Archive for 2009
Whilst we can’t reveal any specifics right now, we can now reveal that the PlayStation 3 will play host to a popular 360 favourite. The title, which has to remain under wraps with us for the time being, will be released towards the end of the year. We’ve been promised more information in roughly a month’s time, at which point we’ll be able to share the specifics, first.
Our contact has also let us know that the studio will have other exciting news to share soon enough. Note that we can not talk about this further at this stage.
Thesixthaxis is a reliable source when it comes to rumors. If this is true my bet is on a Star Ocean IV port, but does that classify as a ‘favorite’? Hmm…
Guerrilla Games just posted an update on the official blog pertaining to the upcoming “Patch 1.28”, which is set to be released Tuesday, July 14th at 8AM GMT worldwide (for those of us in the states, that 12AM Pacific). When the patch is released, the servers will be down for testing and whatnot to make sure everything is stable, so keep that in mind. Here’s a few of the patch changes/additions/fixes:
- Feature – Detailed information screen when browsing games. Items displayed include: Friendly Fire, Faction Balancing, Custom Weapons and Custom Badges as well as the region, game size, selected maps and allowed Missions and Badges.
- Feature – Higher values for Bodycount mode. Players can now create games with 5, 10, 15, 20, 25, 50, 100 and 200 points to increase the time of the mode for 32 player games.
- Feature – Moderators can now create double-points events.
New loading screens.
- Fix for network error displayed when trying to log in with another users account.
- Exploit – Radec Academy collision fix to prevent players being revived inside a pillar and using it to their advantage.
As far as the DLC goes, not too much has been released on that except for a few tidbits from the update and the maps’ names. It’s called “Napalm & Cordite”, which includes the two new maps“Suljeva Cliffside” and “Arctower Landing”. Additional details about the new DLC pack will be made public next week.
Uncharted 2 showing it can stand toe to toe with the top Action/Adventure movies. Great acting combined with awesome graphics will make this game a nail biting experience I’m sure. Release date still pending as “Fall”.
Also here is an interview showing several new areas of the ice cave and how it is puzzle heavy.
Ghostbusters The Video Game demo went up on the Playstation Store today and I immediately tried it out. First things first the graphics are not as bad as i feared. After reading Eurogamer’s Face Off I was put off fearing PS3 owners had got an inferior product, there are noticeable v-sync issues though and the textures can look bland but this never detracts from the gameplay. First problems I had with the demo was the sound was the same volume wherever I was in respect to who was talking which detracted from the experience for me. I wanted their voices to get louder the closer i was and vice-versa. Next problem I had was with not knowing where to go, maybe i missed audio instructions but i found myself running into doors and using trial and error until i found the right path, which is incredibly linear. Throughout the demo there is only one path to follow, whilst it may twist and turn you always know you’re following the same tracks, perhaps even more so than in Call of Duty titles.
The good news is that you really do feel like you are part of the Ghostbusters, the Proton Pack is a joy to operate and trapping ghosts is awesome. This basically involves pummeling the ghost with your proton stream until they are weak enough to be maneuvered into the trap. You must then wrangle them into the trap like you would reel in a fish when fishing. Its intuitive and extremely satisfying when pulled off. The writing and story from this small section of the game is also brilliant and feels like it is part of the Ghostbusters’ universe, no doubt helped by the fact Ackroyd and Ramis wrote the script.
The demo seems to give a good indication of the full game’s single-player experience and it looks like one that is enjoyable but not long lasting as if the overly scripted level is anything to go by it will get incredibly repetitive to repeat it all. To me this game is definitely a rental or a purchase when it has been reduced in price as i don’t see enough value from this demo to warrant a full price purchase.