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Reports from Japan have confirmed that the PS3 version of Sega’s Bayonetta is plagued by long loading times, poor framerate and inferior graphics making it just another sloppy 360 port. It seems it’s up to Sony to fix up the North American version of the game.

 According to Gamekyo (translated by Wearetheinternetz), Sega and Platinum Games have dumped the responsibility of touching up the PS3 version on an engineering team from Sony by the time the game releases in  North America. One would think that with the releases of Yakuza 3 and Valkyria Chronicles Sega would be  more than familiar enough with the PlayStaion 3 to at least clean up their own mess.

Bayonetta will be releasing in North America  this January. A demo of the game is scheduled to release this Thursday.

  • You only need to read this to realise the full pain;
    Good news that Sony are going to try and fix it though.

  • Mike

    Is the game really significant enough to warrant the effort? I wouldn’t be surprised if Dante’s Inferno outsells and that game looks as bland and generic as it gets.

  • I hope Sony are taking their share of the profits, then.

    I’ve never been a fan of Sega anyway, but given that supposedly smaller and ‘inferior’ developers like Insomniac and Naughty Dog are turning out quality products like ACiT and Uncharted 2, it’s quite disgraceful that a company the size of Sega are turning out substandard products. There is absolutely no excuse for it these days.

    And before anyone says it, yes, I know Naughty Dog are Sony-owned, but they’re still a comparatively small developer, and have turned out one of the greatest games ever created.

  • JimmyStewart

    Indeed, this game does seem pretty horrible to warrant the effort.

    That said good on Sony!!! This is a horrible thing that no console maker should have to deal with. Shame on Sega for this. It’s really nice to see Sony step in to pick up the slack. Granted it is in their interest to do so, but they could’ve done what a lot of companies have done in the past and just watched things like this happen. I know I played quite a few sloppy seconds on the original XBox that were ported from the PS3 with many issues. I wish someone would’ve stepped in then!

  • This ties into an article from last week. IBM dropping future development of the Cell and some of it’s variants.

    The problem is developers. There are not enough that know how to program the Cell well and there are going to be fewer and fewer of them in the future. Programmers that develop for the 360 have a huge leg up going forward into the next-net generation. MS hasn’t been successful because it’s extraordinary in any way. It’s succeeds because it’s ordinary. And there are more ordinary programers than extraordinary.