Archive for July, 2009
It has been scheduled for release before the holiday season, there is no word on an European release date yet but I wouldn’t expect it before the new year. Check out a video of it in action from engadget.
For those of you who pre-ordered from Best Buy, apparently on the box, it says the game requires at least 1.7GB. Not to worry, though, as Naughty Dog has confirmed that the game will NOT require a HDD install, so those of us who still have the stock hard drive won’t have to worry about another game taking up precious space.
Naughty Dog even posted on their official Twitter account that there is no mandatory installation. According to Arne Meyer (Naughty Dog’s Senior Marketing Manager on NeoGAF), it’s most likely a printing error on SCEA’s part because the required space numbers match that of InFamous.
I’ll never get use to that name… SEE bleh! With that said, Square has just announced their line-up of great games they will be showing off at the European convention this August.
Here is the list of PS3/PSP games that SEE will be showing off this year:
-Batman: Arkham Asylum
-Dissidia Final Fantasy
-Final Fantasy XIII
-Final Fantasy XIV
-Front Mission Evolved
The devs at Trion have been working on a SyFy Network MMO that incorporates a tv show with a PC MMO. Details are sketchy but you watch the show and then log in to do something related to the show. Very catchy aspect if done right.
Well new job postings went up recently at Trion that indicated they were looking for PS3 Graphical Programmer and a Senior Programmer for the PS3 for a “SyFy Project”.
No idea what the show is, what it looks like. All we know is it will be an action RPG MMO.
I like the concept, lets hope it turns out nicely.
The guys at Kotaku got a chance to preview a little bit of Level 5′s PS3 exclusive White Knight Chronicles at this year’s Comic-Con.
While they noted alot some may already know about what we can expect from the game, the part I found most interesting was the fact that character you create can play along side the main characters in the story and it will appear in the cutscenes.
The third character in my party was the custom character that each player creates at the beginning of the game. The custom character travels with the party for the entire length of the game’s story, and is also used in White Knight’s online co-op modes.
I’m a sucker for adding a little bit of myself to a game I’m playing, even if that little bit is slightly tipsy. Not only do you get pages worth of options for tailoring your character’s look to your taste, once a cut scene kicks in you get to see them actively participating in the game’s story.
The character customization sounds intriguing and deep. I’m sold on that and the turn based battle system, as well, even though Kotaku doesn’t seem to be too impressed.
I love turn-based roleplaying games. It’s only been over the past few years that I’ve really begun to appreciate a good team-based action RPG. What I am still having trouble with is attempts to combine the two formats into some sort of hybrid. I wasn’t all that fond of the Final Fantasy XII battle system, and White Knight Chronicles seems to lack the polish that Square Enix put on theirs. Watching a white circle slowly drawing itself on your screen just doesn’t seem like a fun way to spend several hours battling the forces of not good.
WKC is set for an early 2010 release in US and EU. Next year is shaping up to be a great year for PS3 owners who want some quality rpgs. I just hope Level 5 can have the game ready before FF13 or else I’ll probably be playing online by myself.