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	<title>Comments on: My KZ2 DLC Wishlist</title>
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	<link>http://www.ps3blog.net/2009/03/26/my-kz2-dlc-wishlist/</link>
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		<title>By: Carr</title>
		<link>http://www.ps3blog.net/2009/03/26/my-kz2-dlc-wishlist/#comment-219121</link>
		<dc:creator>Carr</dc:creator>
		<pubDate>Tue, 05 May 2009 16:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=5900#comment-219121</guid>
		<description>more weapons like an ISA weapons and a Helgast weapons like they did for assault rifles and machine guns as ISA are more accurate and good at longer range and Helgast have higher rate of fire and better at a closer range more grenades: fire, cluster, smoke, stun(elecctic one instead of killin), and then there would be more lvls to go up instead of 12 which is nothin to COD</description>
		<content:encoded><![CDATA[<p>more weapons like an ISA weapons and a Helgast weapons like they did for assault rifles and machine guns as ISA are more accurate and good at longer range and Helgast have higher rate of fire and better at a closer range more grenades: fire, cluster, smoke, stun(elecctic one instead of killin), and then there would be more lvls to go up instead of 12 which is nothin to COD</p>
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		<title>By: JimmyMagnum</title>
		<link>http://www.ps3blog.net/2009/03/26/my-kz2-dlc-wishlist/#comment-197618</link>
		<dc:creator>JimmyMagnum</dc:creator>
		<pubDate>Thu, 26 Mar 2009 19:25:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=5900#comment-197618</guid>
		<description>they should bring some of the old maps from KZ1 to KZ2, expanded with more detail though, of course</description>
		<content:encoded><![CDATA[<p>they should bring some of the old maps from KZ1 to KZ2, expanded with more detail though, of course</p>
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		<title>By: Hentaku</title>
		<link>http://www.ps3blog.net/2009/03/26/my-kz2-dlc-wishlist/#comment-197594</link>
		<dc:creator>Hentaku</dc:creator>
		<pubDate>Thu, 26 Mar 2009 18:22:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=5900#comment-197594</guid>
		<description>I just unlocked the assault class not too long ago.. and it starts with a grenade launcher. It seemed weird to me, assault class should have either LMG&#039;s or Assault Rifles (SMG), the Tactician (i think he&#039;s the one with C4) should get the grenade launcher/rocket launcher, as he seems be an explosives guy. Assault class should&#039;ve had LMGs with quick reloading w/ boost pill instead of just running faster. Perhaps a class like Radec who can teleport short distances but has low defense. Maybe a class that can take control over enemy turrets/air support.. like a hacker or something.

I can understand the symmetrical maps, as you don&#039;t want to give an unfair advantage to one group over the other due to terrain.

New weapons in multiplayer would be awesome. Such as the Teslite grenade. Bolt gun, and electricity gun are overpowered but really fun. They need a bit if balancing to be brought into multiplayer. Flamethrower would be pretty cool. Pyrotechnician class? Incendiary grenades(Molotov cocktail)?

Game modes, a free for all is an almost must-have but they seem dead set on team based play which is cool too. Maybe like a nuke mode, where one team has to hit the switch to set of a nuke, and the other team has to disarm the nuke. Sort of a search and destroy but both teams have to defend and also get to the other objective.

If new classes became available there would be new badges to go with it.</description>
		<content:encoded><![CDATA[<p>I just unlocked the assault class not too long ago.. and it starts with a grenade launcher. It seemed weird to me, assault class should have either LMG&#8217;s or Assault Rifles (SMG), the Tactician (i think he&#8217;s the one with C4) should get the grenade launcher/rocket launcher, as he seems be an explosives guy. Assault class should&#8217;ve had LMGs with quick reloading w/ boost pill instead of just running faster. Perhaps a class like Radec who can teleport short distances but has low defense. Maybe a class that can take control over enemy turrets/air support.. like a hacker or something.</p>
<p>I can understand the symmetrical maps, as you don&#8217;t want to give an unfair advantage to one group over the other due to terrain.</p>
<p>New weapons in multiplayer would be awesome. Such as the Teslite grenade. Bolt gun, and electricity gun are overpowered but really fun. They need a bit if balancing to be brought into multiplayer. Flamethrower would be pretty cool. Pyrotechnician class? Incendiary grenades(Molotov cocktail)?</p>
<p>Game modes, a free for all is an almost must-have but they seem dead set on team based play which is cool too. Maybe like a nuke mode, where one team has to hit the switch to set of a nuke, and the other team has to disarm the nuke. Sort of a search and destroy but both teams have to defend and also get to the other objective.</p>
<p>If new classes became available there would be new badges to go with it.</p>
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		<title>By: Emrah</title>
		<link>http://www.ps3blog.net/2009/03/26/my-kz2-dlc-wishlist/#comment-197579</link>
		<dc:creator>Emrah</dc:creator>
		<pubDate>Thu, 26 Mar 2009 17:32:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=5900#comment-197579</guid>
		<description>While I think badges and other unlocks create some play time (unless you are sort of cheating with friends to get it) I don&#039;t understand why I&#039;d get bored of this if I unlock everything. Bf1942 does not have character progression, but it is the best multiplayer experience I&#039;ve had in my life, and we still occacionally play it. I think with added modes, KZ2&#039;s appeal will be even more.

That said, they could have an ongoing rank progression, a bit like COD4 prestige mode, albeit without resetting your perks / badges to zero, so people could aim for something.</description>
		<content:encoded><![CDATA[<p>While I think badges and other unlocks create some play time (unless you are sort of cheating with friends to get it) I don&#8217;t understand why I&#8217;d get bored of this if I unlock everything. Bf1942 does not have character progression, but it is the best multiplayer experience I&#8217;ve had in my life, and we still occacionally play it. I think with added modes, KZ2&#8242;s appeal will be even more.</p>
<p>That said, they could have an ongoing rank progression, a bit like COD4 prestige mode, albeit without resetting your perks / badges to zero, so people could aim for something.</p>
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		<title>By: Ryan</title>
		<link>http://www.ps3blog.net/2009/03/26/my-kz2-dlc-wishlist/#comment-197546</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 26 Mar 2009 15:05:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=5900#comment-197546</guid>
		<description>Game modes would be high on my list. They should have a bit more fun with the modes, a small team of heavies versus a larger team of troopers etc.  Also an assault mode.</description>
		<content:encoded><![CDATA[<p>Game modes would be high on my list. They should have a bit more fun with the modes, a small team of heavies versus a larger team of troopers etc.  Also an assault mode.</p>
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		<title>By: Spybreak</title>
		<link>http://www.ps3blog.net/2009/03/26/my-kz2-dlc-wishlist/#comment-197520</link>
		<dc:creator>Spybreak</dc:creator>
		<pubDate>Thu, 26 Mar 2009 13:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=5900#comment-197520</guid>
		<description>Been awhile since I logged on KZ, mainly because of the new map pack of COD5 and double xp. 

I plan on playing KZ2 again but I fear that after I unlock most badges that I will get bored ... I guess I can keep aiming for at least being in the top 10% again.</description>
		<content:encoded><![CDATA[<p>Been awhile since I logged on KZ, mainly because of the new map pack of COD5 and double xp. </p>
<p>I plan on playing KZ2 again but I fear that after I unlock most badges that I will get bored &#8230; I guess I can keep aiming for at least being in the top 10% again.</p>
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