Archive for 2008
Two PS3/360 game studios closed this week:
- Full Auto 1/2 Developer Pseudo Interactive
- Segas UK-based Racing Studio who developed the PS3/360 title, Sega Rally
This is somewhat of a reminder that game development can be an unforgiving field. These projects cost a lot to finance. One multi-million dollar flop will sink a studio.
Anyone mourning these studios?
I wasn’t a fan of their games, but others are, and I know how much skill and hard work it takes to put together those kinds of games.
I hope the skilled employees find better organizations to harness their talent.
Sony has confirmed that the new PSN Store will hit the Japanese marketplace on April 15th. Along with the new PSN Store, Sony will also be releasing firmware 2.30.
Unfortunately, I don’t remember seeing what’s in firmware 2.30, besides the new store. Home perhaps? Somehow I doubt it…
[Edit by Tosh]
IGN recently got to take a look at the upcoming expansion pack, Operation: Broken Mirror. Check out the article below, and here’s the video.
EA had wanted to charge for some “extra” content in Battlefield: Bad Company that was actually included on the disc. Unless you paid extra for the premium version of the game, you’d have to pay extra for some additional weapons (that were already included on disc – you just couldn’t use them).
Nobody liked that idea! Some people went so far as to propose a boycott of the game. (Though I’m of the mind that you can just vote with your spending dollars by just not buying the game.)
Now EA has changed their minds and said that gamers wouldn’t have to pay for the extra guns after all, players just have to level up to the highest level in the game.
Personally, I am getting tired of developers nickel and diming us all the time, so I’m glad to see EA change their mind and do the right thing. On the other hand, I wonder if EA had left things as they were, if it would have impacted sales any.
Gamespot has played GTA IV online and they have revealed some cool bits of info. I’m just going to quote the bits I think are interesting but you can read the full article by clicking the link at the bottom of this post.
As we’d previously heard, the multiplayer mode is accessed by pulling out your mobile phone at any time during the single-player game. A small LCD appears at the bottom right of your view, and in one of the many small touches in the game, different players see different mobile operator logos on their home screens. From here, you can choose to enter the multiplayer game, at which point your single-player progress is saved and your console accesses its online network. As with Burnout Paradise, you’ll be able to see which of your friends are currently playing GTA IV online, and if they’re in an open party, you’ll be free to join them. Likewise, if you choose to create a game, you can restrict it to just your friends list or open it up to the online community. Your character in the multiplayer game world is completely different from Niko: the fairly limited customisation options allow you to choose a male or female template and change outfits and accessories, but not facial details or body shapes.
While the Deathmatch modes were fun, the real attraction of GTA IV’s multiplayer may well come from the many other modes that Rockstar has dreamed up. The second mode that we played through was Mafiya Work, where the aim was to complete missions before anyone else in the game. Missions are called in to your mobile from gang bosses all over the city; then, every player competes to carry them out and collect the cash. Once each mission had been issued, the objectives flash up on the map and it becomes a mad scramble for victory. Missions included stealing a certain car or delivering weapons to another location, with the player who has the most money at the end of the allotted time winning the game.
The Cops & Crooks mode is another absolute riot where one team plays as police officers who have to catch the other team of criminals. The catch is that one of the criminals is assigned the position of the leader, and he must stay alive no matter what happens to the rest of the team. Other team members can die and respawn on the way to reaching their escape points, but if the leader is killed, then it’s game over for everyone. There’s also a co-op mode for up to four players called Noose Assault, where we had to help a notorious criminal make it from his private jet to a hideaway while being pursued by a ferocious SWAT team. It’s a shame that the entire game isn’t playable in co-op, but this mission was a nice alternative to the other more competitive multiplayer modes.
GTA IV looked like a smooth online experience–and, according to Rockstar both the PlayStation 3 and Xbox 360 will be exactly the same in terms of multiplayer features. Rockstar also told us at this point that while the game will support 1080p, the game will only run in 720p natively, and will therefore be scaled up to the higher resolution.
I can’t wait!!