Archive for March, 2009
God of War 3 GDC Bootleg Gameplay Video
Posted by Darrin in God of War 3, Uncategorized on March 26th, 2009
This will probably be pulled sometime today…
Looks like expected: This looks exactly like God of War 1 or 2 with dramatically improved tech. This is just early bootleg footage, so it’s much too early to judge, but I do hope they evolve the core gameplay beyond the first two games.
Call of Duty: Modern Warfare 2 Teaser
Posted by Trev in Call of Duty 4 on March 26th, 2009
I am excited for this! Call of Duty 4 is my favourite shooter ever. One of the few games I have ever afforded time to complete on the hardest difficulty. So far from the trailer I can make out Russians in an Airport and an Oil rig. Does that make the final epilogue of 4 (Mile High Club) a prequel to this game?
Modern Warfare 2 Board | Preorder Modern Warfare 2 for xbox 360, PS3 and PC. Discuss all aspects of the new Call of Duty.
My KZ2 DLC Wishlist
Posted by Blackstaffer in Killzone 2 on March 26th, 2009
Killzone 2 has been out for about a month now. I bought the game at launch and have been playing it ever since. I can’t say that I’ve unlocked everything in multiplayer, but I have unlocked a lot. (For those of you who play the game but haven’t signed in to Killzone.com yet, I suggest you do. It’s fun tracking your stats there.) I’m now a Brigadier General, and I doubt that I’ll get any higher than that.
So of course my thoughts are going to turn to the promised DLC. What do I want, what do I need? And how likely is it that GG will give it to me?
Maps
The most obvious answer is new maps. Of course I want new maps. Everyone wants new maps, and I think it’s a no-brainer that GG will be giving us new maps. I hope, though, that GG gives us a bit of variety. KZ2 currently has eight multiplayer maps, and they mostly look the same, except for Pyrrhus Rise. I see the maps that games like Call of Duty: World at War gets, and I envy the variety. So please, GG, give us some maps that look different, and aren’t symmetrical!
Likelihood: strong.
Weapons
Yes, I hope for new weapons. One of the great things about CoD4 was the great variety of weapons, and how each weapon genuinely feels different than the others. I know that KZ2 isn’t CoD4, and I’m not asking for that. But I do wish for more weapons, larger differentiation between weapons, more flexibility as to what weapons a character class can use, and weapons that are a bit more modern. I mean really, we’re hundreds of the years in the future, and we still have to use iron sights?
Likelihood: weak.
Game Modes
Killzone 2 has five game modes, none of which are particularly revolutionary. They’re just the same game modes we’ve seen in other games, maybe with small modifications. I don’t really have a problem with that, I guess. They’re fun enough. But I would like to see more. It would be nice to have both some original new modes (Resistance has been great at this) plus some tried and true modes like Team King of the Hill and Headquarters. It would also be nice if we could have some modes that weren’t team based. Just a plain old deathmatch and a King of the Hill, for example.
Likelihood: weak.
New Badge
Frankly I have no clue about what else could be done. But then, I couldn’t have thought up the Saboteur or Tactician classes myself. But we have them, and they’re fun. Or maybe GG could just add a primary ability to the Assault class. At any rate, it would be fun if we had something new in this area.
Likelihood: weak.
Conclusion
Why do I think that the likelihood of so many of these is weak? Frankly, I’m just a pessimist when it comes to getting what I want. Maybe then I’ll be pleasantly surprised if I do get something. But I can always hold out a little hope, I guess.
The Last Remnant?
Posted by Darrin in Uncategorized on March 26th, 2009
A Wired journalist asked Square Enix about the PS3 version of this game:
I decide to ask a question.
“The Last Remnant,” I said, “was originally announced to be Square Enix’s first multi-platform game. But the PlayStation 3 version hasn’t come out yet. Is it still happening?”
Silence.
No one wants to speak. Finally, someone ventures: “Well, the PC version came out this week.”
Me: “Yes, it did.”
More silence. Everyone’s kind of glancing around.
Takai: “Well, as for the PS3 version, I can’t say anything about that.”
Me: “Alright, then.”
What’s going on seems pretty obvious:
- Microsoft paid for timed exclusivity. (Nothing wrong with this by the way. This is how the console war is played).
- A stipulation of that deal is that Square does not publically speak about the PS3 version. Otherwise, that would kill the buzz of 360 exclusivity.
- Another stipulation is that Square doesn’t speak about the deal itself. Specifically, they can’t say “Oh, we can’t talk about the PS3 version because of our deal with Microsoft”. That would just look terrible.
So when a journalist asks them about the PS3 version, there’s nothing they can say and awkward silence ensues.
Also, this game got a 65 on Metacritic… Review scores are often far off (Manhunt 2 is one of my favorites and it got a 67), but I can’t say that I am excited to try this out.
Need for Speed SHIFT Looks Cool
Posted by Blackstaffer in Uncategorized on March 24th, 2009
Any bets about whether this is going to finally replace PGR2 as my favourite racing game of all time? Somehow I don’t think it’ll have four player splitscreen.
Cloud Computing Video Gaming
Posted by Darrin in Uncategorized on March 24th, 2009
OnLive is pushing cloud computing video gaming. Rather than selling customers fancy computers that download and run video game computer programs, customers buy thin-client consoles that are basically dumb terminals. All the intenstive game logic calculation and 3D rendering is done on the server and the user’s home device simply displays a video feed and relays controller input to the server.
This is cloud computing video gaming. The obvious roadblock to this has always been bandwidth and latency. Transmitting a fully rendered video feed at thirty frames per second has traditionally been unrealistic, however recently movie streaming services have shown this is somewhat practical. The other issue is latency. Non-interactive movies can buffer several seconds of video ahead of time and automatically smooth out bumps and skips in network throughput. With an interactive game, you can’t really buffer ahead of time and any bumps and skips in network throughput result in game lag between user input and game response.
The benefits of cloud computing are huge. The consumer doesn’t need to buy or maintain fancy processing hardware. All of that is maintained on centralized server farms. Hardware can be easily upgraded on the server side without requiring a new generation of consoles. Routine game software updates can all be done server side where they are much more transparent to the end user.
I’m almost suprised we haven’t heard of this sooner. We’ve seen cloud computing in almost every other aspect of computer software application. However, most other aspect doesn’t rely on real time high throughput video feeds.
This is going to be a major paradigm shift. It may take a bit for the technology to really mature, but this is almost an inevitable direction for games to develop in.
Resistance 2 1.50 Patch Details
Posted by Blackstaffer in Resistance 2 on March 24th, 2009
Just Video Games is reporting that the Resistance 1.50 patch is coming out later this month (26mar09 to be precise). Some notable features include:
- Meltdown Mode added – Apparently, we will be getting to play in a remake of the classic Resistance 1 multiplayer mode.
- New co-op difficulty – Superhuman has been added as a mega, ultra-hard mode for the co-operative campaigns.
- Second player PSN login – The split-screen second player can now login to their own PSN profile and their information, gaming XP, etc. from that session will be saved.
I say yay for the saving of 2nd player’s progress in splitscreen mode!
In addition to the patch there will be DLC in the form of some skins (a buck each) and a map pack (six bucks).




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