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PS3Blog.net | December 15, 2017

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Killzone 2 Online Impressions | PS3Blog.net

I brought home my copy of Killzone 2 yesterday morning, and got to try it out for a bit before my wife came home with the kids. (Don’t want those impressionable minds filled with that stuff at their age!) Last night is when I really got to play. I played a bunch of games, created squads, created a clan, joined friends, all that.

Awesome.

The game is truly great. The graphics are stupendously wonderful. The game types are awesome. The levels are inspired with great variety. There are lots of players online. There are many of options when it comes to creating games. You can even create your own games and save them as a template to be used later.

Of course, my lack of true talent shone through when I played last night. I only got a few kills per game, and it took me all evening to level up twice. Such is life. I’m creating a clan to help with this problem.

While I had a blast last night, Killzone 2 online is not without its problems.

The largest problem is gaming with your friends. You can join a match that your friend is in, but you never know if you’ll end up on the same side. When it cycles to the next match, the teams get mixed up (otherwise a very good thing), but it’s easy possible (as my dad says) to end up on opposite sides again. You never know if you’ll be on the same side.

My friend pointed out that sometimes you want to be competitive and play on opposite sides. That’s true. But I’d like to have the option, at least, of staying on the same team as my friends. When a couple more friends and I get together to play, I don’t know what we’ll do. The game seems to suggest that you can choose which side to be on, but I guess team balancing was always on because I was never actually able to join the team of my choice.

A similar problem is that squads don’t get kept from one match to the next. So every time you start a new match, you need to set up a squad again. I realize that maybe not everyone in the squad will be around anymore for the next match, but would be easy for those members to be removed. I’d like some squad persistence.

Oh, and while I’m wishing for things, I might as well chime in with one more thing. Killzone 2 is a team game only, but sometimes I wish for some of the best modes from other games. I really really want to have a King of the Hill mode in Killzone 2. It’s by far my favourite mode from Halo 3, and I think that KotH in KZ2 would be awesome. (I don’t suggest Halo invented KotH, I’m just saying I enjoy it there.) While I’m snatching modes from other games, I think KZ2 would enjoy Headquarters too. It’s my favourite game type from CoD. Hey, I can wish, can’t I? Maybe the Guerilla Games guys read my site…

  • Ves

    Maybe your wishes will be included in the upcoming DLC.

  • teflon6678

    I actually prefer having purely team play. On the few times Ive played CoD, its always been TDM, even though I dont think that CoD has that good an implementation of it because the maps are all DM more. KZ2’s maps all have a spawn base, and then the other gametypes play out in the central area.

    I havent looked into it yet, but I believe that if you set up your own game you can choose the number of rounds (first team to 3,5,7), gametype variations (so turn off what you dont want) and presumably team selecting which then auto-adjusts the teams.
    Ive only been able to choose my team once, maybe twice. But I imagine that this is either because the game has started already (so you have to auto-join teams) or because choosing is turned off.

    Id personally like to see a barracks system borrowed from CoD, where you can choose your load out, look, badges etc. etc. before the match starts.

  • Nazo

    As someone who doesn’t play many FPS games, I have to say that although I’m enjoying single player a lot I’m really not getting on well with KZ2 online mode. It doesn’t seem very newbie friendly at all. With Resistance 2 I can just jump straight in and start shooting but in this I’m having a hard time distinguishing friend from foe; on my low res TV the Helghast and ISA just look too similar. Not that it matters much because I spend most of my time dying without even seeing who is shooting at me. I guess I just suck 🙁

  • Lol Nazo. We both suck. I’ll stick with the offline mode for a bit.

    Has anyone tried the custom music yet?

  • Then you two are both excellent candidates for my clan! Are you interested?

  • I totally forgot about the custom music! I’ll try that today.

  • I’ll join your clan Henning. Just as soon as I can snag a headset.

  • Nick

    thisisgarbage

    I lose almost everytime I play…

  • darrin

    What sets this apart from, say, Call of Duty or Resistance?

    As far as I can tell, they are mostly the same with many finer point differences (graphics, weapon selection, special abilities, lobby system, etc).

