Archive for August, 2009

Need for Speed Shift Hands On

All the winners of the Need For Speed Shift – NYC Press Event managed to make it. Here are there thoughts on the event and game. None of you guys meet up at the event though. I should have planned that better, ah well.


Here are Jason’s thoughts on the event and the game.

For the uninitiated, Need for Speed: Shift is not your typical NFS title. Fundamentally, you still race those cars you dream of owning at speeds you wouldn’t dare attempt to. What’s different this time around is how you’ll be doing it. Shift is more akin to racers like Forza and Gran Turismo and reflects a departure from the “Arcade” sub-genre. The event was held at Blvd; a swanky night-spot that was modified for the occasion with LCD screens hooked up with 360 dev-kits running the game. Electronic music set the mood as you made your way through the club to the stations, passing the open bar (drinking and driving anyone?) and the beautiful NFS-Ladies offering you tips and tidbits about the game.

Now to the game. Before you even let loose from the starting line, you can’t help but notice how bright and vivid the colors/graphics are in the game. Paused in photo-mode, or speeding along in motion; the game is gorgeous. Audio-wise it doesn’t come up lacking either, though there’s nothing new in that regard. Then the race begins. I must note, I’m sure the build we were playing was locked to a “professional” driving mode, so I can’t comment on if there is an easier way to drive. However, I was told that most of us attending – myself included – ended up steering off track on the first turn. As I mentioned, we’re in Simulation-territory this time around. Even with Forza 3 arriving a month after, hardcore race-fans still will find a bunch of reasons to pick this one up come September. The cars are as detailed as they come, inside and out. I crashed a couple times, not because I didn’t break early enough, but I was too preoccupied staring at the well articulated cockpit of the Lamborghini Reventón I was driving.

Read the rest of this entry »

5 Comments

Cross-Game Chat Controversies

Image and video hosting by TinyPic

If you’re an internet dweller like me, who has nothing to do than search the web and mess around with J-creator, then you’ve heard of the argument by now. For some odd reason, “Cross-Game Chat” isn’t coming with FW 3.00, as promised. (Couldn’t find link to this, may have been taken down due to this.) But, since there is a lot of confusion, a lot of people are pointing fingers at companies and destroying their forums as posted here by Super-Secret, which has gained some recognition with his PS3 slim and price cut posts. He predicted what would be in the FW as well, but people are really mistaking what this guy was saying.

So, basically, the reason for in-game music and cross game chat wasn’t universally used in every game is because of “some game company”. Apparently, the workaround for in-game music was to let the developers implement it themselves, which, according to him, wasn’t the plan. Now Sony is having the same problem with the same people AGAIN because it would cause lag on their servers and make some of their games look “inferior”, which is a little ridiculous. Whatever. They seem to be blaming EA.

Here’s my Idea
Make an app specifically for cross game chat and run it on Sony’s own servers. Hell, I’d pay 3-4 dollars for such an app (most likely monthly…). Don’t give me “That would set the regular users apart from casual gamers”. That’s beside the point, and would a casual gamer request such a feature? I don’t believe so. Tell me what you think in the comments.

16 Comments

SCEA Research & Development (Part 1)

Pretty interesting interview, check it out. Sony has been in the motion scene much longer than Nintendo or Microsoft. Many people forget this fact.

EXCLUSIVE: Behind the Scenes with SCEA Research & Development (Part 1)

1 Comment

PS3 Slim will save you some money on your power bill

PS3 Slim

Engadget did some power tests putting the PS3 Slim against the 60GB PS3 Classic. The PS3 Slim beat the 60GB PS3 in every test except the “Plugged in / powered off” category but that was only by .01

Current (ampere)
Power (watt)
60GB PS3 Classic
PS3 Slim
60GB PS3 Classic
PS3 Slim
Plugged in / powered off 0.05 0.06 2 1
Browsing XMB 1.44 0.7 170 79
Downloading from PS Store 1.49 0.7 175 81
Installing LittleBigPlanet 1.40 0.64 162 74
Playing LittleBigPlanet 1.54 0.78 181 89
Playing Killzone 2 1.67 0.86 196 100
Watching a Blu-ray 1.44 0.68 167 75

Not only does the PS3 Slim use less power it’s also quieter. Heat wise it’s about the same as it was.

Also reduced is the noise of the machine, and in repeat tests, we stand by our initial results: it’s about 2 to 3 decibels quieter on average during gameplay, and up to 10 decibels quieter while watching Blu-ray movies.

Have any of you purchased a PS3 Slim? If so what do you think?

PlayStation 3 Slim review

8 Comments