Upcoming Killzone 2 Patch and DLC Details


Guerrilla Games just posted an update on the official blog pertaining to the upcoming “Patch 1.28″, which is set to be released Tuesday, July 14th at 8AM GMT worldwide (for those of us in the states, that 12AM Pacific). When the patch is released, the servers will be down for testing and whatnot to make sure everything is stable, so keep that in mind. Here’s a few of the patch changes/additions/fixes:

  • Feature – Detailed information screen when browsing games. Items displayed include: Friendly Fire, Faction Balancing, Custom Weapons and Custom Badges as well as the region, game size, selected maps and allowed Missions and Badges.
  • Feature – Higher values for Bodycount mode. Players can now create games with 5, 10, 15, 20, 25, 50, 100 and 200 points to increase the time of the mode for 32 player games.
  • Feature – Moderators can now create double-points events.
    New loading screens.
  • Fix for network error displayed when trying to log in with another users account.
  • Exploit – Radec Academy collision fix to prevent players being revived inside a pillar and using it to their advantage.

As far as the DLC goes, not too much has been released on that except for a few tidbits from the update and the maps’ names. It’s called “Napalm & Cordite”, which includes the two new maps“Suljeva Cliffside” and “Arctower Landing”. Additional details about the new DLC pack will be made public next week.


Written by: Jay - Community Manager / Editor-In-Chief


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  1. #1 by JimmyMagnum on July 10th, 2009 [ 83111 Points ]

    Here’s a complete list of changes:

    * Feature – Code support for DLC pack III “Napalm & Cordite”. The update will enable players to create games with the newest maps “Suljeva Cliffside” and “Arctower Landing”
    * Feature – Code support for DLC to allow the additions of the Flamethrower and the Boltgun to multiplayer.
    * Trophies – New trophies added for DLC pack III “Napalm and Cordite”.
    * Feature – Detailed information screen when browsing games. Items displayed include: Friendly Fire, Faction Balancing, Custom Weapons and Custom Badges as well as the region, game size, selected maps and allowed Missions and Badges.
    * Feature – Higher values for Bodycount mode. Players can now create games with 5, 10, 15, 20, 25, 50, 100 and 200 points to increase the time of the mode for 32 player games.
    * Feature – Moderators can now create double-points events.
    * Fix for persistent squads now working correctly when users using separate Japanese accounts join Friends.
    * New loading screens.
    * Moderation – Additional powers and functionality for online moderators.
    * Fix for Clan Leader leaving his clan before an active Tournament of Clan Challenge.
    * Fix for score replication on different clients.
    * Fix for a Clan Challenge results displaying a won/lost games as a ‘Draw’.
    * Fix for incorrect Tournament timings being displayed for (semi)-final.
    * Fix for an empty message pop-up being displayed.
    * ‘High Precision Mode’ now defaulting when requested.
    * Fix for stuttering audio on the Asian version.
    * Fix for network error displayed when trying to log in with another users account.
    * Fix to reduce network traffic and improve performance.
    * Fix for occasionally being displayed an empty background when ‘Join Friend’ via Communications tab.
    * Exploit – Pyrrhus Rise map boundary fix.
    * Exploit – Radec Academy collision fix to prevent players being revived inside a pillar and using it to their advantage.
    * Cosmetic fix for Medic Gun visual effects.
    * Cosmetic fix for Search & Retrieve object being cloaked by the Scout.
    * Cosmetic fix for Scouts body remaining cloaked after being mortally wounded (i.e. headshot).
    * Gameplay – Damage from Sentry bots tweaked back on request of the community.
    * Collection of minor code fixes


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