Archive for April, 2009
Trent Reznor, the idealist (link):
A lot of the big publishers have gone the route of record labels and movie companies where it costs so much to make a game and they’re so obsessed with this idea that games have to be cinematic experiences that lots of money gets spent on the marketing and the rendering and not a lot of money gets put into anything that’s innovative or interesting.
Rob Sheridan and I pitched a game a couple of years ago. We sat down with a few big publishers and we heard the same thing from everybody which was: it costs so much to make a game and we’re really only interested in sequels or movie tie-ins…
Trent Reznor has always made these complaints about the music industry, so it’s no surprise he has the same take on the video game industry.
This isn’t just the entertainment industries, this is how all jobs work. This is generally known by working adults as the “real life” effect. That’s why people use the word “job” and not “magical gumdrop happy place”.
I completely sympathize with him. As a programmer, I have dozens of cool, daring, experimental dream project ideas, and I wish some angel investor would just hand over a salary for me to work on them full time. Instead, I’ve found the next best thing: over paid sh*t work that affords me some flexibility to chase my own ideas and periodically procrastinate by posting on this blog.
If you’re waiting for a F1 game for the PS3, like I am (I didn’t like the first one), you’ll have to wait a while longer. Codemasters has said that their F1 game won’t appear on the PS3/360 until 2010.
Sacred 2: Fallen Angel goes gold for PlayStation 3. I want to get my mitts on this one – it better be good.
Japan PS3 sales skyrocket on release of Final Fantasy XIII demo.
Check out the video section on the PlayStation Store, April 22nd. For every “unique paid transaction” made on the PlayStation Store Sony will donate $1 to Conservation International, with a maximum contribution of $10,000.
Conservation International is a nonprofit organization that seeks to protect Earth’s high-biodiversity wilderness areas and important marine regions around the globe.
There is also a “Save Our Earth” section on the game side of the store with unique titles. If you haven’t purchased Flower, do it. It’s a great game.
And we are also pleased to reveal that one of the most environmentally friendly video games will indeed becoming to PlayStation Network North America. Trash Panic (Gomibako in Japan) will becoming to PSN this Spring… more details to come here on the blog.
Looking interesting, I’ll be keeping my eye on this one.