Archive for April, 2009
Feel at Home in Killzone 2
Posted by Blackstaffer in Killzone 2, PlayStation Home on April 7th, 2009
Wouldn’t it be nice if we were older
Then we wouldn’t have to wait so long
And wouldn’t it be nice to chat together
In the world of Home where we belong
You know it’s gonna make it that much better
When we can go Killzone and stay together
Wouldn’t it be nice if we could get there
In the game when the match is new
And after having spent the match together
Play some more games the whole night through
What happy times together we’ve been spending
I wish that every game was never lagging
Oh, wouldn’t it be nice
Ratchet & Clank: Crack in Time Features
Posted by Darrin in Ratchet & Clank: Crack in Time on April 7th, 2009
From the official site:
- An original new adventure and story that answers many of fans’ most-asked questions and wraps up the story arc that started in Ratchet & Clank® Future: Tools of Destruction and Ratchet & Clank® Future: Quest For Booty.
- Non-linear levels with plenty of hidden areas to explore, and new gadgets like the Hoverboots that let Ratchet soar to new heights.
- All-new Clank gameplay and special “Time” abilities that bring new meaning to “past selves”.
- The series’ renowned arsenal gets even larger with brand new weapons, as well as weapons that players can customize with various modifications.
- New space gameplay that gives players the opportunity to engage in space battles, explore the surrounding star system, and discover hidden items and collectables.
Non-linear levels can mean a lot of things: simple branching, backtracking, open map/hub system?
This is just a simple bullet list, but I get the feeling that the devs know what fans want to see.
Life With PlayStation?
Posted by Darrin in Uncategorized on April 6th, 2009
I run this regularly for Folding@Home, however the news/weather channel servers have been down for over a week.

Is this just routine server problems or was the project abandoned? We haven’t heard much from this since it launched…
The Mockers Clan Battle
Posted by Blackstaffer in Clan: The Mockers, Game Night, QuickNews on April 6th, 2009
Hey all. It’s time for The Mockers to think about a clan battle. Go to this forum post about it and sign up and give your input.
MySoti T-Shirts in Home
Posted by Tosh in PlayStation Home on April 6th, 2009

Designers can create T-Shirts for users in wear in PlayStation Home. Plus they get a percentage of the sale. Right now it seems like it’s only available in Europe at the moment, going off what it says on the website.
What’s cool is that you can get the same T-Shirt in ‘real life’. I think it’s a good idea to bring some variety to Home and allow people so make a little money.
But your design also has to be popular to be included in Home, so good luck to ya.
*Only designs voted as Most Wanted are eligible for entry for inclusion within PlayStation Home – Suitable shirts from these Most Wanted designs are then chosen by a crack team comprising of both MySoti and PlayStation staff.
Blu-ray releases for the week of 4.6.09
Posted by Tosh in Blu-ray Movies, QuickNews on April 6th, 2009
Here are the Blu-ray movies for this week. Some ok ones, I actually rented “Fly Away Home” off the PlayStation Store last night and that’s on Blu-ray this week. It’s a good movie. There is also a 50% off Blu-ray sale at Amazon.
Mockers Games Week #6
Posted by Blackstaffer in Clan: The Mockers, Game Night on April 6th, 2009
I think I’ll start using the forum for this kind of thing, so I’ve posted about this week’s game nights here.
Please head on over to the forum and join the discussion. It’ll be a rather dead place unless people participate.
More on Resistance 2 Multiplayer
Posted by Blackstaffer in Resistance 2 on April 5th, 2009
Recently I bought Resistance 2 because Insomniac finally fixed the problem with player two’s progress not being saved. So now my friend Steve and I can play co-op splitscreen, and his progress will be saved to his PSN account. That’s pretty cool. Well, except for the fact that our characters aren’t actually leveling up. We’ve leveled up from level 2 to level 2 several times already. Grrrrr.
That’s not the point of these rambling words, though.
Yesterday I tried the online multiplayer mode again, which I haven’t played since I originally rented the game. I played for quite a bit on the Chicago level. But man, I can’t believe people play 10 rounds of this at a time! It took forever! So much so that I didn’t have the time to finish the game. I have to remember to filter out these long games next time. I forget what the mode was called, but our team had to control certain nodes on the map.
There’s one overarching problem with this game, or maybe just this mode in particular. I have no idea what’s going on. Sure, I can see which nodes we control and which nodes we don’t control by looking at the map. But beyond that, it was total confusion.
I think that I have a lot to learn about how R2 works. I had played R1, and thought that this would prepare me for R2, but that doesn’t seem to be the case. I was left in the dark about a lot of things, and maybe it’s just a steeper learning curve. Here are some examples:
- At one point we lost a node and therefore I spawned at a different node the next time. This was confusing, because I don’t remember being informed of the lost node.
- Supposedly I was placed in a squad of five people, with whom I would work to achieve an objective? Is that so? Because it pointed out my squadmates when I first entered the game. But after that, I had no indication of being in a squad at all.
- This is one of the most frustrating one I encountered: I would often die for no discernible reason. Obviously someone was shooting me, or I was on fire, or something. But situational awareness in this game is terrible. Sometimes I was hiding in what I thought was a very good spot to give my health a chance to recover, but someone obviously still saw me and shot me, and I had no idea who. Then afterward it would show the enemy wandering around, but of course that doesn’t help any. It might as well have been a randomly chosen enemy for all the context of the kill that it gave me.
- Eventually the game told me that the enemy was 50 points away from winning. Okay. I had no idea why. Were they accumulating points per second for every node they owned? I didn’t notice any indication of the enemy’s progress versus our team’s. There probably is an indicator on screen. I just didn’t see it. I’ll have to look next time.
- At the end of one round it gave me some stats. Including the fact that I earned NO experience points for that round. There were several stats, actually. I forget what all the stats were for, but they were all zero. Why am I playing my heart out killing all these enemies only to get zero points?
I’ll give this game another chance, but it’s tough. Frankly, I’ve always hated snipers, and this game is infested with them. My preferred method of play is a straight shootout between two enemies. Not some dude perched on a roof a mile away picking you off as you spawn.
I was fifth out of 20 on my team (16th overall, which tells you how bad our team was doing). So I wasn’t bad at killing people that I actually saw. It was those roof snipers (I guess) and air fuel grenades (I guess) that kept catching me unawares.
So there’s a little bit of frustration off my chest. Maybe I’ll go back to some KZ2, which I like a lot better, before giving R2 another chance.




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