Image Image Image Image Image Image Image Image Image Image | December 13, 2017

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God of War 3 + Uncharted 2 |

God of War 3

Uncharted 2

These videos look cool, but they look like FMV.

Hint to Sony: Premiere big announcements and footage like this in Home (when they get it a little faster and more stable). Chatting in 3D is kind of fun, but exclusive exciting news and surprises like this would make Home a real destination.

  • I totally agree on the home exclusiveness… also the need for more stability.

    I could get in to home yesterday morning, and I did enjoy the experience. They still need to work on stability and speed… I need to get a keyboard for chatting :p

  • Entertaining videos. I hope both games will be released by this time next year and if Sony can drop the price before then, God of War 3 is the type of game that will sell big on PS3 and boost hardware sales.

    I’m looking forward to Uncharted 2. I enjoyed the first game but it never clicked for me like it did with other people but Uncharted 2 will be a definite buy.

  • Wow, they both look great! I want more Kratos action! 😀

  • James

    at the awards show, thy said that the entire Uncharted 2 video was made by the in-game engine


    these are on my day 1 buying list fo sho

  • Gibb

    This is ND’s second iteration of their Uncharted engine.. I really have high hopes for this one.

  • Emrah

    Since Uncharted was better than MGS4 in terms of entertainment, virtual character performance, and dare I say, graphics, Uncharted 2 is at the top of my do-want list.

  • mpz

    FMV you think? Naah I don’t think so.

    Uncharted 2’s first intro didn’t look particularly special (i didn’t understand why everyone gushed – snow/fog means you have very little to actually render) but this one looks better. But it’s really just some (decent) incremental improvements to the lighting and models, and vast improvements to motion capture/animation – which is all done off-line. Pre-calculated ‘in-game-engine’ stuff is one thing, but real-time movement, control and blending of animations in the game is more interesting and difficult. Uncharted is one of the better ones, but still has work to do to move away from the ‘3d model moved around in space’ to ‘physical object interacting in its environment’.

    GOW, again, basically looks like the ps2 version – but with better modelling, lighting, and effects, exactly the sort of thing you’d expect. But there’s nothing there that looks unbelievable – and it’s too short to see much anyway. e.g. no volumetric smoke/fire, procedural flowing water or other things which take a lot of processing. The sort of things which made the motorstorm or killzone target renders beyond believable.

  • Darrin

    I’m sure it’s in-engine, but it’s clearly a cut scene rather than player controlled action.

    These clips hint at what we can expect graphically and story-wise, but these don’t show us anything about the gameplay itself.

  • Emrah

    Let’s all remember that the cut-scenes in uncharted 1 were pre-rendered, albeit with the ingame engine. The downside of pre-rendered cut-scenes is that they cannot reflect in-game changes to the character (e.g. weapon suddenly changes between cutscene, you are no longer wet, the costume changes are not reflected etc..).

    MGS on the other hand had realtime cutscenes, which reflected these changes. In a few spots tho, they had to use pre-rendered (using game engine) cutscenes for gigantic scenes (the river show-down, for example..)