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Are Gaming Personas More Truthful than Real Life Personas? |

In video games many players adopt a screen persona: a terrible murderous raping persona. The common thinking is that in real life, the player is a weak person, so in fantasy, he/she compensates by augmenting his power and strength in the game.

The alternate viewpoint is that the terrible murderous raping screen persona is the real psychic truth of the player and the real life behavior is the fake persona enforced upon him/her by society. Only with the excuse of the fiction is the player comfortable expressing their true self.

(Paraphrased from Slavoj Zizek)

In games like Uncharted 2 or GTA IV or Kane & Lynch, where I actually start to get into character, but then have to kill people that really didn’t deserve to be killed, it makes me feel bad and breaks the fantasy for me.

On the flip side, I loved playing GTA: Vice City, picking up street prostitutes and driving recklessly around Miami in fast flashy cars wearing flashy clothes, which are all things I never do in real life. So, is that my true personality? Hmm…

  • JimmyMagnum

    lol, I guess it really depends on what the game was aiming for. Obviously, GTA games are aimed more at fun rather than making an emotional connection with the characters in the game, as opposed to more serious-themed games like Uncharted 2, Metal Gear Solid 4, and the like, but I don’t really see the games acting out any kind of psyche attributes, unless the person has a weak state of mind to begin with (but even then, those kinds of people would be the ones who would act it out in real life as well).

    I know me, given the choice in a game, I would play through it making the “good” and “morally justified” positions first (like with inFamous) and then do a second playthrough making all the bad decisions, despite the connection I had with the character.

    IDK, you’re starting to make me think now lol, because I feel bad when I make the bad decisions in games like that haha