Head of the Quantic Dream, the studio behind Heavy Rain, pleads and rants with the press:
“From what you’ve seen, you’re in control second to second, so please help with me this because some people on the internet just make me crazy,”
“No! We don’t make Dragon’s Lair! This is not Dragon’s Lair – do you think I’m crazy? I’m not stupid. Do you think I develop on PlayStation 3 to do Dragon’s Lair again? It would be absurd. Of course it’s not.
“So we work on this thing, it’s fully controllable, you do what you want. When there is an action sequence, yes we integrate this QTE sequences. We’ve done it really in a new way, we really started from a blank page again to try to take the best out of this type of interface and find the thrill and excitement and make you feel at the heart of the action.
I’ve been dying to try a new serious attempt at making a branch-heavy adventure game, and this looks like the top contender.
Written by: Darrin
- Contributing Editor