This game is looking more and more appealing, that’s for sure! Unfortunately, I didn’t get an invite to join in on the MNR beta, so I’m not sure exactly what you can do in that, but I think it should, at least, have basic track editing tools available. The track in the video looks very well thought out and is definitely more advanced than what had been seen in previous videos.
There’s actually a few really cool advanced tools you can use, including one called “breadcrumbs”:
Breadcrumbs came about as a way to make shortcuts across the terrain, while allowing for the game logic for racing, weapons and A.I. to keep working. Starting from the main road, create a trail of breadcrumbs leading off the track and then back, and now that becomes a race-able part of the circuit. It’s awesome for making shortcuts or alternate paths across terrain — just remember to get rid of the roadside fences to allow the players off and back on the main road.
Hopefully the track creation will be advanced enough to allow you to use these breadcrumbs in long stretches of track, allowing you to essentially create two different tracks on the same race. That would open a lot of creation possibilities!
There are also other tools, such as a tool that allows you to change road surface texture, another that allows you to lay obstacles and customize their location (which gives you more freedom than the autopopulate feature), and an advanced track editor that allows you to adjust the different dimensions of a particular part of the track. That tool will allow you to narrow the race surface while widening the outside areas of the track, as well as adjusting the overall curve of that piece.
Apparently, reports from the beta are overwhelmingly positive. This is definitely a game to keep your eyes on. Just gotta hope the final product lives up to the expectations and high standards we wound up giving it . You can get more information on the other tools at the Official Blog.
Written by: Jay
- Community Manager / Editor-In-Chief