How did Studio Liverpool manage to make Wipeout HD on the PS3?
We use smoke and mirrors
Ok ok so that’s not actually how it works. Its far more complicated than that. Studio Liverpool were interviewed by Digital Foundry and revealed some interesting facts about how Wipeout HD is made, they also explain why no PS1 era tracks have made it into the title yet too. The full article can be read here but don’t blame me when you get confused by vectors, shadow-mapping and pre-processed PVS Data…
Written by: Trev
- Contributing Editor