As an adult, if I choose to participate in a sport or exercise or a creative arts hobby, I can buy the services of a trainer or instructor to help me build my skills. Why can’t I do the same with playing video games?
If I want to play tennis, I want a trainer to show me the basics of proper swinging technique. If I want to lift weights, I want an experienced trainer to show me how to do squats and deadlifts without injury. The same thing goes if I want to learn a musical instrument or figure drawing or community theater or whatever. Of course, you can just try these things on your own, but often you make many avoidable mistakes and develop bad habits that are hard to unlearn, and a little bit of basic hands-on guidance can go a long way.
I would like to see a similar type of service offered to build competitive skills at playing video games. I want more than just an eager trainer. I’d want to see a group that had seriously studied the actual process of learning to play and the common pitfalls that people make, and had developed an organized lesson structure that is tested and refined over a large group of players.
Now, I’m sure this will never get big, and lots of people would laugh at this like they would laugh at hiring a TV-watching trainer, yet there is still a definite niche for a quality service of this type.
There is a class being taught at UC Berkeley on how to play Starcraft. Personally, I couldn’t imagine taking it that far to actually enroll in a formal semester class at a university, but I would love to pick up a couple of hands-on lessons with personal feedback from expert instructors.
Written by: Darrin
- Contributing Editor