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Monthly Archives: December 2008

Is PlayStation Home a “Beta” or a “Concept”?

December 11, 2008 | | 6 Comments

To me, a “beta” release, is a product that is generally feature complete, almost ready for a final release, but still needs more testing, and still needs a few kinks worked out. Some recent great public betas that fit this … Read More

Open Home Beta now LIVE!

December 11, 2008 |

Home is now open to all to enjoy, see you all in home!

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Resistance 2: The Campaign

December 11, 2008 | | 6 Comments

As you may or may not know, I was one of the few people that championed the greatness of Resistance: Fall of Man. It may not have set the world alight but it was the first game that introduced me to online gaming and through that, I met and made some great new friends. The game was pretty awesome fun too, offline and especially online!

Reminiscing aside, I’ve been mightily looking forward to Resistance 2 since it was announced. Now that I’ve put some serious hours into the Campaign, Co-operative and Competitive modes, I’ve came to the conclusion that as an overall package, Resistance 2 is fantastic value but it does have some flaws.

I’ll go through each mode separately, each with their own post, starting with the Campaign:

DIFFICULT? HARDLY!

I enjoyed the Resistance single player campaign but not enough to replay it again. This was partly because I actually played online before even completing the 2nd level. I hopped between the different modes but never really got into the story, I was more interested in finishing the campaign so I could fully concentrate on the online multi-player.

For Resistance 2, I decided to prioritise the Campaign mode, making sure I finished it, before getting stuck into Co-op or Competitive. I absolutely loved the Campaign! I started out on Difficult mode and I had the most fun I’ve had with any FPS for a long time. The action was superb and hardly let up for the entire experience. For sheer action and mayhem, the Campaign mode was just fantastic fun.

Once I finished it on Difficult mode, I went straight on to Superhuman, which is a clear sign of how much I enjoyed the experience because I rarely play through games a 2nd time, especially straight after I had already completed the game.

One thing I will say about the difficulty in Resistance is that, well it isn’t actually that difficult. I never really had much trouble on either Difficult or Superhuman. In fact I only died around 47 times on Superhuman compared to roughly 78 on Difficult. OK, I knew where most attacks would come from and wasn’t surprised as much but the enemies weren’t that much tougher on Superhuman compared to Difficult. The Boss encounters were pretty much the same too.

The checkpoints, which I really liked, help to keep the game flowing and lowers the frustration factor of dying from surprise attacks. They probably contribute to making the game more accessible but at the same time lessening the difficulty factor. Whether you view that as a positive or negative is down to your personal preferences. I see them as a positive however.

CHIMERA, CHIMERA, CHAMELEON

The action was fast paced, with some great set pieces and the checkpoints make sure you never get punished for any surprise deaths (which can happen a lot first time through). There are some truly jaw dropping moments. When you first see the Golden Gate Bridge with the Chimeran battleships filling up the sky, it was definitely a 😯 moment.

Another stand out moment for me was my first encounter with a Chameleon. After it had decimated an unlucky soldier, I knew the next stage of the level was going to be a tense affair. I stuck right up to the right side of the level with my back against the trees and moved slowly making sure I had both sides and front covered for any impending attacks by the Predator like Chameleon. Not that I was particularly successful surviving my first attack from a Chameleon. 🙂

It was such a sharp contrast to the previous all guns blazing style that I had adopted in previous Chapters. You simply couldn’t go charging ahead if you wanted to survive, well you could but on your first play through you’d just be begging the Chameleon to seal your doom.

I thought that stage of the game was a nice change in pace to the previous levels. It made you wonder where the hell the next attack would come from and forced you to play more cautiously.

There are also some exceptional set pieces where you just can’t help but shout out obscenities as you blast away at enemies that out number you by at least 10 to 1 (that’s if you’re lucky).

One thing that Resistance 2 does really well is action packed gameplay. There is hardly any dull moments where you are wandering around aimlessly wondering where you should go or what you should do. It’s all about giving you crazy guns and throwing hordes of enemies at you while calling you names and slapping you around the face with a rubber glove!

Some people may not like the linear levels but they do keep the pace at a high level and removes any need to backtrack, unless you’ve ran out of ammo from blasting Chimeran scum. Again, I view this as a positive which enhanced the fun factor for me.

CHOOSE YOUR WEAPONS, SIR

One thing I loved about Resistance were the weapons, with the ability to choose between different weapons in the game, once they were added to your arsenal.

In R2 you can only carry 2 weapons at a time so you have to think about which two guns will suit your needs for the battles ahead. Sometimes you make the wrong choice, resulting in death, but there are plenty of weapons left around the battlefield after you’ve cut down the Chimeran pests.

Often you start out with weapons that the game knows will be perfect for the situation ahead if used properly. This could easily be viewed as the game holding your hand a little too much but you do have the choice to use other weapons when you stumble across them. And you will literally stumble across them.

As with the Ratchet & Clank games, Insomniac really do make the weapons the star of the show. The various weapons are what makes Resistance 2 so much fun. Old favourites like the Carbine and Auger are present while the Magnum is a great addition to your arsenal. One shot is usually enough to kill most standard Chimeran foot soldiers on Difficult but on Superhuman, you will definitely use the detonator more to deal extra damage.

Other weapons like the Splicer won’t make any Top 5 Weapons of Resistance 2 lists. They are all great fun to use though. Using the Splicer on onrushing Grims can be so satisfying when you see their limbs flying everywhere.

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PSN in December

December 11, 2008 |

UPDATE: Unfortunately, Lumines Supernova didn’t come out today… These dates frequently get pushed back but I’m disappointed. I would still expect this coming in the next few weeks.

All of the big disc of holiday ’08 have been released, but … Read More

PlayStation Home on 11dec08

December 10, 2008 | | 11 Comments

Here’s the press release (link):

PLAYSTATION®HOME BETA SERVICE WILL BECOME AVAILABLE TO ALL PLAYSTATION®3 USERS ON DECEMBER 11

Highly Anticipated Service Open For All PLAYSTATION 3 Users

Tokyo, Foster City, London, December 10, 2008 – Sony Computer Entertainment Inc. (SCE) … Read More

Will “The Dark Knight” Be Blu-Ray’s Breakthrough?

December 9, 2008 | | 10 Comments

The Dark Knight is out today on both DVD and Blu-Ray. This movie got rave reviews, a huge fan reaction, and this is exactly the kind of action-packed special effects laden blockbuster that people want to experience in high definition, … Read More

X-Men Origins: Wolverine Game [Update]

December 9, 2008 | | 2 Comments

The movie is coming out in May 09 last I saw. But will this be a good Wolverine game? The last one was “Wolverines Revenge” for PS2. It wasn’t bad, I liked the stealth aspect and using Wolverines senses.

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Rumor: T-Minus 9 days until Home Open Beta?

December 8, 2008 | | 6 Comments

The Times Online seems to think Home is coming by December 17th. Not sure where they got that date. But you never know, Sony has reaffirmed a couple times that the Home Open Beta is still coming in 2008. I … Read More