Archive for February, 2009
PlayStation Store Update 2.19.09
Posted by Tosh in PLAYSTATION Store, QuickNews on February 19th, 2009
blog.us.playstation.com | Highlights are: Noby Noby Boy, Zuma, LittleBigPlanet WipeOut Mini-Pack, Mirror’s Edge Pure Time Trials Map Pack, Afro Samurai Demo. Hit the link for all the details.
North American Killzone 2 ad and more [Update]
Posted by Tosh in Killzone 2 on February 19th, 2009
Wow and all using the in game engine. Man that’s impressive! It will be available on the PlayStation Store later today too. Only negative I can see about this ad is people that don’t follow this game might just see this as a CGI and not in game graphics.
[Update: 720p version of the trailer]
At the risk of stating the obvious – the Killzone 2 engine is phenomenally powerful. To offer you some insight into the technology behind this game, we will release a playable version of this in-engine ad vignette on the PlayStation Network coming in March. You’ll be able to control the camera and hear director commentary on how the production was completed using only the game’s technology. The project codename is “Killzone in 4-D” – hope you can check it out.
Can’t wait to try that, how cool
NOBY NOBY BOY out today
Posted by Tosh in NOBY NOBY BOY on February 19th, 2009
I didn’t really follow this game much. I watched a few gameplay videos and it’s uhhhh different. Check it out for yourself. More details about the game here. You can upload gameplay videos to youtube, which is a great feature. And check out this unique feature:
With Noby Noby Boy, you can send a message to other players while playing without going to the XMB, and the received messages are displayed on the body of Boy. Checking the game spec, I sent a message requesting approval to add a friend and my request was accepted instantly, and I received a message. Below is an image of the message shown on Boy’s body.
Noby Noby Boy’s theme – Catchy tune, lol.
Some Gameplay that someone uploaded
Official Video
Will you pick this oddity up?
EA Sports Home Space is Nice
Posted by Blackstaffer in PlayStation Home, QuickNews on February 19th, 2009
MTV Multiplayer gives A Tour Through The Surprisingly Impressive EA Sports ‘PlayStation Home’ Space. Niiiiiice….
Killzone 2 Home Support
Posted by Tosh in Killzone 2 on February 19th, 2009
It would be disappointing if Killzone 2 didn’t have at least Home Game Launching support at launch. It’s not like they haven’t have time to work on it. But going off this interview it seems like it might be patched in later. At least they have costumes for Home which is good.
Here is part of the interview, sorry if it doesn’t make sense, it’s translated from Dutch.
One of the questions submitted via the forum was a question about Home support. Although he gave few details, said that they Arjan on Guerrilla Games about it and that it is probable that Killzone 2 Home will support. Home support could come in the form of a patch after release. Arjan gave himself that this is probably still a few months will continue. The content of Killzone 2, Home will be found, no concrete decision. Arjan said, “that some of that nice videos in Home will support. Whether there is a special space is Killzone 2 from Guerrilla Games is not clear, but you will find on the screens in Home soon probably find videos of Killzone 2.
Unreal Tournament 3: Titan Pack
Posted by Blackstaffer in Uncategorized, Unreal Tournament 3 on February 19th, 2009

According to Planet Unreal, the upcoming Titan Pack includes:
- 16 environments – four Warfare, three vCTF, six Deathmatch, and three CTF maps – that are new to the PC and PS3 versions
- Three bonus pack maps, CTF-Face, CTF-Searchlight and DM-Morbias
- The namesake Titan mutator, which lets players overwhelm opponents as a 15 foot tall titan, or crush them as a 30 foot tall Behemoth
- Greed and Betrayal, two gametypes that breed new-found fervor throughout the competitive UT3 arena
- Two powerful weapons, the Stinger Turret and Eradicator Cannon artillery
- Two valuable deployables, the X-Ray Field and Link Station
- The Slow Field power-up, a portable version of the Slow Field deployable
- Stealthbender, a new vehicle that carries two spidermine trap deployables, one EMP mine, and one each of the new Link Station and X-Ray Field deployables
- Two new characters, Nova and Kana
- 57 awards attainable as Steam Achievements and PS3 Trophies
- Broad improvements for PC and PS3: Significant AI enhancements, especially in vehicle gametypes; networking performance upgrades; greatly improved menu flow and UI usability; better mod support
- Client-side demo recording, highly improved Server Browser, a new maplist system, plus mid-game mutator and gametype voting functionality for PC
- High demand PS3 features including PS3 Trophy support, two-player split-screen support, and mod browsing
This is quite an update.
Notice the last one? Two-player split-screen support? I wonder how that works. Two people playing a shooter isn’t that fun. Unless you can play the campaign (what there is in this game) co-op. Or go online together. I hope it’s both. If so, I might have to pick up this game. It’s going for pretty cheap, and is supposed to be pretty decent.
Thanks Emrah!
Burnout’s new DLC Cars
Posted by Blackstaffer in Burnout Paradise on February 19th, 2009
Joystiq is showing off some videos of the new cars available for Burnout Paradise (for purchase). It’s a touch decision for me between the DeLorean knock-off (you know which one!) and this one, but I think I’d have to go for this one:
Follow the link for videos of other cars.






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