MAG Networking Details


mag

This is just talk, but I’m convinced that these guys take their networking system very seriously:

“Before we started working on the front-end client technology, we started building the servers. We wiped the slate clean and asked ‘what do we need to do to scale to these numbers to make sure it’s not laggy, and make sure people can’t exploit,'” Van Slyke explained. What they decided was that peer-to-peer hosting was insufficient — instead, the MAG team created their own networking solution which would host and authenticate game data from a (presumably beefy) central server.

Van Slyke couldn’t reveal the specifics of the technology (the patent for which is still pending), but promised that it would reduce latency and completely eliminate connection griefing which has plagued other multiplayer shooters in the past. In addition, he said Zipper’s not worried about having its servers crushed by a day-one rush of new recruits, explaining that “we’ve invested a lot in our server technology and our load test harnesses and the things we can do to replicate the scalability of it to ensure that it’s stable and rock solid.”

Honestly, solid, lag-free, cheat-free networking is merely my base expectation for a 2010 AAA game from a prestigious team. My bigger concern is that this stand out from the zillion other multiplayer shooters out there and deliver a more exciting play experience? Will the massive scale strategy elements come together into something that I really want to play?

Buzz from the (currently) closed beta has been very positive so far.


Written by: Darrin - Contributing Editor


  1. #1 by Tosh on September 10th, 2009 [ 1102 Points ]

    I’m excited to try this out later this month when the public beta is available.

  2. #2 by kenny6774 on September 10th, 2009 [ 195 Points ]

    Tosh…you and me both….I think MAG is probably my most anticipated game known to be coming to the ps3. “Starhawk” will prolly replace it as soon as its actually confirmed (here’s hoping to TGS??) I had a friend that went to PAX and got to play and he says that its shaping up to be AWESOME!!

  3. #3 by Darrin on September 10th, 2009 [ 17143 Points ]

    The raves coming from the beta players have got me very excited about this.

    I remember beta players said that Fat Princess and Home were boring, and they were right (Home is actually good now, but in the early days, it was dull)

  4. #4 by kenny6774 on September 10th, 2009 [ 195 Points ]

    No actually, Home is still boring…..LOL

  5. #5 by Emrah on September 11th, 2009 [ 7319 Points ]

    “I remember beta players said that Fat Princess… …was boring”

    And why didn’t you post this earlier? :( I wouldn’t have bought that game. It IS boring.

    That teaches me to not buy a game before demoing it. Actually, I should have known better after the utter pile of cow dunk that is “Pain”.

  6. #6 by Darrin on September 11th, 2009 [ 17143 Points ]

    Hey, I posted Fat Princess impressions and said that it was disappointing.

    Then again, other people genuinely seemed to like it. Same with Warhawk: generic frag-fest to me, but lots of people loved it. There’s a certain niche that just loves those multiplayer frag-fest games.

    I’m hoping MAG delivers something genuinely fresh and caters to more than just the usual frag-fest crowd.

  7. #7 by Emrah on September 12th, 2009 [ 7319 Points ]

    Darrin, your game tastes may be similar to mine.. I don’t like Warhawk, one bit.. (worst 40usd spent for my ps3) My worst 10usd goes out to “pain”, I hope you don’t like it :)

  8. #8 by Darrin on September 13th, 2009

    Pain looked stupid and I didn’t try it. Perfect match so far :)


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