Archive for July, 2008




Darrin

Gran Turismo TV

July 31st, 2008, 17 Comments

Tomorrow, on Friday, Gran Turismo Prologue gets Gran Turismo TV. This is a series of auto enthusiast video programming that can be purchased for $1-$2/episode.

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I know we have some real auto enthusiasts on this site, so I’m curious: Is anyone excited about this? Personally, I don’t see the draw. Most GT fans that I know are excited about many other things, most specifically, having a full version of GT5 with a full selection of cars, tracks, and non-linear game progression modes.

However, Gran Turismo’s fan base has always been split between auto enthusiasts and technology fans and it’s possible that this is intended to appeal more to the former category. It’s also very possible that this is just a nice extra going in on parallel to main development efforts.



Henning

Killzone Developer Diary Part II

July 31st, 2008, 3 Comments

Pursuant to the first developer diary, here’s a diary entry that a Killzone 2 PS3 developer may (or may not) have sent me:

>>>>

Ya ya. Well, we are now done with E3, the big American schmooze-fest that the bigwigs at Sony said we had to be at. So we took a cruise across an ocean or two and tada, 14 days and 63 beers later (each) we were there.

Did we get a big showing at the press conference? No no no, alas we weren’t in the big press conference. Instead Sony tipped their collective hats to our American compadres at Insomniac. You know, because their game is releasing this fall, and ours in February. Theirs need the attention, ours doesn’t. The marketing, you know. Na na nana nya nya. Whatever. We all know that Resistance 2 is gonna be great, they’re our best buddies across the pond, we don’t compete with them, we play their stuff, they play ours, we share technology, blah blah blah.

You want the truth? Killzone 2 is gonna kick some collective @$$. It’s gonna be better than Resistance 2, better than Halo 2, better than Gears 2. Big bulky battle suits are so 2007. Aliens? Who needs ‘em? Human versus highly-modified (maybe I guess because we put the Helghast inside those cool glowing-eyes uniforms so you can’t really tell if they look any different than the normal human or not and I ain’t gonna tell you if we resolve this in Killzone 2 or the sequel (oops, I didn’t say that) or not so you’ll just have to keep on guessing) is where it’s at baby!

We got revolvers. We got machine guns. We got bullets. We got the rat-tat-tat sound down to a TEE man. We recorded a machine gun with 359 microphones (one malfunctioned) placed all around it and recorded those sounds and encrypted them into the game so that no matter what angle you’re approaching an enemy at (except from below at a 30 degree angle), you’re hearing the right sound! In full 7.1 surround sound, FTW! Woo hoo!

Yeah, so, The sound’s gonna be the table’s legs man. (I hope you know that expression over there in America. It means good things. You know the legs hold up the table. Good stuff.) But the graphics are good too! You all seen them, right? We actually built some sets for reference, and just scanned ‘em right in. Who needs Maya? Well, ya, we do. But still, the sets were scanned in and that’s why they look so realistic. We couldn’t of course, create all the sets for all the levels, just a few reference ones. But it helped a lot, and they’ll be used in the movie.

What else?

Badges! Right, Badges! That was a dumb name. I thought of a great new name all by myself. It fit perfectly with how “Badges” were supposed to be used. So I tried convincing Steven and Mathijs to call them … wait for it … “Perks”! Yay! But they said something about something where something is something and so: bad. My bad. Can’t call them Perks. I’ll tell ya, my girlfriend got an earful that evening!

Nya well, that’s about it. Sorry for the short update. The game is actually done. We’re not doing anything now except playing PixelJunk Eden demo and wondering if we’ll ship any new maps after the game is released. So see ya next time, maybe I’ll do a postmortem.

