Sacred 2: Fallen Angel Review


I have to come clean right up front and say that I haven’t played the whole game through yet. If I waited to write this review until that happens, everyone would be wondering why I’m writing a review for a PS3 game when the PS4 has been out for years! :) This game is huge!

s2_ps3_screen_02

Graphics and Level Design

This game looks gorgeous. I love walking around and seeing little rabbits or frogs jump out of my way. I remember playing Champions of Norrath on the PS2 and thinking how great it looked. Now I think the same thing for the PS3 version of Sacred 2. The buildings look great, the grass looks great, the water looks great, the trees look great. There are really only two problems with the graphics. One is that sometimes trees or buildings obscure the view of your character. Even though they’ve taken steps to solve this problem, they don’t always work. Second is that there’s quite a bit of screen tearing. I mostly got used to it and so it only bothers me every once in a while. But if this kind of thing really annoys your knickers off, then caveat emptor.

I love the architecture. I just cleaned out a Kobold camp, and that area was great. The dungeons are a mite on the small side. It seems that you barely started exploring a dungeon when it’s over. But the world map is so big, you’re not lacking for areas to explore. But if you’re more of a dungeon crawler than a surface walker, then you should keep this in mind. So far I’ve only seen a small portion of the map, but I’ve been impressed so far.

Game Interaction

Yup, this game is a bit of a pain when it comes to the menus. You hold down R1 and then choose a function with your left joystick on order to go to your inventory or quest log or statistics or whatever. Often you’ll tap R1 again to bring up additional stats on a weapon, for example. It would make sense that tapping circle would remove just those stats, right? Nope – it closes the menu entirely. I’m constantly doing this by mistake, and then I need to re-enter the menu. So yeah, there are little things like this about the GUI that are painful, but it’s not as bad as I’ve heard some people say.

One cool thing is that the L2 and R2 keys are modifiers. They let you choose a whole different set of face buttons for you to use in game. That means you can have up to 12 weapons and/or spells within easy reach! That’s amazing, but it does take some getting used to. I put normal weapons on the unmodified face buttons, attack spells using R2, and buffs and defensive spells on L2. That works pretty well for me.

I still haven’t figured out how to pause the game.

Spells and Stuff

There are fifteen spells (“combat arts”) that each character class can use, divided into three groups, and you can level up each one of them and also add modifiers. On top of that, there are many skills you can learn, each of which you can level up. Some of the skills will improve your combat arts (there are six of these skills, two for each of the three combat art groups).

There are tons of weapons as well. Blow darts, blaster pistols, and the usual assortment you’d find in this type of game. You can sell items you don’t want to a merchant, or you can dispose of them while questing, though you won’t get as much gold for them that way.

Much of the fun of this game, of course, is the looting. Playing alone, things go as you’d suspect. You just pick up the loot by walking over it or hitting L1 to pick up all the loot within a certain radius. Playing multiplayer, though, things get frustrating. Often you can’t pick up loot because the game determined that someone else should really have a crack at it. Which is frustrating because my friend would be 10 meters away killing some baddies while I was doing the same. Then we would both try to pick up our loot and we can’t pick it all up! So we’d have to walk to each others’ areas of battle and pick up the loot the other person couldn’t pick up. On top of that, sometimes the game just doesn’t play fair. The other night I was getting quite frustrated by the fact that my character was picking up almost no loot except for gold while my friend was picking up all sorts of good stuff. This isn’t helped by the fact that, if you play local co-op, you can’t swap stuff with another player. You can only swap stuff with other people playing online.

Overall

Overall, I love this game. Does it have issues? Of course it does. But do I enjoy playing the game, and does it call to me when I really should be spending quality time away from the glare of my TV? It sure does. I really enjoy games of this type, and Sacred 2 is no exception. I’ll be putting many many more hours into this game. I highly recommend it.


Written by: Blackstaffer - News Contributor


  1. #1 by Steve on June 15th, 2009

    I’ve had a lot of fun playing this game too, and I’ve only just started. I’ve spent more than a few minutes just sitting and watching the character select screen on my 11′ display, listening to the background music thumping through the Magneplanars and the 15″ subwoofer. Awesome! In fact I can hear it calling to me now… come and play… come and play…

    Of course it’s fun to play too, once you get past the mesmerizing title screen. :)

    The game is pretty forgiving about getting your character accidentally killed off. It seems like whether you’ve been near a resurrection point recently or not, you won’t actually lose anything when you die, such as experience, or abilities. I could be wrong about that, though.

    There are several touches of realism that make you feel more like you’re part of an actual world than a game. While you’re walking around a town, you can see other people walking around too, which isn’t all that unusual for this type of game, but you can also hear their conversations with each other, which is. You can walk into a cemetery, and of course loot the crypts, but also read the epitaphs, which are numerous and quite funny. One aspect that I like is that random enemies, such as wandering bandits, that you encounter while traversing the map won’t necessarily attack you right away. Sometimes they will, but sometimes they’ll just keep walking or just stand still until you get quite close. This gives you a chance to fire a ranged weapon at them before they’ve even begun to think about attacking. This feels more realistic to me than constantly being under attack whether you can see any enemies on your screen or not, which is sometimes the case in a game like Champions of Norrath.

    Since the game is an RPG with a complex set of skills and combat arts, I think it would have been friendlier to co-op players if the game allowed more than one person into their character control screen at a time. It’s easy to spend quite a bit of time in there, and meantime the other player is basically twiddling their thumbs (and keeping half an eye on the background to see if either character is suddenly being attacked!) Of course this is not a problem in online co-op mode.

    One aspect that I haven’t gotten into yet at all is the mounted option. Apparently you can find a horse or similar type of beast and ride it around. I haven’t played any other RPGs that have this feature, other than as a temporary scripted part of certain levels such as the lava runner in Champions, so I’m looking forward to trying that out.

    There is also a religious aspect to the game, whereby each character chooses a deity, who provides a “divine gift” in the form of an ultra-powerful (and very slow to recharge) spell. There are statues to the various deities placed at temples in some of the settlements, and you can interact with these statues, but I haven’t figured out yet whether there’s a concept of a tangible relationship between the character and the deity a la Nethack.

    Overall a fantastic game. I can’t wait to play it some more!

  2. #2 by Mikael on June 15th, 2009

    I like it as well, the only thing I really think should have been done better is the inventory system. I really miss a “paper doll”, and the ability to very clearly distinguish between equipped items and stuff that’s for sale.

  3. #3 by Fleakitten on June 17th, 2009

    I caved and bought this game, now I’m broke, lol.

  4. #4 by Blackstaffer on June 18th, 2009

    I hope you’re enjoying the game at least!

  5. #5 by darkangel_2460 on April 25th, 2010

    What are the Character Statues for? I run across them and thought that I could activate them but nothing happens. please someone tell me what they are for!

    darkangel


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