Archive for February, 2009
UPDATE 5: 23mar09: I’ll be uninviting some people who haven’t accepted their invites yet, so there’s room for more people if you’re interested.
UPDATE 4: 05mar09: I’m all out of invites. If you’ve been invited but don’t plan to play, please tell me. Also, if you’ve been invited but haven’t accepted yet, beware that an unaccepted invite is perishable! I’ll be purging you folk for others that want to join.
UPDATE 3: 02mar09:3PM:EST I just sent out a bunch more invitations, so check the clan area in the game to see if there’s an invite waiting for you. We’re up to nine accepted members, with a gazillion invites waiting for a reply. I hope to try a game on Wednesday night. Also, some of you have given PSN names that don’t work. If you’re expecting an invitation but haven’t received one, please reply to this post again and double-check the spelling. Thanks everyone!
UPDATE 2: The clan is slowly growing, but we still don’t have enough people to start playing one another. If you’re already in the clan, please be patient while we wait for more members.
UPDATE 1: Killzone 2 does not inform you, it seems, of clan invites. You have to go to the clan section to see that you’ve been invited. I have sent a lot of clan invites and many of them have not been acknowledged. Please check the clan area for an invite if you requested one.
Clan Name: The Mockers (Click on the name to go to our official clan page.)
Clan Official Name: Mockers, without the “The”. Even though I call it The Mockers here, when I created the clan name in the game I omitted the “The”. So it’s just “Mockers” if you’re looking for it online.
Clan Founder: Blackstaffer
Clan Name Origin: The Mockers was the name of a thieves guild in a book I read a long time ago. I liked it, and it stuck in my head.
Clan Purpose: To get a regular group of gamers together to play against one another. This clan is not about clan versus clan battles (though we may try that for fun). This clan is about getting to know a regular group of gamers that you can have fun with and feel familiarity towards. Team play will be emphasized and we will encourage squad tactics.
Clan Geography: In order to actually be able to play one another, we have to be online at the same time. Therefore, this clan is restricted to people in the Americas only (unless you’re outside of that region and are willing to play regularly at really odd hours).
Qualifications: The Mockers is for gamers who are, shall we say, twitch challenged. That is, people that know how to play the game, know how to achieve objectives, form squads, etc. But that just aren’t very good at it. Gamers who love to game, but just can’t do it all that well. This clan will accept all comers. But if it is obvious that you’re an elite soldier and you’re owning the rest of us all the time, you’ll be kicked. I want to put together a group of people who normally get very few kills in regular online matches, so that we can get more than just a few kills against one another.
House Rules: The Mockers is for mature players only. Not mature as in “old”. But mature as in… well… mature. No bad language. No tea-bagging. Etc. You get the picture. If you can’t behave like a civil human being, you’re out. Trash talking is okay as long as it’s light-hearted and unoffensive.
Joining The Mockers: Just reply to this post with your PSN id. I’ll invite you into the clan no questions asked.
What’s Next? We need to play! Obviously at first people will be online playing this game every night they can. But we need to settle into a routine. I was thinking that Wednesday night games night can change into KZ2 clan night.
I brought home my copy of Killzone 2 yesterday morning, and got to try it out for a bit before my wife came home with the kids. (Don’t want those impressionable minds filled with that stuff at their age!) Last night is when I really got to play. I played a bunch of games, created squads, created a clan, joined friends, all that.
The game is truly great. The graphics are stupendously wonderful. The game types are awesome. The levels are inspired with great variety. There are lots of players online. There are many of options when it comes to creating games. You can even create your own games and save them as a template to be used later.
Of course, my lack of true talent shone through when I played last night. I only got a few kills per game, and it took me all evening to level up twice. Such is life. I’m creating a clan to help with this problem.
While I had a blast last night, Killzone 2 online is not without its problems.
The largest problem is gaming with your friends. You can join a match that your friend is in, but you never know if you’ll end up on the same side. When it cycles to the next match, the teams get mixed up (otherwise a very good thing), but it’s easy possible (as my dad says) to end up on opposite sides again. You never know if you’ll be on the same side.
My friend pointed out that sometimes you want to be competitive and play on opposite sides. That’s true. But I’d like to have the option, at least, of staying on the same team as my friends. When a couple more friends and I get together to play, I don’t know what we’ll do. The game seems to suggest that you can choose which side to be on, but I guess team balancing was always on because I was never actually able to join the team of my choice.
A similar problem is that squads don’t get kept from one match to the next. So every time you start a new match, you need to set up a squad again. I realize that maybe not everyone in the squad will be around anymore for the next match, but would be easy for those members to be removed. I’d like some squad persistence.
Oh, and while I’m wishing for things, I might as well chime in with one more thing. Killzone 2 is a team game only, but sometimes I wish for some of the best modes from other games. I really really want to have a King of the Hill mode in Killzone 2. It’s by far my favourite mode from Halo 3, and I think that KotH in KZ2 would be awesome. (I don’t suggest Halo invented KotH, I’m just saying I enjoy it there.) While I’m snatching modes from other games, I think KZ2 would enjoy Headquarters too. It’s my favourite game type from CoD. Hey, I can wish, can’t I? Maybe the Guerilla Games guys read my site…
I’m not the first person to say this, but “digital distribution” is a blatant misnomer for “download distribution”.
The word “digital” is relevant when we switched away from analog technology. For example, we switched from analog cassette tapes to digital optical discs and we switched from video cables that sent an analog signal (RCA/S-video) to video cables that carry a digital signal (HDMI). Broadcast TV is now making the switch from old technology analag signals to more sophisticated digital signals.
Now, pretty much all sold game/music/video content is distributed digitally. The current distinction is whether that digital content is distributed on physical media such as optical/magnetic/flash or over a download service through a network such as Internet/cable/satellite/cellular.
Sorry for the cranky post guys
EBGames called last night to say that KZ2 was in and that I could pick it up today. So I did exactly that. Unfortunately, while I work at home, I do have responsibilities. So I played two quick games (that weren’t very full of people) and now I’m back to work. Well, except for the fact that I’m typing this.
Want to know what impressed me the most? My shadow! I walked past a light on the wall and I saw my shadow on the ground turn from my side to go in front of me, just like a real shadow. I know it sounds like a small thing, but for some reason or other, it really impressed me!
I don’t know the maps at all, and since there were only about ten people in the game, it took a while to find the bad guys. But I managed to kill two right off the bat. Hopefully this portends things to come! I was ISA, and we won the round, so I got a score multiplier to boot! I also got the “Body Count Specialist” ribbon, which was a nice bonus. Check out my stats here.
Annoying things? Yeah, the menus still annoyed me. I’m going to have to get used to them. I didn’t much like the bobbing up and down as my character walked. But such is life, I guess I’ll get used to it.