Henning

PS3 Outsells 360 in Canada in first half 2008

July 31st, 2008, Add a Comment

In the first half of 2008 in Canada, the PS3 outsold the 360 170k to 129k. For once us Canadians get it right! :)

Gary

Download Firmware 2.42 Now

July 30th, 2008, 6 Comments

From the PlayStation Blog:

Just wanted to give everyone a quick heads up that a PS3 firmware update (v2.42) is now available for download. This update improves the playback quality of some PLAYSTATION 3 and PlayStation format software.

It also supposedly makes the Trophies load a lot faster. I haven’t downloaded it yet so can’t confirm or deny this is true.

Firmware 2.42 Now Available

Darrin

Firmware 2.42 is up

July 29th, 2008, Add a Comment

Firmware 2.42 is up | Go grab it! Not sure what it does yet, still downloading it. [Update - Nothing to see here, maybe prep for something to come? Life with Playstation perhaps?]

Henning

LittleBigPlanet Tutorial Video

July 29th, 2008, 4 Comments

PS3 Fanboy put me on to this LittleBigPlanet tutorial video. Check it out! Looks like Glitch found it too (in the sidebar). :)

LittleBigPlanet tutorial level video and information

Darrin

PlayStation Q2: Back in Black

July 29th, 2008, 4 Comments

Sony released their financial statements for Q2 2008 (fiscal Q1, calendar Q2, April through June), and it’s good to see that the PlayStation business back in the black. Sony’s gaming division made profits of ¥5.4 billion yen on revenue of ¥229.6 billion yen.

q2profit.png

As you can see, both hardware unit sales and software unit sales are up. The report says, “Hardware sales increased while software sales decreased”. Since software unit sales were up, I assume this means that software dollar sales were down, which means that the average software selling price has dropped as they are selling more budget priced titles.

q2unitsales.png

Full Sony financial statements can be found here.

Henning

Star Wars: The Force Unleashed Demo Coming |

July 28th, 2008, 1 Comment

Star Wars: The Force Unleashed Demo Coming When is the demo coming? In August. That’s all you need to know…

Henning

SuperStardust HD Multiplayer Pack

July 28th, 2008, 1 Comment

I bought the multiplayer pack for SuperStardust HD on my PS3 a little while back, but I didn’t have a chance to try it out until last night.

Steve and I gave it a whirl in both standard co-op split-screen mode and in versus mode. The first mode is identical to the co-op mode that was there before, except that it’s now split-screen instead of shared screen. I did notice a decrease in quality, or at least I thought I did. It was hard to pin down. The easiest way to describe it is to say that everything seemed slightly less smooth. But it was still entirely playable, and after some reflection I guess you have to take a performance hit if you’re showing twice as much stuff!

Steve and I also played versus mode, but only got to try Deathmatch before we moved on to some PixelJunk Eden and Army of Two.

I was surprised, actually, by how many multiplayer modes there are. There was Deathmatch, of course, but there were others too, including King of the Hill. I am hosting games night on Wednesday, so four of us will hopefully be giving that mode (and others) a try. So I’ll update you on that later.

But even Deathmatch is a blast. There we three rounds, and we had to do a lot of experimenting to find out how to switch to and use all the new weapons. Steve seemed to default to some red homing missiles and I got smaller yellow ones. We need to figure out how that works! It was a blast to play, however, and I hope that Steve adds his comments to this post. The levels aren’t just empty or with asteroids. Instead, there are permanent rocks that you need to navigate through and around, and this adds some more strategy to the game. It is odd to be able to see your enemy almost completely on the other side of the world, though. But it was nice, because I could shoot some homing missiles at him! There’s also a big tower on the level that adds an extra element to the game. If you destroy it (while it’s trying to destroy you), you get some extra bonuses to use. Some bonuses in multiplayer mode are timed, which is different than single player mode. Ah well. I want to try the game a lot more to figure out all the many options and weapons. In the end of this particular match, Steve won two rounds to one. :(

Darrin

New Blu-ray movies for the week 7.28.08

July 28th, 2008, 5 Comments

Plenty to pick from this week. Anything for you?


