank GTA as the best series that I’ve played in the past ten years, and GTA 4 as the best iteration of that series. Technically, it’s excellent and narrative-wise, it delivers a very smart sarcasm and wit, which is very rare among games.

The appreciation for this game is widespread, and not just among critics

Some other games have a small but highly vocal community that establishes the illusion of a general consensus of excellence. For those games, I’d say the widespread praise isn’t warranted. GTA is definitely not in that category. It is loved by a genuinely wide audience that includes critics, heavy gamers, and lots of people who don’t normally play games at all. I know many people in real life who don’t normally play any games, including Wii or the so-called casual games, but love GTA. The enjoyment and appreciation is very widespread so correspondingly widespread praise is warranted.

Backlash?

Plenty of people don’t like GTA, and have completely valid reasons as to why. But obviously, that goes for any game. Halo is probably the only other game that generates nearly this level of hype and attention, and that is notorious for having swarms of detractors.

It’s innovative

Again, subjectively speaking, it’s unusually innovative and original. Nothing is completely original. Everything including GTA has numerous influences, but GTA is far more innovative than most other games of recent years. GTA has practically spawned its own genre and a swarm of imitators.

gta42.jpg

Darrin

GTA 4 Buggy?

May 3rd, 2008, 22 Comments

I was just about to post another complete set of GTA 4 impressions, but when I went back to play another mission or two… it started locking up. The game locks up on load about 70% of the time, and when it does successfully load, it freezes within a few minutes. I’ve also seen a cut scene freeze while the dialog kept playing (I couldn’t skip the cutscene or quit out of the game). I’ve tried to play over a dozen times in the past day and no luck.

I had gotten about five solid hours of play time before this started happening, and if I play under a different user account (without my save game, of course), it seemed to work fine. Also, my PS3 is otherwise very stable and last night I played several hours of MGS:O and other games without any hiccups at all, so it’s definitely the game and not my system.

Looking on the official Sony forums, lots of people are having this issue. Of course, lots of people aren’t having this issue as well.

But wow… What is arguably the biggest and best game launch thus far in the PS3’s lifetime and it ships with substantial reliability issues. Hopefully, this will be fixed by a downloadable patch soon, but that is annoying.

Anyone else having any issues?

UPDATE: Thanks everyone. Disabling Internet connection seems to fix the issue for almost everyone including myself. I was getting very consistent crashes and when I disabled the Internet, I played several hours without any hiccups at all. Hopefully this will be patched shortly.

Darrin

PlayStation Store Update 5.1.08

May 1st, 2008, 3 Comments

Lots of content this week. I’ll be picking up Echochrome for the PS3. It’s a still at $9.99. And I’m curious to see what the level creator is like :)

North America

Games/Demos:
-Echochrome - $9.99 (includes 56 levels unique to the PS3 version and a level creator)
-Echochrome (PSP) - $9.99 (includes 56 levels unique to the PSP version and a level creator)
-Dark Sector Demo

DLC:
Rock Band tracks - $1.99 each:
-The Mother Hips – “Red Tandy” (master)
-The Mother Hips – “Time Sick Son of a Grizzly Bear” (master)
-Smashing Pumpkins – “Zero” (master)

Karaoke Revolution Presents: American Idol Encore downloadable songs ($1.49 each)

Trailers:
-Battlefield Bad Company Redford Blog
-Kung Fu Panda Trailer
-Dead Space Announcement Trailer
-Dead Space Ship Date Trailer
-Turok - “Kane” Gameplay Trailer
-Turok “Bring It” Trailer
-NBA Ballers: Chosen One TV Spot
-Wyclef’s “Fast Car” Music Video

Wallpapers:
-echochrome Wallpapers (x4)
-Kung Fu Panda Wallpapers (x3)

United Kingdom

Games/Demos:
-Ape Quest (PSP) - €9.99 / £6.99
-Ape Quest (PSP) demo

DLC:
-NFS ProStreet - Car Packs (all contain different cars)
–Bugatti Veyron - €2.99 / £1.99
–McLaren F1 - €2.99 / £1.99
–Extender Pack #1 - €4.99 / £3.49
–Extender Pack #2 - €4.99 / £3.49

-Snakeball - Team Pack - €2.99 / £1.99

Trailers:
-Kane & Lynch - “Map Pack”

Other:
-Dark Sector theme
-Haze theme
-Haze wallpapers
-Rainbow Six Vegas 2 theme

Japan

Games/Demos:
-Battle Fantasia demo

DLC:
-Call of Duty 4 - Map Pack 1 - ¥1000

Trailers:
-Fifa Street 3
-Motorstorm Complete

NeoGAF



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