LittleBigPlanet Multiplayer Impressions


Three friends and I gathered last night to play some PS3 games. We played some CoD4, some MotorStorm Pacific Rift, but first and foremost, we played LittleBigPlanet. Here are some impressions.

Pros

  • Fun
    Darrin already mentioned this, but this game is a lot of fun to play. With four of running around like maniacs trying to collect stickers, punching each other (the best part of the game!), and otherwise being nuisances, it was a time to be remembered.
  • Creative Genius
    Playing through the levels brought me a sense of wonderment. How do people think up this stuff? The giraffes and monkeys really impressed me.
  • What They Said
    I could go on and on, but it’s been covered before by Darrin and others. You know how great this game is.

This game may be great, but it does have it’s problems:

Cons

  • Control Scheme
    I recently complained about how hard it is to control the Sackboy, and I wasn’t the only person having problems. Suffice it to say that it would be good for the developers to fix this problem in LBP2.
  • Got Stuck
    We got stuck! On the level with the giraffes and monkeys, we got stuck and didn’t know where to go next. We aborted the level.
  • Four Player
    Another friend of mine was online last night, but he couldn’t join us because there were already four of us. Too bad the game doesn’t support six players. :) Nitpicking, I know, but I thought I’d throw it out there.

Final Thoughts

So there you have it. LBP is great, but not without its issues. I don’t plan to play it much without my friends, though I might in order to pick up those stickers Mike hogged. :)


Written by: Blackstaffer - News Contributor


  1. #1 by colonel179 on November 11th, 2008

    When you get stuck, you can open your pop-it menu and select the icon from the lowest right corner, hold X and you make sackboy explode! (Sad I know), but you start from the last checkpoint.

    All your cons for me aren’t, I find the controls very good, sometimes challenging, but for any reason bad. Playing with four players is a blast!, you have to cooperate with each other, and you can let other people behind, so if you play with someone that sucks at videogames or is slow (I played with one friend like that) you have to pull it or help him overcome the obstacles. So for me that was great, rather than annoying.

    I really like your reviews, you don´t go into tachnical useless issues, instead you go and talk about what you liked and not, and that doesn´t necesarilly means that the game sucks, but that you suck! (JK!), but is good to know when a game is actually good even though the reviewer might not like it.

  2. #2 by Henning on November 11th, 2008 [ 0 Points ]

    We didn’t know where to go next, that was the problem. We could backtrack to the previous checkpoint if we wanted to. We just couldn’t figure out where to go next. So we quit the level.

  3. #3 by colonel179 on November 11th, 2008

    Oh! so you mean yo didn’t know where to go next?… Well, there were several times when i didn’t know where to go either. This game can get really tricky sometimes. The levels have their fair amount of difficulty (and confusion), especially the later levels. Also, some bosses actually hard (I don´t know where you are so far so I won’t tell which so I don’t spoil anything).

    Just hang in there! Even if you get discouraged sometimes, is very worth to try it again and feel the accomplishment that goes with finishing the levels, and even better when you finish them 100%

    All in all, this is a great game for everyone! lol

  4. #4 by mpz on November 11th, 2008

    Sometimes you just have to jump in a direction to see what’s there. Or there’s some platform that looks like scenery …

    I think the biggest con in multiplayer is the camera. Sometimes it fixes on the person behind, so the one in front dies – and often the range is too small. But the main problem is that it jumps around wildly if you’re holding onto any spinning wheel or swinging sections. I have only played with an unskilled player, and it was a bit frustrating for all involved.

  5. #5 by Office Ninja on November 11th, 2008

    You got stuck like didn’t know where to go? Really? While some of the later levels are difficult to traverse through, I have never had a problem with knowing where to go to next.

    Playing with multi-player gets a little hectic sometimes. Sometimes it’s hard to track your sack person in a frenzied, quick moment. –That would be my only minor complaint.

    The controls take a little getting used to, but once you have the three planes of depth down, it’s not that bad at all. Having mastered the feel of the three planes will help in designing your level a lot also.

  6. #6 by Steve on November 12th, 2008

    I had a good time playing this game with Henning, Todd, and Mike. The best part is probably slapping each other’s sackboys around. :) We didn’t do any level creation, so evaluating the game strictly as a platformer is likely going to sell it short. Platformers aren’t my favourite type of game to begin with, so that doesn’t help LBP’s case either. But having said that, it is a refreshing take on the platformer genre and has quite a few hooks that make you want to go back to it.

    One aspect that I like is, as Henning mentioned, the physical treatment of the scenery and the objects in it. These are very well handled. Objects that look like they’re made of upholstered stuffing behave like it too, and collisions between objects appear to respect most of the physical rules about inertia.

    I also enjoyed watching burning objects. Flames and smoke are extremely realistic compared to any previous digital treatment that I’ve seen. It’s even fun to watch your sackboy go up in smoke when you accidentally fall into a fire pit. A sackboy makes a lot of smoke!

    I haven’t decided whether I would buy this once I have a console that can play it (is this one PS3-exclusive?), to experiment with the game’s primary intended usage, which is level creation. It probably wouldn’t be at the top of my list. But it likely would make the top 10.

  7. #7 by J to the P on November 12th, 2008

    Anyone else having issues with online game play? Over the last week I feel like a beta tester when i go online… Game locks up, network times out, latency and/or poor net code, latency in controls and movement (compared to single player), and more…

    However, happy to say some impressive levels are finally being released. I will make a list later of a few faves.

  8. #8 by Glitch on November 13th, 2008

    @Steve: It is Sony-exclusive, meaning that at the moment LBP is only for the PS3, but the game, or some of it might be ported to the PSP at some later point.

    But that’s it.

  9. #9 by J to the P on November 17th, 2008

    5 days since my last post and online play is only getting worse. Laggy, frequent failing to load errors, and sometimes no online servers available at all (servers down?)…. only thing that works is single player – wee….


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