Archive for October, 2009
Sony Fiscal Q2 (calendar Q3) Financials
Posted by Darrin in Sales Data on October 30th, 2009
You can see full financials here, but I wouldn’t bother. The only interesting bits are overall company revenue dropped, year over year, from 2072.3 billion yen to 1661.2 while profit dropped from +11.0 billion yen to -32.6 billion yen.
There are some interesting game hardware/software breakdown numbers. I left these in fiscal quarters, so add one quarter to get the corresponding calendar quarter:
| Platform | 2008 Q1 | 2008 Q2 | 2008 Q3 | 2008 Q4 | 2008 Total | 2009 Q1 | 2009 Q2 | 2009 Forecast |
|---|---|---|---|---|---|---|---|---|
| PS3 | 1.6 | 2.4 | 4.5 | 1.6 | 10.1 | 1.1 | 3.2 | 13 |
| PSP | 3.7 | 3.2 | 5.1 | 2.1 | 14.1 | 1.3 | 3 | 15 |
| PS2 | 1.5 | 2.5 | 2.5 | 1.4 | 7.9 | 1.6 | 1.9 | 5 |
Beyond that their entire report sounds like a big long excuse. They blame everything on their older products, “revenues/profits are down because PS2 is slowing down as expected”. The unfavorable change in exchange rate is a very valid point, but I’m tired of hearing their financial statements moan about it every quarter.
And why did they move PlayStation products out of their own “Game” reporting category and into “Networked Products and Services” along with VAIO PCs which really have nothing to do with each other. Are theytrying to obfuscate their performance?
No more 60FPS games from Insomniac.
Posted by Trev in Ratchet & Clank: Crack in Time on October 30th, 2009

Insomniac Games conducted some interesting research into the correlation of Game’s graphics/frame rate and review scores/sales and came up with these two interesting results;
• A higher framerate does not significantly affect the reviews of a game.
• A higher framerate does not significantly affect sales of a game.
You can look at Uncharted 2 (and even Halo 3) as a good example of a great game well recieved with a frame frate of 30FPS. The difference between the frame rates affects how smooth the gameplay is and more importantly how responsive the controls are. Insomniac have decided after this research that gamers/critics are not needing games to be at 60FPS and have decided that in the future they are willing to make the sacrifice in frame rate to make a game look better. Its a shame as I always thought the Resistence games could have been improved greatly with 60 FPS rate like the Call of Duty series.
You can read the full research with all the answers over at the Insomniac Blog.
Golden Joystick Awards Live.

The Golden Joystick Awards are being presented today and you can follow the live blog at http://www.computerandvideogames.com. It has not quite started yet but you can read all about people’s ties and someone setting a speed record on Sonic 2 until it does commence.
These awards were voted for by the gamers, 1,223,646 gamers to be exact. I believe Uncharted 2 was released too late to be counted in the votes but titles such as Killzone 2 and LittleBigPlanet and other exclusives could be up for awards.
Atlus Wants You To Spend Halloween Inside
All day for Halloween the World Tendencies in the land of Boletaria ( Demon’s Souls ) will turn black. Passages to previously blocked areas will appear and tougher enemies will be on the prowl if you play the game online. Beats watching the Syfy Channel all day.
Tekken 6 Review
Posted by Sakinah in PS3, PS3 Reviews / Vita Reviews on October 30th, 2009
After 2 long years of waiting and watching as the rest of the world enjoyed Tekken 6 in Arcade form, PS3 and 360 owners can now enjoy one of the best console fighters of 2009.
Get ready for the next battle!

With a total number of 42 fighters, Tekken 6 has the largest cast ever in a fighting game. All your favorites return for the sixth installment of the series ( if Forest, Kunimitsu or Orge are your favorites, then you’re out of luck) including 6 newcomers, Alisa,Bob,Lars,Leo,Miguel, and Zafina. All the new characters fit right in to the Tekken world, each having their own unique fighting style. At the moment my favorite of the new cast is Leo but it seems Namco went out of their way to hide this character’s gender. This is evident in Leo’s opening movie. Read the rest of this entry »



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