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Trent Reznor On The Games Business |


Trent Reznor, the idealist (link):

A lot of the big publishers have gone the route of record labels and movie companies where it costs so much to make a game and they’re so obsessed with this idea that games have to be cinematic experiences that lots of money gets spent on the marketing and the rendering and not a lot of money gets put into anything that’s innovative or interesting.

Rob Sheridan and I pitched a game a couple of years ago. We sat down with a few big publishers and we heard the same thing from everybody which was: it costs so much to make a game and we’re really only interested in sequels or movie tie-ins…

Trent Reznor has always made these complaints about the music industry, so it’s no surprise he has the same take on the video game industry.

This isn’t just the entertainment industries, this is how all jobs work. This is generally known by working adults as the “real life” effect. That’s why people use the word “job” and not “magical gumdrop happy place”.

I completely sympathize with him. As a programmer, I have dozens of cool, daring, experimental dream project ideas, and I wish some angel investor would just hand over a salary for me to work on them full time. Instead, I’ve found the next best thing: over paid sh*t work that affords me some flexibility to chase my own ideas and periodically procrastinate by posting on this blog.

  • Hentaku

    I completely agree, most games nowadays are sequels and they themselves have gone the road of simplicity. I’m not against sequels but new games are always good. One third (5 of 15; 3 of which come out next month) of the games on my list of to-get games are non-sequels.

  • Sinlock

    Anyone else here remember a little game that came out in the 90 with the silly title called QUAKE….. a certing someone did the music and even had a little logo placed in the game, 10 points to the one that can name where the ‘NIN’ was located.

  • Rich2600

    Wasn’t the NIN located on the ammo boxes for the Nail gun?

  • alisound

    this article is way off. trent’s argument simply put, is that the creative industries are stifling the growth of creative projects by demanding that all games produced are to achieve AAA status. i think he would have more of a grasp on how the industry works than this blog, so how about when you are “reporting” on a snippit of a article just because it is game related you keep your snidey rejection comments to yourself

  • Darrin

    Keep posts like this to myself? Hey, these posts are intended to provoke entertaining discussion or debate. I don’t see anything in this as offensive so I’m not apologizing or retracting anything.

    BTW, I agree that he’s criticizing the industry for stifling creativity. My point is that’s how capitalism works: everyone acts in their individual interests (often making money) and the “invisible hand” of capitalism guides actions towards greater good such as creativity.

  • Sinlock

    10 Points for Rich2600, Plus a 5 point bonus for the Atari refrence in his screen name.