  • All shooters are pretty much the same. It’s only the small things that differentiate one shooter from another.

    KZ2 feels good to me, but it took me a little while. At first I didn’t feel very comfortable playing the game, but it has really grown on me. I have stopped running into a situation, and now I hang back a bit. This has greatly increased my lifetime expectancy. Though sometimes I forget and rush in and die anyway. It also helps a lot that I’m learning the maps.

    I like the maps. Some of the level design is like none other. Blood Gracht I enjoy in particular, but I don’t like Salamun Market much. I do wish, though, that some of the maps weren’t so symmetrical.

    Then there’s the small chirp that tells you whether or not you’ve downed someone. Sometimes when you’re shooting at a target far away, it’s hard to tell if he’s dead. The little audio chirp that confirms his death is great.

    Also, I like how the game is the red dots versus the blue dots. The Helghast have red eyes, so if you’re seeing one at a great distance, especially on Pyrhuss Rise, they’re reduced to just a red glowing dot moving about. The ISA soldiers have a blue light on their fatigues that accomplish the same thing.

    Then there’s the feeling that there’s a lot more to the game than you’ve utilized. Right now everybody is trying to level up to get those character classes they want to use. But soon enough, people will start using squads more, communication, and clans. I look forward to that.

  • James

    havent played online yet, still doing single player on the little time I have to do so. So far, the wastelands has the coolest level design in terms of atmosphere. its especially cool when you get to the part with the snipers

  • mpz

    Played some multiplayer last night. First just with bots, then online.

    That push-L3-to-sprint thing is getting old very fast – some of the maps are gigantic and you seem to spend all your time running back to the action – and the *3 buttons are difficult to press at the best of times.

    I pretty much suck – even in skirmish with all bots on the easiest mode I only win about 1/2 the time. The bots are pretty good shots with a shotgun. They’re not very good at teamwork, most of the time. I don’t really like online much — too agro and macho for me, but I had a few rounds to have a look.

  • I love the online mode but found the first 3 hours a real slog. After that once I had unlocked a load of stuff it got a lot easier. Check out my thoughts at http://ultimateps3.blogspot.com

  • i think its just mad online,totally different to cod cos were used to the maps on cod.The aiming system is awkward too

  • reed

    hey for the guys having troble with being bad online, try beating the game on veteran, or atleast trooper (i did trooper and my cousin did veteran) it will help get you use to it, you wont be amazing but you will get some kills, and over a few games youll get use to it better at it

  • J B

    Must admit the game online stinks when compared to COD. To leave a party system out after halo 2 had it on the last generation console is a massive fail. Oh and the restrict players to skill level feature, nice touch! Really ruins the game online for me. Add to the the PS3’s useless quality voice comms and you really do have a rubbish effort of a FPS. This game could of made the PS3 great but fails miserably.

  • You smack of a troll but I’ll reply anyway. The only valid criticism you have is the party system – yes KZ2 needs it.

    You complain about the skill level feature. Guess what? You can turn it off! Personally, I like it.

    The voice comms aren’t as bad as you make them sound, either.

  • Rhys

    Seriosuly guys.

    Im 15, got the game, wait, today. Alrady on the sniper level in wastelands, and just packed in for the night.
    Try ajusting your controls for starters if your struggling. Adjustment 2 is basically a replica of COD, and just for the COD lovers.
    Its has R1 to shoot, L1 to zooom, R3 to melee etc..
    Altough i havent been online meyslef, my over enthusiastic mate has.
    He basically tags along with actualy clan members and follows what they do. These are the guys that have no life and prpbably get payed to play this game by killzone itslef so just use them to your advantage. Also with this Adjustment 2 controls just play like you would on COD, whilst thinking its just a harder version which is developing your skills. Seriously play online and do well and improve, then go on an easy COD match. Woah you sure do kick ass with the faster reload perk and the quick moving controls
    😉

  • an0nu4nc3

    mpz: Here’s a tip for you and everyone else reading this random blog i’ve stumbled across… you don’t have to hold down L3 to sprint… just click it while moving and as long as you keep moving in a forwards direction you will continue to sprint from just that one click = no holding, less thumb strain = easier, agile and more fun!