Resistance 2 Splitscreen Impressions


With all the games coming out around this time, I decided to rent Resistance 2 before buying, and my friend Steve came over last night to try it out with me. Steve and I played splitscreen last night, and to sum up, I won’t be buying this game until some issues are addressed.

So here are my impressions of playing 2 player splitscreen (co-op) with Steve. I also tried to play 2 player splitscreen (competitive), but that didn’t work, see below.

Pros

  • Nice Graphics
    I was in the beta, and the graphics there were very underwhelming. I thought that there was a long way to go to make Resistance 2 live up to expectations. Well it looks like they did it, and everything looks great.
  • Class System
    You choose among soldier, medic, and special ops. It turns out that you have to have a medic in order to provide healing services. And you have to have a special ops to provide amo. So those are the two classes Steve and I played (I played medic). The classes are a lot of fun. I enjoyed being a medic and healing my teammate. He enjoyed providing ammo.
  • Leveling Up
    Since Call of Duty 4 introduced me to leveling up in a first person shooter, I’ve been addicted. I love the incentive that it provides, and I love the rewards of getting new things with each level I go up.
  • Good Level Variety
    We had fun completing the different objectives in the Chicago level. It was nice that there were different objectives to complete and that they would be strung together.
  • Just Plain Fun
    The most important one! This game is just plain fun to play. Steve and I played this game over and over again (see the cons below as to why) because it was fun.

Cons

  • Class System
    The class system was obviously set up for an eight player match, where there can be more variety in who chooses what class. But if you’re only playing two players, you don’t really have a choice but to play medic and special ops. There’s no way to have a heavy hitter playing, because he’ll either run out of ammo or run out of health. This was severely limiting, and Steve and I between us had much less firepower than was needed. We died a lot. And I mean a lot. This was more than a little frustrating.
  • Leveling Up
    When I leveled up to level 2, I got a load-out that gave me a carbine. I also got an area-effect berserk. This was great. When Steve leveled up to level 2, he got… nothing. I don’t know if this was because special ops don’t get anything at level 2, or if it’s because he was playing as player 2. Either way, it was disappointing. EDIT: Oops, I was mistaken. I remember now. The problem was in how we looked for his information. He did indeed get the bullseye, but we didn’t see it at first. Somewhat confusing.
  • Player 2 Progress Not Saved!
    I saw online that Insomniac was thinking about tying player 2′s progress to their own PSN account, which would be cool. But at least the game would store progress locally, right? Nope! At one point during the evening last night I exited Resistance 2 and restarted my machine (see why below). Upon re-entering splitscreen co-op, all of Steve’s progress in leveling up his character was lost! This was a deal killer. Why put in all that effort to level up a character when all that work is lost? Crazy. This has to be fixed ASAP.
  • Mission Objectives Not Tracked??
    Starting the Chicago level, it says that there are 0 of 10 objectives completed. We played this game over and over until finally we didn’t die long enough to see us go from one objective to another.. We recognized it immediately because we started the game so many times. (Each time you start, you are randomly given one of several objectives.) Upon dying, however, and trying again, it said that we still had 0 of 10 objectives completed. Is this a bug, or are objectives a lot bigger than we thought?
  • No Checkpoint Saves
    Steve and I played this game a lot last night, but not once did we hit a checkpoint, so we had to start over every single time we died. Quite frustrating.
  • Online Connection Problems
    I’ve researched this, and see that lots of other people are having these connection problems. It happens predominantly with two player splitscreen online. I noticed that I had NAT Type 3, which was new. So I fixed that up so I went back to NAT Type 2 (required a reset of my router and PS3). But this didn’t fix the issue. I never had any connection issues with any other online game, so this is very new to me, and quite frustrating. This needs to be fixed ASAP. We tried to play splitscreen online competitive, but this prevented us.
  • Unused Screen Real Estate
    The splitscreen for two players is horizontal, not vertical like in Resistance 1. But there’s some area on both sides of the screen that go unused. This is annoying to say the least. Why do I have a large widescreen television if the game doesn’t even make use of the whole screen?

