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	<title>Comments on: SuperStardust HD Multiplayer Pack</title>
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		<title>By: Steve</title>
		<link>http://www.ps3blog.net/2008/07/28/superstardust-hd-multiplayer-pack/#comment-158226</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Mon, 28 Jul 2008 14:32:42 +0000</pubDate>
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		<description>My videogame gene takes over again!

Those homing missiles were a lot of fun.  It took Henning a while to figure out how to select them, I think, and during that time I had a noticeable advantage.  After that I had to start dodging his missiles while firing my own, which was tricky!  The best technique I found for avoiding those missiles (no chaff or flares in this game) was to dodge to the side just before hitting one of the rock emplacements, which causes the missiles to hit the rocks and explode - if you&#039;re lucky.  Of course they have to be fairly close to you in order for that to work, and so if you don&#039;t time it just right, they&#039;re right on your tail!  Speed bonuses are your friend here.

The tower emplacements are another tricky strategic component.  They have a range which is just fractionally shorter than the default range of your own weapons (guided missiles don&#039;t home in on the towers, you have to use dumb-fire rock blasters or ice melters).  So it is possible to take them out without taking damage from them, but it takes a lot of firing, and during that time your opponent is likely setting up to take you out!

I&#039;m not sure whether I like the split-screen co-op mode more than the single-screen co-op mode or not.  In split-screen, you can wander off and do your own thing regardless of where your ally is, but the main benefit of co-op mode is getting a proximity bonus for your weapons, so for maximum effect you are going to be near your ally most of the time anyway.  In that case, the display looks much better in single-screen mode, although I can&#039;t tell whether it&#039;s just because it&#039;s twice the size, or whether the extra processing power available actually improves the frame rate or image detail or anything like that.</description>
		<content:encoded><![CDATA[<p>My videogame gene takes over again!</p>
<p>Those homing missiles were a lot of fun.  It took Henning a while to figure out how to select them, I think, and during that time I had a noticeable advantage.  After that I had to start dodging his missiles while firing my own, which was tricky!  The best technique I found for avoiding those missiles (no chaff or flares in this game) was to dodge to the side just before hitting one of the rock emplacements, which causes the missiles to hit the rocks and explode &#8211; if you&#8217;re lucky.  Of course they have to be fairly close to you in order for that to work, and so if you don&#8217;t time it just right, they&#8217;re right on your tail!  Speed bonuses are your friend here.</p>
<p>The tower emplacements are another tricky strategic component.  They have a range which is just fractionally shorter than the default range of your own weapons (guided missiles don&#8217;t home in on the towers, you have to use dumb-fire rock blasters or ice melters).  So it is possible to take them out without taking damage from them, but it takes a lot of firing, and during that time your opponent is likely setting up to take you out!</p>
<p>I&#8217;m not sure whether I like the split-screen co-op mode more than the single-screen co-op mode or not.  In split-screen, you can wander off and do your own thing regardless of where your ally is, but the main benefit of co-op mode is getting a proximity bonus for your weapons, so for maximum effect you are going to be near your ally most of the time anyway.  In that case, the display looks much better in single-screen mode, although I can&#8217;t tell whether it&#8217;s just because it&#8217;s twice the size, or whether the extra processing power available actually improves the frame rate or image detail or anything like that.</p>
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