Archive for May, 2009
Ratchet & Clank: Crack in Time Gameplay Footage
Posted by Darrin in Ratchet & Clank: Crack in Time on May 29th, 2009
The last full Ratchet & Clank title, Tools of Destruction, was excellent as was the smaller downloadable episode, Quest for Booty. The series is already great, and I will surely pre-order this, but I’m hoping they can evolve the experience and make it feel fresher. I don’t know exactly what they should add to it, but I want to be surprised.
From the footage they are showing, everything looks great: the tech and graphics are improved, the enemies, environments, and action all look excellent. I expect we will hear more over the course of E3.
SCEA Conference Confirmed In PlayStation Home
Posted by Darrin in PlayStation Home on May 29th, 2009
Sony employee James Gallagher confirmed that you will be able to watch the SCEA press conference in PlayStation Home:
You will be able to watch the SCEA press conference in Home, in a new space called the Presentation Podium. We’re still waiting for confirmation of when.
I know quite a few of you have been asking this question, so apologies for not replying to every one – busy times!
Now, I hope this is going to be more than a simple video feed like the laggy game trailers in the Home movie theater. I hope there is a proper explorable booth, a stage space, live Sony avatars, separate game trailer screens, and a full Home experience beyond what we can already get through web coverage. Great news!
Buzz! in PlayStation Home
Posted by T0SH in PlayStation Home on May 28th, 2009
This Buzz! Space in PlayStation Home features a huge 64-player Buzz game! You just stand on the answer you think is correct before the time runs out. Pretty cool idea actually. They say the space will go live very soon. I know I’ll be trying it out
All of the questions are taken from the best content that you’ve created on the MyBuzzQuiz.com website.
More PS3 Greatest Hits
Posted by T0SH in Gaming Deals on May 28th, 2009
On June 16th you can get the titles below for only $29.99. If you haven’t picked up Metal Gear Solid 4: Guns of the Patriots, I highly recommend it.




Sacred 2 First Impressions
Posted by Blackstaffer in Sacred 2: Fallen Angel on May 28th, 2009
I got my copy of Sacred 2 the other day, so I thought I’d give some first impressions now and a more in-depth review once I’ve played the game for a while. (I actually received a review copy, but for the 360! So I sold it and bought the PS3 version.)
The presentation of this game is pretty good. I don’t know why some people have complained about the graphics. Except for the screen tearing, this is a pretty good looking game. I also found that once I set the camera not to follow me, I liked the experience a whole lot more. Many people have complained about the menu system, and yeah, it’s a bit cumbersome. But not as bad as the complaints led me to believe.
My biggest issue so far has just been getting used to playing the game and figuring it out. The game allows you to have a bunch of different weapons, and switching is accomplished just by using them. The magical abilities and how they interact with your weapons is taking some getting used to. And being able to drink a potion to learn a skill was odd as well. But I’m slowly getting used to it.
The game uses a targeting system, which I have to say I don’t like much. I prefer the Champions of Norrath method, whereby you aim your bow in the right direction and shoot. Or swing your staff, and if a baddy is close enough, good for you. This takes some getting used to as well. I think it’s a hold-over from the PC version.
I still haven’t figured out how to pause the game. It seems that no matter what menu I enter, the game continues, so I end up dead after I come back from the bathroom. I’m sure there’s an easy solution to this, but I haven’t figured it out yet.
Lastly, I’m still confused about the quests. I helped a town get their tax money back by going after the brigands that stole it. Now I’m back in the town with the money, and I can’t find the person to give it to. Objectives really should be made much clearer.
It sounds like I have nothing but complaints. But this game really does look like it has promise. I hope that once I get used to the strange mechanics of this game, that I’ll get into a flow and enjoy it a whole lot more. We’ll see.




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