Image Image Image Image Image Image Image Image Image Image | January 16, 2018

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Resident Evil 5 Demo Impressions |


I have been a big fan of the resident evil series from the original PSOne days and loved the new direction RE4 took the series. 5 continues this trait and doesn’t deviate far apart from one exception. CO-OP. This is without doubt the greatest idea Capcom have come up with for this game.

The Demo features 2 levels available in single player, co-op both split-screen and online (pretty sure it doesn’t support system link but i can’t confirm this). These appear to be 2 early levels if not the first 2 and have been seen frequently before in various preview videos so there are not too many surprises. The demo is pretty tough and despite being short levels geographically they are long in length as you get pinned into areas and have to survive/fight your way out of them before you can progress.

I won’t ruin what happens in the demo but it gives you a great idea of how you need to interact with your partner to beat the full game. It even marks a triumph for Capcom with how they have managed to make daylight frightening and despite seeing many videos i never knew what exactly was coming next and always lived in constant fear. RE5 keeps you on your toes throughout with the traditional low levels of ammo. Capcom have taken a leaf out of Dead Space’s book and included and inventory that doesn’t allow you to pause the action. This is worked well by also providing quick selects (like Fallout 3) mapped to the d-pad so you can grab that shotgun for when you’re suddenly outnumbered.

I’ve played the demo through numerous times alone and its fantastic but with a friend it comes into a world of its own as you start to devise plans from simple strategies. E.G. one player blockades the doors whilst the other finds items to using one player as bait whilst the other shoots. Despite the game being as linear as ever I still felt there are many possible ways to play through it in a similar vein to MGS4.

The only complaints I have is the old school controls with movement like a tank, although they do allow you to strafe when not aiming a weapon (would be nice if we could move whilst using a knife though). It also suffers from that nasty splitscreen problem that seems to be plaguing games at the moment. As in Call of Duty: World At War, RE5 doesn’t use the full screen during split-screen play which baffles me and the only explanation I can think of is that the game/hardware can’t handle processing the full image. Luckily TV’s are getting bigger but this is still no excuse. It looks like playing it online will be the optimum as you get the full screen but at the time of writing I was unable to join a session to test this out. Overall then this game looks set to be another awesome next-gen sequel to previous generation franchises and I can’t wait for its release.

  • Stephen

    Seems like a lot of people don’t like the fact you can’t move when using a weapon.

    I think it really intensify the experience though and makes RE different.

    Definitely getting this game at launch. I have the collector’s edition preordered already

  • There could be a very low accuracy shooting mode while moving, which would work half the time or something. Anyway the game is looking great, and it has its own playstyle. Still, there are a couple of things that don’t make sense, like how slow you are opening doors even when there are dozens of zombies biting you, there could be an action button which would let you shoulder the door and bail out, for the sake of making sense in such a situation. Slowly tapping the door while being attacked surely causes distress which is what the game aims for, but it doesn’t look right.

    None of these are deal breakers, but I am not into survival/horror genre, I just like to watch those games being played but I don’t like playing them myself, I get scared too easily and I don’t like stress!

  • Trev

    Emrah, you can double tap the action button (square on default setup) to make chris kick the door open 😉

    I do understand the no moving while shooting which does nicely add suspense and i don’t think they should change it. I just would like some better controls to maneuver around the enemies. The only weapon I wish I could move with was the knife. At the moment its too turn based with the knife i.e. You run close enough to be able to hit them. Stop to aim. They hit you. You hit them back and thus it repeats. Very frustrating.

  • Thanks Trev!

  • Flakao

    I was very dissapointed with the demo. Really hope that this does not reflect the final product.

  • Trev

    No worries Emrah.

    Flako, I’m pretty sure the final product will not play that different from this demo. I think its fair to say that if you like the demo you’ll like the full title and vice versa.