Archive for March, 2009

Big PS3 Announcement tomorrow?

There are rumors going around that Sony is going to make a big announcement tomorrow about the PS3. This is coming from a site I’ve never heard of, so I wouldn’t get your hopes up to high. It could even be a big April Fools joke, lol.

Some people think it’s a price cut, which would be great. I think $300 would be the sweet spot. It could also be related to firmware as well. There have been hints on Netflix coming to the PS3.

What do you think it might be?

Big PS3 Announcement Tipped This Week

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Blu-ray Releases for the week of 3.30.09

Here is the full list for Blu-rays this week. Good to see some more anime being released. My dream is to have a Studio Ghibli Blu-ray box set with all the movies including Ponyo.

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Mockers Week #5 – Bots!

killzone2_smallHey all. This week we have something new to play with, if things go to plan. Tomorrow morning the next Killzone patch will go online, and it includes bots! I thought we could try some human versus bots games to learn some teamwork.

So we have to do things a bit differently. One thing that won’t change is the times:

Tuesday @ 10pm EST
Wednesday @ 9pm EST
Thursday @ 10pm EST

The games I create always end up being laggy, so if someone else is online at around the times mentioned above, and there is no game, could you please create a game? Here’s what to remember:

  1. Please name it something like “Mockers VS Bots” or “Mockers + Friends”.
  2. Don’t forget to allow gamers of all levels to join, not just those of your rank.
  3. The password should be the same as always, which is mentioned in the Mockers Message of the Day within the game.
  4. Enable bots!
  5. Turn team balancing off.

Supposedly you can set up a humans vs bots game. I think this is done by turning team balancing off, and having all the human players choose a faction. (Is that right?) So everybody who joins the game should choose ISA, and hopefully the bots will all be Helghast. Anybody know how this actually works?

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Atelier Rorona

This was officially announced earlier this month, but today, the official site is updated with a trailer and plenty of info. Unfortunately, the site is all in Japanese… Here’s a Google Translate link to the official blog. Does this suggest a Japan only release? I hope not.

atelier

This is a PS3 exclusive JRPG with a heavy emphasis on item crafting and is scheduled for release on June 25th.

(thanks to fleakitten for the tip)

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Resistance 2 Splitscreen Co-op, Redux

A while ago I posted my impressions of Resistance 2′s splitscreen capabilities, mostly the co-op. The major complaint I had, and the reason why I decided not to buy the game, was because the second player’s progress wasn’t saved.

Well, Insomniac recently fixed that problem, so I picked up a copy of Resistance 2. (I had previously rented the game.) Steve and I played splitscreen co-op for about four hours last night.

While it’s very nice that Steve can log in using his PSN id, and that progress is now saved, there are still problems.

Some problems are “why did they do things that way” problems. Like the fact that, once a mission is complete, you have to basically start from the main screen again and choose your character classes again. Why can’t it just let us continue? Or the fact that we have to do five missions in Chicago, all of which will have a lot of areas common with each other, before we can progress. It would be nice if it gave us different areas of the city to do our missions in for each of the five.

Other problems are “is that a problem or not?” kind of problems. Last night Steve and I accumulated gray tech as we went through the levels. But at the end of the day, it said that we had accumulated 0/5 gray tech towards progressing out of the Chicago level. What’s up with that? As newbies, maybe it’s just a matter of being educated.

Some problems are annoying, but don’t affect gameplay. Like the fact that, at the end of the mission, it tells us player one’s experience points progress in a progress bar, but not player two’s progress.

And lastly, there are some problems that do affect gameplay. I started the evening with a medic at level 2.8 (approximately). I ended the evening with a medic at level 2.4 (approximately). What’s up with that? I remember both seeing a progress meter that went past the end, and also being told that I had leveled up to level 2, even though I already was a level 2. That’s quite frustrating.

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