Archive for August, 2009
The Weekly Recap (August 23-29)
Posted by Jay in Weekly Recap on August 30th, 2009

Not surprisingly, it’s been a relatively slow week in terms of news. We got a few opinion articles here and there, tidbits on upcoming games, Slim launch stories, including its ad campaigns, stuff like that, but nothing spectacular. Tokyo Game Show is coming up this month, so we should definitely be seeing a lot more news in terms of games. We should be getting more in-depth detail about Gran Turismo 5, especially since it’s been pretty much confirmed to be hitting stores by the end of the year. Plus, maybe some more exclusive JRPGs to hit up? We’ll see. Tokyo Game Show takes place September 24th-27th, so we’ll still have about 3 or so Weekly Recaps until then.

First off, congratulations to Jason, abenja1 and Kenny6774 for winning the NFS: Shift Press Event and giving us some videos and feedback from the show! We had a total of 29 articles. Quite a drop from last week’s eh? Ah well, it was expected. I only had one or two turned in because there wasn’t really much to report that hadn’t been reported, and my sleep schedule was messed up so I waste half my day sleeping
.
As far as ‘Contributor of the Week’ goes, that is awarded to Tosh with 12 regular news stories. Awesome boss, that matches my record from last week!
Now we got to hand out a couple other congrats, first being ‘Most Liked’ article, we’ve got a tie with 7 likes each, and those are Heavy Rain Script 16 Times Longer Then an Average Movie by Eddie and Why does the press hate the Sony PlayStation 3? by fleakitten. Good going folks!
And the last congrats goes to the topic with the ‘Most Comments’, which is awarded to Darrin with the article Joystiq Interview with Microsoft Xbox/PS3: The Tides Are Turning, netting in a total of 17 comments, probably due to it’s controversial material
. Nice job making a topic that sparks that much interest, especially on a week like this
.
Also, just to point out, forum profiles have more options for you, such as entering your PSN ID so folks can find you on PSN. Speaking of the forum, go ahead and check them out and post in there as well. They’re open to pretty much anything you want to discuss, as long as it’s appropriate and tasteful.
And, of course, this week’s Trivia:
This very rare turtle can be found in Cambodia near rivers and streams, mostly inland. They can grow up to six feet long (around 2 meters), and spends 95% of it’s life buried and still, only surfacing about 2 times a day to breathe. They lay between 20 and 28 eggs on riverbanks of slow moving rivers. Last known sighting of one of these creatures was back in 2007, before that was in 2003. What is the name (as well as scientific name) of this creature?
Need For Speed Shift – TV Spot and Pre-order Bonus Info
Posted by T0SH in Need For Speed Shift on August 30th, 2009
For hands on impressions of the game check out this post. Will you be picking this title up?
The GameStop & EA Store Pre-Order bonuses are still available. Reserve Need For Speed Shift and receive exclusive access to the BMW E92 M3 GT2 when the game hits shelves September 15th. Available online and in-store while supplies last.
Need for Speed Shift Hands On
Posted by T0SH in Community, Events, Need For Speed Shift on August 30th, 2009

All the winners of the Need For Speed Shift – NYC Press Event managed to make it. Here are there thoughts on the event and game. None of you guys meet up at the event though. I should have planned that better, ah well.
Here are Jason’s thoughts on the event and the game.
For the uninitiated, Need for Speed: Shift is not your typical NFS title. Fundamentally, you still race those cars you dream of owning at speeds you wouldn’t dare attempt to. What’s different this time around is how you’ll be doing it. Shift is more akin to racers like Forza and Gran Turismo and reflects a departure from the “Arcade” sub-genre. The event was held at Blvd; a swanky night-spot that was modified for the occasion with LCD screens hooked up with 360 dev-kits running the game. Electronic music set the mood as you made your way through the club to the stations, passing the open bar (drinking and driving anyone?) and the beautiful NFS-Ladies offering you tips and tidbits about the game.
Now to the game. Before you even let loose from the starting line, you can’t help but notice how bright and vivid the colors/graphics are in the game. Paused in photo-mode, or speeding along in motion; the game is gorgeous. Audio-wise it doesn’t come up lacking either, though there’s nothing new in that regard. Then the race begins. I must note, I’m sure the build we were playing was locked to a “professional” driving mode, so I can’t comment on if there is an easier way to drive. However, I was told that most of us attending – myself included – ended up steering off track on the first turn. As I mentioned, we’re in Simulation-territory this time around. Even with Forza 3 arriving a month after, hardcore race-fans still will find a bunch of reasons to pick this one up come September. The cars are as detailed as they come, inside and out. I crashed a couple times, not because I didn’t break early enough, but I was too preoccupied staring at the well articulated cockpit of the Lamborghini Reventón I was driving.
Cross-Game Chat Controversies
Posted by No Kill Tayler in PS3, PS3 software, Talk on August 29th, 2009

If you’re an internet dweller like me, who has nothing to do than search the web and mess around with J-creator, then you’ve heard of the argument by now. For some odd reason, “Cross-Game Chat” isn’t coming with FW 3.00, as promised. (Couldn’t find link to this, may have been taken down due to this.) But, since there is a lot of confusion, a lot of people are pointing fingers at companies and destroying their forums as posted here by Super-Secret, which has gained some recognition with his PS3 slim and price cut posts. He predicted what would be in the FW as well, but people are really mistaking what this guy was saying.
So, basically, the reason for in-game music and cross game chat wasn’t universally used in every game is because of “some game company”. Apparently, the workaround for in-game music was to let the developers implement it themselves, which, according to him, wasn’t the plan. Now Sony is having the same problem with the same people AGAIN because it would cause lag on their servers and make some of their games look “inferior”, which is a little ridiculous. Whatever. They seem to be blaming EA.
Here’s my Idea
Make an app specifically for cross game chat and run it on Sony’s own servers. Hell, I’d pay 3-4 dollars for such an app (most likely monthly…). Don’t give me “That would set the regular users apart from casual gamers”. That’s beside the point, and would a casual gamer request such a feature? I don’t believe so. Tell me what you think in the comments.
SCEA Research & Development (Part 1)
Posted by T0SH in PlayStation Eye, PlayStation Move on August 28th, 2009
Pretty interesting interview, check it out. Sony has been in the motion scene much longer than Nintendo or Microsoft. Many people forget this fact.
EXCLUSIVE: Behind the Scenes with SCEA Research & Development (Part 1)



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