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	<title>Comments on: dark Sector Impressions</title>
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	<link>http://www.ps3blog.net/2008/06/09/dark-sector-impressions/</link>
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		<title>By: Henning</title>
		<link>http://www.ps3blog.net/2008/06/09/dark-sector-impressions/#comment-152805</link>
		<dc:creator>Henning</dc:creator>
		<pubDate>Tue, 10 Jun 2008 12:45:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2008/06/09/dark-sector-impressions/#comment-152805</guid>
		<description>I gotta agree on the Bourne demo thing. I had the same frustration and gave up on it.</description>
		<content:encoded><![CDATA[<p>I gotta agree on the Bourne demo thing. I had the same frustration and gave up on it.</p>
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		<title>By: MPZ</title>
		<link>http://www.ps3blog.net/2008/06/09/dark-sector-impressions/#comment-152747</link>
		<dc:creator>MPZ</dc:creator>
		<pubDate>Tue, 10 Jun 2008 03:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2008/06/09/dark-sector-impressions/#comment-152747</guid>
		<description>Demo put me off it totally.  No flipping camera view.  After running into a few crates turning the wrong way - in the rain and throwing the glave at nothing again - I gave up.  And it was too dark.  Yes I realise dark is for mood but usually it is just frustrating, and not frightening (Uncharted was one of the few similar games that made it frightening at least in parts).

The Bourne demo was about the same, but that was the quicktime event running under the gate.  3 failed attempts at the same pointless quick-time event are enough to turn me and if off for good.  These things aren&#039;t &#039;fun&#039; when they&#039;re too fast, they just suck.

Which is a pity since obviously a lot of work went into both.</description>
		<content:encoded><![CDATA[<p>Demo put me off it totally.  No flipping camera view.  After running into a few crates turning the wrong way &#8211; in the rain and throwing the glave at nothing again &#8211; I gave up.  And it was too dark.  Yes I realise dark is for mood but usually it is just frustrating, and not frightening (Uncharted was one of the few similar games that made it frightening at least in parts).</p>
<p>The Bourne demo was about the same, but that was the quicktime event running under the gate.  3 failed attempts at the same pointless quick-time event are enough to turn me and if off for good.  These things aren&#8217;t &#8216;fun&#8217; when they&#8217;re too fast, they just suck.</p>
<p>Which is a pity since obviously a lot of work went into both.</p>
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		<title>By: bunnyhero</title>
		<link>http://www.ps3blog.net/2008/06/09/dark-sector-impressions/#comment-152740</link>
		<dc:creator>bunnyhero</dc:creator>
		<pubDate>Tue, 10 Jun 2008 02:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2008/06/09/dark-sector-impressions/#comment-152740</guid>
		<description>i had fun playing the demo, was unsure whether or not to pick it up.

however, mgs4 is almost here :)</description>
		<content:encoded><![CDATA[<p>i had fun playing the demo, was unsure whether or not to pick it up.</p>
<p>however, mgs4 is almost here <img src='http://www.ps3blog.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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