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Xi Impressions |



  • Weekly Episodic Delivery: They released new Xi rooms, zones, and levels every single week which made it feel fresh and alive.
  • Playing alongside strangers: This worked particularly well when combined with the weekly new content.
  • Immersion: Xi isn’t launched from Home, it’s in Home. Playing as my own Home avatar in the Home universe felt much more immersive than running a separate app.
  • Clever mini-games: Highlights were the ghost maze and the two miniature text adventures.
  • More than a sum of its parts: The whole experience was very unique and fresh as a whole yet most of the individual puzzles and mini-games were fairly generic. Most of those mini-games couldn’t compete on a standard Flash web game portal, yet in the context of Xi and Home, they were lots of fun.


  • Glitchy: This game had dozens of glitches and had lots of technical rough edges. This was more than a minor annoyance and I periodically had to search the net to resolve the issue.
  • Difficulty: Most of the Butterfly puzzles were completely impossible without using a walkthrough guide. I bet no more than 1% of the player base did those things without a walkthrough.
  • Plot and Dialog: I think this was written for the Twilight-crowd. I couldn’t stand it. The Jess character, the idiotic plot, the bad alternative music… SEMI-SPOILER: Destroy Xi if you make it to the end.
  • Uninspired mini-games: Some of the mini-games were great, while others were very bland.

Wish list

A full-blown Myst style adventure game within Home and integrated into various existing spaces. Also, I’m sure whatever nDreams does next will be worth checking out.

  • It sounds like you’ve completely missed the point of Xi.

    The game brought people together from all over the world, with several puzzles being spread over many continents. People from PlayStation forums all over the world, who rarely have anything to do with each other, were communicating like never before – sharing clues and information – and many people made new friends as a result.

    You didn’t need a walkthrough, you just needed to get involved. Some people solved parts of puzzles that you couldn’t, and vice-versa – communication was essential, and we got them all solved in the end.

    Xi was just as much a community-builder as it was a game.

  • Darrin

    I loved Xi… I guess that’s probably not apparent given how many cons I listed… Such a clever, fresh idea.. It’s easily been the best part of Home so far.

    Although I bet only a few people genuinely collaborated on those hard Butterfly puzzles while everyone else just looked up the answer.

  • Is Xi still active? I haven’t been on it for a while. I’d like to complete the puzzles and games.

  • Darrin

    It’s still open. They recently put up the last new puzzles and will take the whole thing offline in a few weeks.