* Dark City: Director’s Cut
* Stargate: Continuum
* The Hunt for Red October
* Top Gun
* Doomsday
* The Lost Boys
* Shine a Light
* Harold and Kumar Escape from Guantanamo
* Bay: Special Edition
* Clear and Present Danger
* Patriot Games
* Beowulf: Director’s Cut
* The Sum of All Fears
* Harold and Kumar Go to White Castle: Extreme Unrated Edition
* Lost Boys: The Tribe
* Human Body: Pushing the Limits
* StarGaze HD: Universal Beauty
* Vengeance
* The Tiger Blade
* Salvage

Blu-ray.com

Darrin

PS3Blog E3 2008 Winners

July 28th, 2008, Add a Comment

Here they are! Tallied up from the votes last week:

lbp.jpg

Best Exclusive PS3 Game

LittleBigPlanet (6)
Resisistance 2 (5)
Killzone 2 (3)

Best Multiplatform PS3 Game

Resident Evil 5 (6)
FFXIII (4)
Fallout 3 (3)

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Best PSN Game

Ratchet & Clank: Quest for Booty (8)
Fat Princess (5)
Pixel Junk Eden (2)

Best Surprise (Game)

MAG (4)
DC Online (3)
Ratchet & Clank: Quest for Booty (2)

Best Surprise (Non-Game)

Video Downloads (6)
FFXIII (3)

Best Conference

Sony (10)
Microsoft (5)

Biggest Disappointment

No PS3 RPGs (4)
Nintendo’s Showing (4)
No Support for Europe or Canada in Initial PS3 Online Movie Store (3)

Best of Show. Game, event, anything.

Killzone 2 (4)
LittleBigPlanet in Sony Conference (4)

Darrin

Resistance 2 Beta - Two Ways to get in

July 25th, 2008, 10 Comments

Like Darrin pointed out in the Shoutbox. The R2 Beta should be available in Qore on August 7th. The beta itself will be available in September. But another way to get in is to pre-order the game a Gamestop. I assume how the MGO beta worked.

I’m excited to try out the multiplayer in R2, but I think I’ll go the Gamestop route. I myself haven’t bought any Qore episodes yet. Which way are you going to do it?

More ways to get into Resistance beta than Qore, Europe not excluded

Henning

Killzone 2 Objections

July 24th, 2008, 15 Comments

Here’s some campaign mode single-player Killzone 2 action for you in the form of another video. And while Killzone 2 looks totally awesome and all, I finally have to voice some grievances after seeing these annoyances once again in this video.

Here’s my list of things I foresee being annoying or problematic in Killzone 2:

  1. A Six Shooter?
    We can load ourselves up on spaceships and fly to the Helghast’s home planet to bring war across worlds, but we still use revolvers? What the heck?
  2. Annoying Green Sight
    Inline with the technology complaint above, I’m sure that in the future they can come up with a much better sight than that dingy green annoying thing. I mean seriously! Get rid of that and give us better sights with a better field of view. Even the weapons in Call of Duty 4 look better than these, and Call of Duty 4 is set in the present day!
  3. Reloading Too Often
    Now this one might be a false alarm. Playing shooters, it’s second nature to reload after shooting at an enemy. But looking at this video, it looked like there was just too much reloading going on. I don’t want to have to reload after firing 5 shots. That’s just too much.
  4. Eight Maps
    I know this isn’t in the video, but it’s still a grievance! Multiplayer mode will only ship with eight maps. That’s a really small number. Call of Duty 4 shipped with something like 12 or 16 maps, didn’t it? Even then, the map pack was a great relief when it came. Eight maps just isn’t enough for what looks to be a AAA title like this. And don’t be feeding me the downloadable content line either. You know that those maps will cost the money, which isn’t fair considering the paltry number of maps the game ships with. This is actually my biggest complaint, and if Guerilla were to fix only one thing, I hope they fix this!



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