Archive for June, 2009

Another Set of “Greatest Hits” For the PS3 Launches Today

Greatest Hits

As you know, Greatest Hits games are $29.99. If you have been on the edge for some well known games then now is the time to pick them up.


Army of Two, Battlefield: Bad Company
Devil May Cry 4
Gran Turismo 5: Prologue
Metal Gear Solid 4: Guns of the Patriots
Ratchet & Clank: Tools of Destruction

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Team Ico and The Last Guardian Interview with Famitsu

The Last Guardian

In an interview with Famitsu, Fumito Ueda explains a little more about “The Last Guardian” and the relationship between the little boy and the beast.

I’ll be honest here…I’ve never played a Team Ico game but man if I’m not eager to get my hands on this one.

“We knew we could create a natural looking and moving animal in a game. We did it with Agro in Shadow of the Colossus. But when you’re familiar with a particular animal, say a cat, you’d notice any little abnormality it will display on screen. You can notice it because you can compare what you’re seeing with what you have at home. To avoid this problem, we decided to create an entirely new creature. The team and I refer to it as Oowashi (Giant Eagle) but it has little like an eagle ignoring the feathers and tiny wings!”

Ueda admits that even he finds the creature “weird-looking”. “Creating something that cannot be recognised as an existent animal,” he says, “is what we were trying to do in the first place. We want to create something strange but having it move and behave naturally.” And then there’s the boy, fate bringing the two characters together. “You could think that the relationship between the boy and Oowashi is very like the one between Wander and Agro in Shadow of the Colossus.”

“You’d be right in a way, because the first thing we wanted to do with our new game was to make that kind of relationship the very heart of it.”

“Even though the relationship aspect might start off familiar, as soon as you get that controller in your hands you realize it’s a completely new type of relationship. Oowashi is not like [Agro]. The bond between you and him is not very developed as the duo have met for the first time very recently. You might have some difficulty even to grab its attention, perhaps needing to throw something at it to make it look at you. You’ll need to learn the pattern of its behaviour, which unlike Agro’s is very complex. Getting used to these patterns and then using them to your advantage will be the key to success.”

Ueda follows this with an example: “Say you’re in a situation where you need Oowashi to stay still in order to proceed. It might not be simple because he has the habit of moving around. This creature is not trained. It is smart but not accustomed to humans and their whims.” He goes on to explain more: “You can feed it, and take out those nasty spears your enemies used against it. You’re free to interact with Oowashi at any given time, but as it might become a chore for the player to take care of all these things all the time, we’re trying to find just the right balance.”

“All animals are surrounded by a veil of mystery. You never really know what your cat is thinking. This is one of the reasons why we decided to make animals one of the central themes of our game. We opted for a theme full of character. We have learned much about AI thanks to the our work on ICO, and we then explored how different things and characters can interact with each other in Shadow of the Colossus. With The Last Guardian, we’re taking these two facets of gameplay, combining them together and bringing them to a whole new level, allowing us to create a truly living and breathing world, even surpassing our first two games.”

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Blu-ray releases for the week of 6.15.09

Here are the Blu-ray titles for this week. Highlights are: Ghostbusters, Lost: The Complete First & Second Season, Spaceballs, Friday the 13th, John Adams.

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Are Exclusive Games Overtaking Multiplatform Games?

Two years ago, most people were expecting platform exclusive games to fade out due to development costs and limited audience access as most new games shifted towards multi-platform releases. Now, it seems that the exact opposite has happened. Most of today’s big, high quality, games are exclusive to a particular hardware platform.

For example, looking at IGN’s best of E3 picks, they awarded 12 exclusive games and 4 multiplatform games. Gametrailers awarded 8 exclusive games and only 2 multiplatform games. (For this particular comparison, I’m counting PC/360 or PC/PS3 exclusives like like Alan Wake and Free Realms as exclusives).

Additionally, it seems like a lot of the third-party published multiplatforms games are just mediocre. There have been a handful of 2009 titles that I was really excited about, that previewed well, and came from respected studios, yet turned out to be big disappointments.

Personally, I’m a PlayStation fan and most of the games I’m excited for are PS3 exclusives, but even beyond that, it looks like most of the other games that look really good are exclusive to 360/Wii/PC/PSP/DS. There are still some great multiplatform games coming up (Red Dead Redemption is very high on my list), but compared with exclusives, there are just very few of them.

Would anyone disagree or does this seem to be the trend?

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Sacred 2: Fallen Angel Review

I have to come clean right up front and say that I haven’t played the whole game through yet. If I waited to write this review until that happens, everyone would be wondering why I’m writing a review for a PS3 game when the PS4 has been out for years! :) This game is huge!

s2_ps3_screen_02

Graphics and Level Design

This game looks gorgeous. I love walking around and seeing little rabbits or frogs jump out of my way. I remember playing Champions of Norrath on the PS2 and thinking how great it looked. Now I think the same thing for the PS3 version of Sacred 2. The buildings look great, the grass looks great, the water looks great, the trees look great. There are really only two problems with the graphics. One is that sometimes trees or buildings obscure the view of your character. Even though they’ve taken steps to solve this problem, they don’t always work. Second is that there’s quite a bit of screen tearing. I mostly got used to it and so it only bothers me every once in a while. But if this kind of thing really annoys your knickers off, then caveat emptor.

