Battlefield 1943 this Thursday??


I was looking into Battlefield Bad Company 2 and came across this on the EA/Battlefield Blog. IGN just picked this up as well.

Battlefield Release Date

I personally am looking forward to this, having loved Bad Company’s online modes. I like the focus that control points add (and love the strategy involved with the gold crates), rather than just the standard death match, which for me gets really old after a while. For this game, and Battlefield Bad Company 2, there are some things I would like to see:

-Reduce the damage. Standard infantry take WAY too much damage in BFBC. They had to double the clip size for most of the guns so that it was possible to put someone down with one magazine.

-I don’t mind the radar in the corner, but please don’t put the dots representing the enemy ON the screen. This made finding people who were hidden way too easy and in turn made hiding from tanks or advancing infantry impossible.

-Make the Support class a little more balanced. A heavy machine gun, mortar strike and a med-kit is a little silly.

-Tanks/Fighters/Helicopters should be feared. Slightly increase the punishment that they are able to dish out.

If they would address these things, I think both 1943 and BFBC 2 could be top tier online games.

What would you like to see from either of these games?

Are you going to pick up 1943?


Written by: riggins44 - News Contributor


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  1. #1 by JimmyMagnum on July 6th, 2009 [ 83111 Points ]

    Battlefield 1942 was the one that started it all. It’s nice they’re going back to it, with the upgraded features. As far as enemies showing up on the radar, if I remember correctly, only nearby enemies would show up for about a second when a shot is fired. 1942 was pretty good at keeping snipers and whatnot hidden. My favorite map was Coral Sea because it was basically all dog fighting

  2. #2 by riggins44 on July 6th, 2009

    Jimmy I think you are right about the dots..they appear when shots are fired, or if someone shoots at you. They stay for several seconds, maybe as many as 20 or so. I would like to see them excluded, so people do not end up chasing dots.

  3. #3 by JimmyMagnum on July 6th, 2009 [ 83111 Points ]

    is that on BF42 or BFBC? I dont recall 1942 lasting that long, unless people empty an entire clip at once. long range snipers, even with their dots showing up, still had a big advantage because only people who are close enough to you can actually see the dot (within the scope of the map). If you’re constantly killing folks from afar, then they start searching the surrounding area with their own snipers. Coral Sea was always fun with that, snipers hanging out at the islands off-set from the carriers, picking people off on the carriers and then they would have a sniper on their team spot you from the carrier and kill you (because there were only so many good spots without sticking out like a sore thumb). One thing I don’t like about a lot of games, though, is when you get killed, the camera pans towards the guy that killed you. I think even 1942 did that

  4. #4 by Riggins44 on July 7th, 2009

    I was talking about BFBC. The dot stays on way too long, IMO. As for the camera thing, I completely agree. That is one of the reasons I like Hardcore on the COD games. My PSN is riggins44…send me an invite if you are up for it and we can get on BF 1943 and shoot some people.

  5. #5 by JimmyMagnum on July 8th, 2009 [ 83111 Points ]

    IGN gave it an 8.5/10. must be pretty good. Some places say its well worth the $15 price tag. I might have to get it!


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