Have you been watching Media Create’s top 30 software sales charts in Japan? From a platform/publisher perspective, it’s consistently populated by mostly DS games and slightly fewer PS2, PSP, and Wii games. PS3 titles are very sparse on the list and 360 games are even rarer.
It’s surprising that even today there are so many more PS2 releases and software sales than those on the PS3 and 360 combined. In the west, developers and the media completely lost any interest in the PS2 many years ago. I remember in late 2004, most of the western media outlets started to proclaim the PS2 era as over and many new game development was being started on next-gen systems. The media definitely jumped the gun by at least a year or two, but in the west, there was such an eagerness and excitement to move on the next generation of hardware back then. But in Japan, here we are in late 2008, and the PS2 is still far more popular in terms of software sales and quantity of popular new game releases than the PS3 and 360 combined.
Anyone have any good theories for why this difference may be? Is it a consumer issue such as cost or size of the hardware or fancy graphics and online features that are perceived as adding more complexity than entertainment value? Or is it a developer issue? Are the developers slow to change production practices, slow to invest in new technology, or hesitant to jump to a newer and financially riskier platform?
Written by: Darrin
- Contributing Editor