Bottom Line

So there you have my frustrations with this game. I’ll be trying this game on my own before I return it, and I’m sure that portion will be great. But there’s no way I’ll be buying this game until most of the issues above have been solved.

PS Darrin: I hope you don’t mind that I copied your format! :)


Written by: Blackstaffer - News Contributor


  1. #1 by JimmyStewart on November 8th, 2008

    “Upon re-entering splitscreen co-op, all of Steve’s progress in leveling up his character was lost! This was a deal killer. Why put in all that effort to level up a character when all that work is lost? Crazy. This has to be fixed ASAP.”

    Wow… I’m glad we opted for Gears 2 last night instead of Resistance. You’ve saved me a VERY irritating purchase, thanks for the heads up. Be sure to post if/when they fix this. Until then I’ll be avoiding it like the plague. Shame I really liked the beta and the co-op play in that. So much for buying a PS3 game this year.

  2. #2 by Darrin on November 8th, 2008 [ 17143 Points ]

    The player 2 progress issue sounds like a bug. I can’t join online co-op games with 2 local players: this another big bug. It just flat out doesn’t work.

    Spec-Ops guys *do* get a secondary weapon on level 2 (bullseye). You either found another p2 bug or that’s just a user error.

    The co-op is NOT well balanced for only two players. The difficulty scales, but it still doesn’t work well with only two players. Three player and up works fine.

    And the lack of co-op checkponts… I don’t think checkpoints are the right solution, but the design around death, respawn, and team wiping needs to be tuned (particularly with two players).

    The co-op mode has flaws a mile wide, but it’s still a huge amount of fun. I do hope they fix the bugs mentioned though.

    Love the post format, btw :)

  3. #3 by Trev on November 8th, 2008 [ 26623 Points ]

    this game seems to be very frustrating with kotaku’s review complaining about invisible enemies that can kill you with one hit and now this. not sure i’m ready for a game this annoying. unless they fix these issues.

    its a shame cause i noticed in the beta this game has the best multiplayer functionality with all the menus and its stat tracking web page.

  4. #4 by Emrah on November 8th, 2008 [ 7319 Points ]

    I was never interested in this game, luckily.

  5. #5 by Carl;)G on November 9th, 2008

    Can’t PS3 games have Profile Saves like on the TimeSplitters games then???
    Everything is saved to 1 save on the PS2. So my mates Profiles are always ready when we start up a game??? I play it a lot still on my 60GB PS3, and it works ok. I’m sure it can be done. Seems madness that New 4 player or 2 player games can’t do this on my PS3???

  6. #6 by Henning on November 9th, 2008 [ 0 Points ]

    I’ve done a post on that very topic. It IS possible to do profiles, but for some reason developers are shying away from doing so this generation. On the 360, it’s quite normal for friends to login and their progress to be saved. Not so much on the PS3.

    However, things might be changing. LittleBigPlanet does support profiles, and I’ve recently created accounts for all my friends so that when they come over tomorrow night, they can use their new profiles. :)

  7. #7 by Pc on November 10th, 2008 [ 1935 Points ]

    About this…Unused Screen Real Estate
    The splitscreen for two players is horizontal, not vertical like in Resistance 1. But there’s some area on both sides of the screen that go unused. This is annoying to say the least. Why do I have a large widescreen television if the game doesn’t even make use of the whole screen?
    This part really upsets me just the same as almost every single blu-ray and widescreen movie does. Back when your tv was square, full screen movies were actually full screen. Now with widescreen movies, your widescreen tv isn’t used to it’s fullest! I have like 3 blu-rays that actually fit the whole screen. I didn’t buy a big widescreen tv so that my widescreen movies would create big ass black bars on the top and bottom of my tv!!!!! PEOPLE ARE RETARDED ! and to see this in games = wtf even more !

