Archive for 2009
This is the first time I have ever joined a clan in any game I have ever owned, and I’m glad I did. The Mockers are a great way for gamers to be able to come together and play without the pressure and sometimes abuse of the random Killzone 2 multiplayer game. When the clan was setup, it was with the intention of being a way for the gamer who may not be the best at Killzone 2 to still be able to enjoy the benefits of a clan. So far I think it has succeeded. Here are three big reasons why I think clan play is so fun!
1.Pressure Free Environment
The Mockers clan games give members (and friends) a pressure free environment to play in. When you think about it as you play through the other multiplayer maps with just a group of random gamers you will see what I mean. It maybe just me but some of the gamers that I have came across are less than nice. For the most part I have stopped sporting my headset because I get tired of the constant fighting that some of these games bring out of people. I believe that by playing with a clan with members with similar play levels we can really just do what the game is meant for and have fun.
2. Making Friends
For the most part in games you really don’t make a lot of “friends”. I know that in the short time the Mockers have been playing I’ve been able to talk to gamers all over the country with similar gaming interests as me. I have never done that in other games I have played. I think its great to be able to play some Killzone 2 while I’m laughing about walking right into a scout that just took my head off with his sniper rifle. Being able to talk to other gamers while playing on a map is a great way for a gamer to talk to someone with similar interests, but also, possibly find out about other games or cool information you may not have ever known.
3. Improving Your Skills
Since I started this game I have only gotten better at it everyday I play it. Playing as a clan gives a gamer an opportunity to improve their game. I have found time to work on my snipe aiming, find out the best placement areas for my turrets, find the shortest route from point A to point B. Everyone gets an opportunity to play, have fun and get better. Once you start to get in a groove and begin to string together some kills and the badges and ribbons start coming in it raises you confidence. You start to think quicker and pull that trigger just a little faster than your opponent.
The Mockers are a great way for gamers to come together under the same heading and just play, have fun, improve your game and possibly make some new friends. So everyone have a great time I know I will.
There are fourteen people who have been invited to be a part of the Mockers who have not accepted their invitations yet. Please accept your invitation (from the Communication area on the game). I’m going to start revoking unaccepted invitations to make room for people who’d like to get in (like acidjoker).
Here’s the list of people who haven’t accepted their invitations:
(cpfuzz2, ENDEVOR, and MIKEblu have only recently been invited)
P.S. ArtieLange- I couldn’t invite you. The system said it couldn’t find your PSN id.
First and third person shooters are one of the most popular genres in gaming. There are generally two types of shooters that most gamers play.
- “twitch” like COD franchise
- “tactical” or “non-twitch” shooter like Rainbow 6 franchise
Both game types draw in general fans of shooters. You know the guy who just loves the thrill of being under gunfire and fighting their way out, but both game types also have a very loyal fanbase.When deciding what type of shooter one may want to play you have to know that one big deciding factor is patience.
The tactical shooter is a more patient game then you twitch shooters like COD. Running and gunning happens but generally to really experience the full effect that a tactical shooter can provide one needs patience. Moving from cover to cover or finding a snipe point and waiting for the enemy to come to you. The twitch shooter is a more frenzied, run and gun style where the gamer finds the enemy. Generally, there is cover in twitch shooters but not many gamers use it. Having differing types of games is why the first person genre is so amazing.
Games like Killzone 2 really add a level of both types of games into one. With the differing map sizes and classes you really have the best of both worlds. You have the engineer and assault classes custom built for run and gun play. Then you have your saboteurs and scouts that rely on the ability to find the best position or infiltrate the enemy camp. This plays into both twitch shooters with the fast run and gun style and more tactical shooters with there patient make every kill count style. Games like Killzone 2 are the future of first person shooters. A game that reaches out to both fan bases and brings them together for some good ‘ol fashion killin! As shooters evolve the different types of game play, twitch and tactical will gain more or maybe less fan base, but hopefully with games like a Killzone 2 more gamers will come together for the best of both worlds! It really comes down to what type of shooter suits you?
Guys its my first post so please comment and tell me what you think. My PSN is TCCCCnME. See ya on the battlefield!
The Mockers can’t get enough of Killzone 2, so Henning asked me to help organize a few matches over the weekend. Matches will be held on:
Saturday March 14th at 4PM (EST)
Sunday March 15th at 11AM (EST)
Games will run for as long as people want to play or pass out from exhaustion. Saturday will be fairly standard small maps, but hopefully if attendance increases we can include Pyrhuss Rise to the rotation. I’d like to solicit feedback on whether or not people would like friendly fire turned on. I like to have it on, but I can see how it might be frustrating for newbies.
The matches will be password protected, as a few of my friends may be joining. The password will probably be the same as the ones this week, but if you have problems getting in, check the clan motd.
It’s a little late, but I’d also like to have a match tonight as well, perhaps immediately after Battlestar Galactica. You DO watch Galactica, right? Assuming there is enough (I’ll take any) interest in the comments section, I’ll start one tonight as well. No shows aren’t a big deal, since I can always hop on public servers.
As always, bring your headsets and create squads in game.
Edit: I don’t have a spiffy caricature, so this is doshin (doshin730 on PSN). Feel free to contact me if you have any questions or run into any problems. If you have questions, join my squad in game and ask away. I’ll try not to mislead you too much.
The new Infamous trailer is looking very promising:
This game has been in development for a long time and is the first PS3 title from Sucker Punch Studios (known for the Sly Cooper platforming series on PS2).
Also, interesting details regarding soundtrack:
“Throwing out all conventional standards of traditional music production, the team instead turned to real-life objects and materials found in urban environments to develop an innovative score that is equal parts Stomp™ and experimental sampling.
In order to play into the gritty and disjointed nature of InFAMOUS’ environment the score was created from the innate sounds that one might find in a dilapidated city. A mix of traditional percussion and non-percussion instruments and objects were utilized, often played or ‘prepared’ in nontraditional ways – bungie cords were stretched across a concert bass drum and strummed, wire brushes were beat on a suspended tuba, shakers were constructed of broken glass, etc. Collaborating and sharing with all artists intensively, these sounds were recorded and produced by Sony’s internal music team to create the intense, combat oriented music for the game as well as the ambient musical effect of the city’s anguish.”
The tech and art look great, the music sounds interesting, and the studio has a great reputation, but how will the game play? Will this be standard GTA like mission trees and side quests? I’ve heard there are RPG-like character development elements?