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	<title>Comments on: Top Three things that Sony should copy from Microsoft</title>
	<link>http://www.ps3blog.net/2008/06/23/top-three-things-that-sony-should-copy-from-microsoft/</link>
	<description>PS3 News and Views</description>
	<pubDate>Fri, 09 Jan 2009 04:36:56 +0000</pubDate>
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	<item>
		<title>by: ehandlr</title>
		<link>http://www.ps3blog.net/2008/06/23/top-three-things-that-sony-should-copy-from-microsoft/#comment-154206</link>
		<pubDate>Tue, 24 Jun 2008 10:52:19 +0000</pubDate>
		<guid>http://www.ps3blog.net/2008/06/23/top-three-things-that-sony-should-copy-from-microsoft/#comment-154206</guid>
					<description>I'm not sure I totally agree with any of those.

1.  MS doesn't really have a timely release of Japanese games.  In fact I'd say its quite opposite...its Japan that has timely release of US games.  They are losing Japan so they are making special attempts to try to win them back.  So they are probably putting special effort in localizing games for Japan..not the other way around.  I could be wrong.

2.  MS all but dropped the original Xbox.  Like it never existed.  I'm sure most people are over it now but when it happened alot of people had a sour taste in their mouth from MS.  Now that MS said they want to be the first to the market with the new console....we can only assume they will do it again.

3.  PS2 has too large of a back catalog to milk.  With 90 percent of it being shovelware.  Sure there are a few games I'd like to see happen (give me another Lunar)...but I'd definately rather see new IP's.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure I totally agree with any of those.</p>
<p>1.  MS doesn&#8217;t really have a timely release of Japanese games.  In fact I&#8217;d say its quite opposite&#8230;its Japan that has timely release of US games.  They are losing Japan so they are making special attempts to try to win them back.  So they are probably putting special effort in localizing games for Japan..not the other way around.  I could be wrong.</p>
<p>2.  MS all but dropped the original Xbox.  Like it never existed.  I&#8217;m sure most people are over it now but when it happened alot of people had a sour taste in their mouth from MS.  Now that MS said they want to be the first to the market with the new console&#8230;.we can only assume they will do it again.</p>
<p>3.  PS2 has too large of a back catalog to milk.  With 90 percent of it being shovelware.  Sure there are a few games I&#8217;d like to see happen (give me another Lunar)&#8230;but I&#8217;d definately rather see new IP&#8217;s.
</p>
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		<title>by: SL33PY</title>
		<link>http://www.ps3blog.net/2008/06/23/top-three-things-that-sony-should-copy-from-microsoft/#comment-154177</link>
		<pubDate>Tue, 24 Jun 2008 07:01:25 +0000</pubDate>
		<guid>http://www.ps3blog.net/2008/06/23/top-three-things-that-sony-should-copy-from-microsoft/#comment-154177</guid>
					<description>I totally agree on points 1 and 3. As far as point 2 goes, I'd love to see Sony start a certification programme like Microsoft. Where Developers can get hands on materials and proof that they know how the cell works. Then you get certified ps3 developers. Also it could proof a stepping stone to general developers to get into game development. Development communities are also needed (if they don't exist already) endorsed by Sony. restricted membership for certified developers of course. This will be an investment, but so many other industry giants like Microsoft, Sun, Oracle and Cisco already proved that it is viable and profitable in the long run.</description>
		<content:encoded><![CDATA[<p>I totally agree on points 1 and 3. As far as point 2 goes, I&#8217;d love to see Sony start a certification programme like Microsoft. Where Developers can get hands on materials and proof that they know how the cell works. Then you get certified ps3 developers. Also it could proof a stepping stone to general developers to get into game development. Development communities are also needed (if they don&#8217;t exist already) endorsed by Sony. restricted membership for certified developers of course. This will be an investment, but so many other industry giants like Microsoft, Sun, Oracle and Cisco already proved that it is viable and profitable in the long run.
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		<title>by: Mutsch</title>
		<link>http://www.ps3blog.net/2008/06/23/top-three-things-that-sony-should-copy-from-microsoft/#comment-154163</link>
		<pubDate>Tue, 24 Jun 2008 04:43:46 +0000</pubDate>
		<guid>http://www.ps3blog.net/2008/06/23/top-three-things-that-sony-should-copy-from-microsoft/#comment-154163</guid>
					<description>Just as a side note, but your second point is not really valid. Sure, there are still PS2 titles coming out (which is good as the platform is still vivid), but none of them are potential PS3 developers. Those games coming out on PS2 are low-budget titles mainly and a few 1st party titles like SingStar that don't require massive resources to be build. Meanwhile ALL major developers switched to the PS3 platform. 