  8. #8 by Carl;)G on November 10th, 2008

    @Henning ;)
    Me to, i have created accounts for all my friends and famliy for LBP ;)
    Have fun ;)

  9. #9 by Henning on November 10th, 2008 [ 0 Points ]

    Pc : the issues with movies is totally different than the issue with games. Movie studios make widescreen movies that are wider than our televisions, usually to give the movie a wide panoramic feel. So when you play it back on the TV, you have to have the black bars in order to see the whole movie.

    As for games, the developers choose not to use the whole width, and that’s more annoying to me than the movies being too wide.

  10. #10 by JimmyStewart on November 10th, 2008

    Hey Henning, this morning I was reading a post on Co-Optimus (a co-op gaming website) and they had a quote up about Reistance 2 and the co-op progress not being saved. It sounded REALLY familiar to me, so I thought you guys were getting some appreciation out there…

    Then I saw whom the story was being given credit to… PSNLounge
    http://www.psnlounge.com/Playstation-3/resistance-2-first-indepth-review.htm

    I’m assuming someone nabbed your post, unless that’s you posting over there. Imitation is the sincerest form… ah, that’s just weird.

  11. #11 by Henning on November 10th, 2008 [ 0 Points ]

    No, PSNLounge stole our content. Thanks for the heads up.

  12. #12 by Darrin on November 10th, 2008 [ 17143 Points ]

    That is really weird. They merged Henning’s post and mine and copied it. Why would they bother to do that?

  13. #13 by JimmyStewart on November 10th, 2008

    Not a problem guys. I really like the site and I thought it was a shame someone would do that.

    My favorite part is how it says “First Indepth Review” while pilfering the review from your two posts! I see that Co-Optimus has updated their post to give you guys the proper credit. It’s well deserved.

  14. #14 by Pc on November 11th, 2008 [ 1935 Points ]

    Hey Henning, one question for you…..How come 3 or 4 of my blu-rays are completely full screen, and the rest have bars ? It would be soo nice if they were all full screen :)

  15. #15 by Steve on November 11th, 2008

    I had a great time playing the split-screen co-op campaign mode with Henning. [Ed: it's not really the campaign - it's the 8 player mission based mode, but with just two players playing split-screen.] But I’m not playing it again until my progress as player 2 gets saved somewhere. It doesn’t have to be in a hypothetical PSN profile of my own; locally is fine, and I know it’s not technically impossible to do.

    Once that is taken care of, that leaves the other two major problems with the 2P co-op mode, as Henning explained, namely: no way to have a soldier (“tank”) in a realistic two-player party, and no mission progress updates. I wouldn’t consider either of these a deal-breaker; we were able to get by alright without a soldier once we learned how to use our weapons effectively and assist each other with health and ammo. And we may not have made any observable mission progress simply due to a different definition of “mission”; it would be impossible to know for sure without playing some more. (If the missions are really as long as they appear from the progress indicator, there definitely needs to be some finer granularity of checkpoints!)

    Other than those serious and slightly-less-serious problems, the game was a lot of fun to play. I always enjoy two-player co-op games (so far I’ve played all the way through Resistance 1, Gears of War, Halo 3, Army of Two, Rainbow Six: Vegas 2, Time Splitters 2, part of Splinter Cell Double Agent, and possibly a couple of others that I’ve forgotten – and those are just the shooters, not counting the RPGs.) The ones that are the most fun are the ones where you get to improve your character as you play through, and Resistance 2 includes that. It also adds a unique, very immediate and ongoing cooperative requirement in the form of health and ammo support from each player to the other. In other games, co-operative support sometimes includes co-op maneuvers to get around obstacles, and usually the ability to resuscitate your fallen partner. But none of the others that I mentioned require each partner to constantly supply the other with essentials such as health and ammo. This adds even more than the usual co-op gratification factor.

    So far I think Rainbow Six: Vegas 2 is my overall favourite in this category, but Resistance 1 is a very close second, probably tied with Army of Two, and I was really looking forward to Resistance 2. Not until those problems are fixed, Insomniac!