I love the architecture. I just cleaned out a Kobold camp, and that area was great. The dungeons are a mite on the small side. It seems that you barely started exploring a dungeon when it’s over. But the world map is so big, you’re not lacking for areas to explore. But if you’re more of a dungeon crawler than a surface walker, then you should keep this in mind. So far I’ve only seen a small portion of the map, but I’ve been impressed so far.

Game Interaction

Yup, this game is a bit of a pain when it comes to the menus. You hold down R1 and then choose a function with your left joystick on order to go to your inventory or quest log or statistics or whatever. Often you’ll tap R1 again to bring up additional stats on a weapon, for example. It would make sense that tapping circle would remove just those stats, right? Nope – it closes the menu entirely. I’m constantly doing this by mistake, and then I need to re-enter the menu. So yeah, there are little things like this about the GUI that are painful, but it’s not as bad as I’ve heard some people say.

One cool thing is that the L2 and R2 keys are modifiers. They let you choose a whole different set of face buttons for you to use in game. That means you can have up to 12 weapons and/or spells within easy reach! That’s amazing, but it does take some getting used to. I put normal weapons on the unmodified face buttons, attack spells using R2, and buffs and defensive spells on L2. That works pretty well for me.

I still haven’t figured out how to pause the game.

Spells and Stuff

There are fifteen spells (“combat arts”) that each character class can use, divided into three groups, and you can level up each one of them and also add modifiers. On top of that, there are many skills you can learn, each of which you can level up. Some of the skills will improve your combat arts (there are six of these skills, two for each of the three combat art groups).

There are tons of weapons as well. Blow darts, blaster pistols, and the usual assortment you’d find in this type of game. You can sell items you don’t want to a merchant, or you can dispose of them while questing, though you won’t get as much gold for them that way.

Much of the fun of this game, of course, is the looting. Playing alone, things go as you’d suspect. You just pick up the loot by walking over it or hitting L1 to pick up all the loot within a certain radius. Playing multiplayer, though, things get frustrating. Often you can’t pick up loot because the game determined that someone else should really have a crack at it. Which is frustrating because my friend would be 10 meters away killing some baddies while I was doing the same. Then we would both try to pick up our loot and we can’t pick it all up! So we’d have to walk to each others’ areas of battle and pick up the loot the other person couldn’t pick up. On top of that, sometimes the game just doesn’t play fair. The other night I was getting quite frustrated by the fact that my character was picking up almost no loot except for gold while my friend was picking up all sorts of good stuff. This isn’t helped by the fact that, if you play local co-op, you can’t swap stuff with another player. You can only swap stuff with other people playing online.

Overall

Overall, I love this game. Does it have issues? Of course it does. But do I enjoy playing the game, and does it call to me when I really should be spending quality time away from the glare of my TV? It sure does. I really enjoy games of this type, and Sacred 2 is no exception. I’ll be putting many many more hours into this game. I highly recommend it.

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FFXIII Info and New Images

FFXIII

* In the game, any summon can transform.
* The driving mode with Shiva is pretty much like an action game. Use the sticks to move around freely, the buttons to attack.

FFXIII1

* The crystals involving Snow and Lightning? Snow’s is shaped in the form of a heart, Lightning’s is a rose.
* Know that kid who was arguing with Snow during the E3 trailer? He’s half the age of Snow, more info will be revealed on him in the summer.

FFXIII2

* Vanille’s i’Cie mark? It’s somewhere secret with Toriyama stating it’s in “an amazing place”
* The relationship between Lightning and Snow is a mystery, but we’ll know more about it soon.

FFXIII3

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Can Motion Control Work With Today’s Games?

In an interview with CNBC, Jack Tretton said:

“Personally, it’s very difficult for me to perceive ‘God of War 3’ being played with the Wii controller,” he says. “It’s a different experience that doesn’t lend itself to certain types of games. [But] I think our [motion] controller can be used with every game that’s on the system now — and every game we’re working on.”

I don’t see how any of the motion controllers, including the PlayStation Motion wand, can be used for an action/adventure game. How do you do 180 degree turns and run back and forth without a stick or d-pad? Every one of the motion tech demos that we’ve seen and every motion-controlled Wii game involves playing a character that mostly stays still and looks forward (baseball, tennis, boxing, bowling type stuff). The PlayStation wand demos that allowed turning the camera 1-to-1, obviously had a limited turning radius due to the fact that the player needs to keep looking forward to the TV.

Can anyone else see how you might control a action/adventure type game such as God of War 3 with the PlayStation motion wand?

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May 2009 Hardware Sales

maytable

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