What is truethough, a lot of people still buy the cheaper PS2 in favor of a PS3, which is ok as the PS2 really competes against the Wii in this case. In other words, Sony still needs the PS2 badly as long as the PS3 is above the 199 price point.</description>
		<content:encoded><![CDATA[<p>Just as a side note, but your second point is not really valid. Sure, there are still PS2 titles coming out (which is good as the platform is still vivid), but none of them are potential PS3 developers. Those games coming out on PS2 are low-budget titles mainly and a few 1st party titles like SingStar that don&#8217;t require massive resources to be build. Meanwhile ALL major developers switched to the PS3 platform. </p>
<p>What is truethough, a lot of people still buy the cheaper PS2 in favor of a PS3, which is ok as the PS2 really competes against the Wii in this case. In other words, Sony still needs the PS2 badly as long as the PS3 is above the 199 price point.
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		<title>by: Mike</title>
		<link>http://www.ps3blog.net/2008/06/23/top-three-things-that-sony-should-copy-from-microsoft/#comment-154152</link>
		<pubDate>Mon, 23 Jun 2008 22:15:14 +0000</pubDate>
		<guid>http://www.ps3blog.net/2008/06/23/top-three-things-that-sony-should-copy-from-microsoft/#comment-154152</guid>
					<description>I agree on getting PS2 developers to work on PS3.  As much as I liked God of War II, Final Fantasy XII, etc. and appreciate Sony continuing to support their system rather that dropping it like a bad habit (as Microsoft did with the original Xbox) this seems like a good deed that hasn't gone unpunished.  Microsoft launched with souped up Xbox games, Nintendo launched with were quite literally Gamecube games, and it worked because they were recognizable brands.  I never understood Sony's approach of using new IP's at the system launch.  They're just now getting the games they needed 16 months ago.

The other issues are slightly more complicated, but also have a bit to do with PS2's continued to success.   I just don't see them putting games that are still available at retail onto PSN (the original Ratchet &#38; Clank is almost six years old and you can still buy it just about anywhere).  The other issue is for third party games, those publishes would rather sell overpriced compilations rather than just giving people the particular game they want at a reasonable price.  It's easier for Microsoft to get a Marathon remake made when they (at the time) owned Bungie and the game was never really easy to find in stores to begin with.

As for developers still making PS2 games, this probably isn't going to change.  The hardware cycle has been sort of a dividing line between developers that can step up their game and those who cannot.  As long as the combined pool of customers for PS2, Wii, and PSP is huge (and it's only going to get bigger) there isn't a lot of incentive for them to put in the effort of making a great next gen experience.  Looking at the hardware sales, I'm amazed that a good number of developers put any effort into advancing the medium.  This is an issue that is hard to compared between Sony and Microsoft, for a few reasons.  One, Microsoft basically has no presence in Japan so they are not as effected by that market's aversion to technological advancement (what else can you call it at this point?).  Secondly, they're the place to go for western developers, specifically those that used to be PC-centric (Infinity Ward, 2K Boston, etc) and are used to improving their technology (or using more advanced engines created by someone else every few years) on a regular basis.  This could get a bit complicated for them since having newer more powerful hardware was the draw at both system launches, but on the PC side people are basically not buying new hardware to play games like Crysis anymore.  360 could have a longer lifespan if only for the fact that there really isn't an audience yet for games that require more power.</description>
		<content:encoded><![CDATA[<p>I agree on getting PS2 developers to work on PS3.  As much as I liked God of War II, Final Fantasy XII, etc. and appreciate Sony continuing to support their system rather that dropping it like a bad habit (as Microsoft did with the original Xbox) this seems like a good deed that hasn&#8217;t gone unpunished.  Microsoft launched with souped up Xbox games, Nintendo launched with were quite literally Gamecube games, and it worked because they were recognizable brands.  I never understood Sony&#8217;s approach of using new IP&#8217;s at the system launch.  They&#8217;re just now getting the games they needed 16 months ago.</p>
<p>The other issues are slightly more complicated, but also have a bit to do with PS2&#8217;s continued to success.   I just don&#8217;t see them putting games that are still available at retail onto PSN (the original Ratchet &amp; Clank is almost six years old and you can still buy it just about anywhere).  The other issue is for third party games, those publishes would rather sell overpriced compilations rather than just giving people the particular game they want at a reasonable price.  It&#8217;s easier for Microsoft to get a Marathon remake made when they (at the time) owned Bungie and the game was never really easy to find in stores to begin with.</p>
<p>As for developers still making PS2 games, this probably isn&#8217;t going to change.  The hardware cycle has been sort of a dividing line between developers that can step up their game and those who cannot.  As long as the combined pool of customers for PS2, Wii, and PSP is huge (and it&#8217;s only going to get bigger) there isn&#8217;t a lot of incentive for them to put in the effort of making a great next gen experience.  Looking at the hardware sales, I&#8217;m amazed that a good number of developers put any effort into advancing the medium.  This is an issue that is hard to compared between Sony and Microsoft, for a few reasons.  One, Microsoft basically has no presence in Japan so they are not as effected by that market&#8217;s aversion to technological advancement (what else can you call it at this point?).  Secondly, they&#8217;re the place to go for western developers, specifically those that used to be PC-centric (Infinity Ward, 2K Boston, etc) and are used to improving their technology (or using more advanced engines created by someone else every few years) on a regular basis.  This could get a bit complicated for them since having newer more powerful hardware was the draw at both system launches, but on the PC side people are basically not buying new hardware to play games like Crysis anymore.  360 could have a longer lifespan if only for the fact that there really isn&#8217;t an audience yet for games that require more power.
</p>
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