    (And shame on PSNLounge for posting a “First In-Depth Review”, you know, other than the site that we pilfered it from, that is…)

  16. #16 by Office Ninja on November 11th, 2008

    I think a lot of these complaints depend on what you are looking for. If you are looking to have a group of people over to sit around and play.. then game will still be fun, but the guest’s progress will not be saved. Other then that, this game is amazing.

    I for one, typically play games on week nights and a little on weekends. I typically play by myself. The campaign is great (a little too short), the online co-op is a blast, and the competitive offers loads of fun. I have only experienced server problems a few times, other than that the game runs amazingly smooth. I would highly recommend this game to anyone. I think it may very well be the best FPS this year.

  17. #17 by monkey on November 13th, 2008

    @Trev
    thoose invisable enemys are called chameleans, and are also in single player, they can be seen at the last minute and one shot kills them too.

    is split screen possible on competitive?

  18. #18 by Emrah on November 14th, 2008 [ 7319 Points ]

    Guys, “Player 2 stats in split-screen mode are not saved.” seems like a thing that won’t be fixed.
    “http://www.myresistance.net/smf/index.php?topic=83366.msg2421277#msg2421277″

    Weak.

  19. #19 by raul on December 19th, 2008

    i have been a long time resistance fan and i bought resistance 2. I love how the game is co-op so i can play with my brother. But resistance 2 angerd me because when ever i play co-op my borther cant save his progress so we can never really reach that far. I havent play online yet but is there an updat available that fixes this problem???

  20. #20 by Henning on January 5th, 2009 [ 0 Points ]

    AFAIK, there is no fix even planned.

  21. #21 by Zta on February 5th, 2009

    I’m confused! Let me try to phrase my question without using any of the buzz words, that I think clutter this entire issue:

    How do my friend and I play together though the story of
    Resistance 2, like we did in Resistance 1?

    Particularly Steve’s post from nov. 11. confuses me. How did you do it? or are you using the wrong buzz words? I’ve tried creating an off-line co-op game, but it doesn’t look at all like the single player campaign. It looks and feels more like a standard frag-a-teenager on-line games I don’t want to waste my time with.

    My conclusion is that R2 doesn’t offer this mode (dare I say “two player campaign mode”?), which is a damn shame, because that was R1 #1 game feature. This leaves R2 as a standard shooter. I regret I wasted my money on it.

    Unless, of course, someone can prove me wrong… (*fingers crossed*)

  22. #22 by Henning on February 5th, 2009 [ 0 Points ]

    There is no way to go through the campaign in splitscreen mode.

    What you CAN do is two splitscreen things:

    1) You can go through the 8-player online objective-based campaign with two players. This is NOT the campaign. Right now, though, leveling up progress for player #2 is NOT saved. Which really sucks. It means that the next time you play this with your friend, player #2 has to start leveling up his character all over again. Insomniac is working on a patch. My friend Steve and I won’t play this game again until this is fixed.

    2) Much like Warhawk, you can go online and play the multiplayer matches with two of you playing on one console. When we tested this, it was very flaky and we rarely got into a match because of connection issues. When we did, we were usually kicked out right away due to connection issues. I did not have any such problems playing online just by myself. These problems may have been fixed. I don’t know what happens to the leveling up progress of player #2, but I assume it’s not saved either.

  23. #23 by Zta on February 5th, 2009

    Since this is probably the wrong tree to bark at anyway, I won’t bother you. Even if I had a direct email-address to the people responsible at Insomniac, I wouldn’t be able to change a damn thing; the masses have spoken: 60 player death match obviously sells better than co-op campaign. If only I could get into my little head why they had to *remove* that feature. R2 = R1++, or not?

  24. #24 by Velu on July 20th, 2009

    I agree it is a shame that they didn’t give coop campaign mode. We had completed R1 and were really looking forward to playing R2 in the same mode. Otherwise wouldhave probably bought the game much later.


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