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PS3Blog.net | September 26, 2017

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CoD:WaW Co-op Splitscreen Impressions | PS3Blog.net

Call of Duty 5 (a.k.a. Call of Duty: World at War) has several things that Call of Duty 4 did not. Like Capture the Flag and War. And an online four player co-op campaign. Oh, and a local splitscreen co-op campaign! Nice! I’ve long been looking forward to playing this, and last night before going to see Quantum of Solace (mini-review: not nearly as good as Casino Royale), Steve and I played us some CoD:WaW splitscreen co-op.

The Good

  • Its Existence
    The developers didn’t have to put this into the game, but they did, and I’m grateful. I really enjoy playing splitscreen co-op games with Steve, and I’m glad that this game gave us the opportunity.
  • It’s Fun
    The co-op campaign, so far, has been fun to play. I chose the competitive mode, where you compete for points. This is on by default, so I’m maybe I should have said “didn’t un-choose” the mode. πŸ™‚ But I like racking up the kills and seeing my points total go up as I work through the level. The levels so far have been somewhat interesting, though very scripted (but I didn’t expect otherwise). I ran out of ammo for my machine gun a lot, and had to use a rifle, which I’m not so good with. The flame thrower is fun, but of limited use. And I lost it going to the next mission.

The Bad

  • Character Differentiation
    Usually I don’t have any problems trying to determine who to shoot. But in this game I do. I often shoot anyway, and let the score (minus red or plus yellow) tell me if I’m hitting a good guy or bad. That’s ridiculous.
  • Mission Fail from One Death
    Playing these games, you typically fail the mission when both you and your partner die. Once, however, I was still alive after Steve died, and we failed. How does that work?

The Ugly

  • Doesn’t Use Whole Screen
    Playing splitscreen, the two screen are beside each other. But there is area both above and below each screen that is unused, and it’s quite annoying. Screen real estate is precious – please use it!
  • No Leveling Up
    Back when Treyarch first started talking about this game, they gave the impression that you’d be able to level up your character from any of the game’s modes (except maybe competitive splitscreen). I’m here to tell you that this is not the case. You do not get to level up your character playing this game in splitscreen mode, which is quite disappointing.

The Rest

That’s after playing for about an hour. πŸ™‚ If my opinion changes any after more playtime, I’ll add a follow-up post.

  • Trev

    i’ve been enjoying this mode online, shame you always get booted out of the room after each level meaning you don’t get your trophies πŸ™

  • Steve

    I was looking forward to playing this co-op campaign with Henning quite a bit, especially after we were forced to give up on Resistance 2. (Bargle!) Unfortunately we only had an hour or so before going to the movie, so we didn’t get very far. By the end of the hour I was getting better at identifying enemies – that was definitely the trickiest part of this game so far. Really the only clue you have is whether they’re shooting at you or not. If they’re not shooting directly at you, you have almost no idea. You do get the red cross-hair if you are aiming directly at someone, so that’s what I was working on using as my primary friend-or-foe indication. It can be easy to miss, though, if your enemy is moving and relatively far away, because your cross-hair will blink red only very briefly. With my cautious approach to battles, the enemies tended to be far away most of the time.

    I died a lot.

    Fortunately Henning was usually able to revive me. He died a lot too, and I could usually get to him before he finished expiring, but if he was in the middle of a hot battle, I would get killed in the process too. Fortunately checkpoints appeared to be adequately distributed, although I couldn’t tell when we had passed one until we both died and returned to it.

    The gameplay was quite enjoyable, right up there with the previous CoD releases, and the main issue I had other than getting killed and not being able to identify enemies easily (realistic, I guess) was not being able to find a lot of spare ammo on the field amongst the dead bodies. Henning said you could pick it up automatically just walking over a dead body, but I never saw that actually occur to my character. It was easy enough to swap an empty weapon for someone else’s full one, though, so in practice I didn’t actually run out of ammo.

    I’m looking forward to getting a chance to play this campaign some more, that’s for sure!

  • Office Ninja

    β€œNo Leveling Up” is a killer for me. I love playing online, but I need to feel like I am working towards something. Weather it is unlocking weapons, abilities, or even something as trite as new costumes. With out leveling up, I quickly get board. I kind of feel like β€œOK, I shot some guys. So what’s next? Shoot more guys?” It takes away from the over all experience