Some Possible Cool Features for Gran Turismo 5 | PS3Blog.net
SicSemperTyranis posted a link to GTPlanet in the Shoutbox that has some really cool stuff pertaining to Gran Turismo 5, including things such as photo mode resolution and adjustable damage levels. Apparently, these are quotes from GameInformer. First off is the damage adjustments:
The damage physics are going to be applied to things like a bent suspension arm, tires hitting the wheel wells of a car, deformation of the body affecting alignment, the loss of power to the engine. We’re still working on setting the sensitivity level of of the damage. You can have it so if you have a single hit your car isn’t going to be able to be driven anymore. It’s a matter of adjustment.
The article points out that it may be a translation issue, because the “you” could be a reference to the developers themselves. It would be something I really hope will be adjustable to the users, because hitting a wall at 200+MPH at any speed should render any car just about useless and totally demolished. Even Forza doesn’t have that kind of damage model. Something like that would give truly hardcore racers a challenge!
As far as photo mode goes, this is just plain ridiculous:
I think the quality of the image that you can get is going to be not even comparable. We’re trying to make it so that at a minimum you’ll be able to take 8 megapixel pictures. We might be able to raise it up to about 20 megapixels, but I can’t promise anything.
Yes, you read that right. 20 Megapixel images. You can see a full 18 megapixel version of the above image here. The grille is what blew me away the most haha. The level of detail this game does is simply amazing. It’s coming out in Japan this March, but a Euro/NA release should soon follow (at least, hopefully). For a few more 18MP shots, check out this link.