Archive for January, 2010
It’s completely official from Rockstar Games. We rumored this one again and again and it’s finally almost here.
Lately, I’ve been putting GTA 4 on in the background for the in-game radio or TV stations while I study. That stuff is absolutely hilarious, and if you skipped by it while playing the game, I would suggest taking another look.
Wow, so many great games coming up.
You can now view the mobile version of PS3Blog.net from the following web platforms: android, aspen, blackberry9500, blackberry9530, cupcake, dream, incognito, iphone, ipod, opera mini, webmate, webos. At the bottom of the page (while on a mobile device), there is a Mobile Theme off and on button. Which will switch between the regular version and the mobile version.
The above is a gameplay trailer of the demo for the upcoming title Battlefield: Bad Company 2 (the upload I did onto the site’s Channel has been blocked, so here’s the official upload). The map is called “Port Valdez” and takes place in a rather snowy area, a stark contrast from the exclusive beta a lot of us got to participate in (which also helped their publicity, showing people how awesome the game is). This trailer shows a few newer gameplay elements, including parachute drops and helicopter warfare.
To say this game is action packed is an understatement. I think I spent more time on this demo and enjoyed it more than I have with a beta since my time with the original Killzone back in the old PS2 days. I think you’ll agree if you’ve seen this, and others, trailer as well (or even participated in the beta).
Unfortunately, there is some waiting involved. First off, the XBox Live Marketplace already has the demo available. The European PlayStation Store will be getting the demo next Thursday and North America will follow on February 11th. Seems like a limited exclusivity contract with Microsoft on that one!
Also available for those who preorder for PC at participating retails in most regions, you’ll gain access to a public beta, which also will be taking place in Port Valdez (so, essentially, it’s not really a beta). Here’s the reasoning behind the decision:
After the success of the PS3 beta, we’re excited to provide gamers — especially our long-supporting, rabidly passionate PC fans — with another opportunity to get into the game before release,” says Patrick Bach, Senior Producer on Battlefield: Bad Company 2. “Our fans have been a huge part of the franchise’s success and we can’t wait for everyone to experience the amazing gameplay and unforgettable Battlefield moments in Battlefield: Bad Company 2.
Can’t wait for this one either! Too bad the demo will end on February 25th, though. The game will be released March 2nd in North America and March 4th in Europe.
[tab:The Press Release]
Stockholm, Sweden – January 28, 2010 – DICE, an Electronic Arts Inc. studio (NASDAQ: ERTS), today announced that first-person shooter fans will get early access to the best-in-class online war experience in Battlefield: Bad CompanyTM 2. Players can now download a free* console demo worldwide on Xbox LIVETM Marketplace. A PC beta would also be available to players that pre-order** the game at participating retailers in North America, Europe and Asia, and through select community channels at 6pm CET today. On February 4th, the demo will be accessible on the PlayStation®Network in Europe and on February 11th in North America. Defined by its increasingly intense vehicular warfare, destruction, variety of weapons and huge sandbox environments, Battlefield Bad Company 2 promises to be one of the finest online FPS games of 2010.
“After the success of the PS3 beta, we’re excited to provide gamers — especially our long-supporting, rabidly passionate PC fans — with another opportunity to get into the game before release,” says Patrick Bach, Senior Producer on Battlefield: Bad Company 2. “Our fans have been a huge part of the franchise’s success and we can’t wait for everyone to experience the amazing gameplay and unforgettable Battlefield moments in Battlefield: Bad Company 2.”
The Battlefield: Bad Company 2 console demo and PC beta will feature Port Valdez, a new vehicle focused map where up to 24 players (32 on PC) will compete against each other as either the US or Russian armies in the game’s Rush multiplayer mode. Players will have access to five land and three air vehicles where the Russian side can use everything in their arsenal including Main Battle Tanks as well as the fast-moving Quad Bikes and Mobile Armored AA. The fight will also be packed with plenty of infantry combat fought alongside the waterline towards a great oil industrial landscape in the Alaskan mountains.
Battlefield: Bad Company 2 will be in stores on March 2, 2010 in North America and March 4, 2010 in Europe for the Xbox 360® videogame and entertainment system, PlayStation®3 computer entertainment system and the PC. The Limited Edition can be pre-ordered now on all platforms at no extra cost, with participating retailers worldwide (while supplies last).
* Internet connection and Xbox LIVE Gold membership required. Demo will end on February 25, 2010.
** Available at participating retailers in North America, Europe and Asia. Offer and codes expires February 25, 2010.[tab:END]
Here’s the new gameplay trailer released last night (I’ve just uploaded it, so it’s still processing). It shows off the gunplay and the Euphoria-based physics for death. It’s got your standard Old West weaponry, from revolvers, to shotguns, to sniper rifles, buffalo rifles, and the gatling gun (plus throwing knives and dynamite, too).
The physics of the game are also noteworthy. Like most games nowadays, they have hit detection and the body physics respond to wherever they were hit, so a shot to the knee won’t kill someone, but it will injure them. From the looks of one of the scenes in the trailer, you also leave bullet wounds on the bodies as well.
Beyond the standard death animations, the explosions and fire effects are great, too. If you watch the dynamite bit in the trailer, you can see body fly up in the air through the smoke. It really adds to the game and seems to do an awesome job of immersing you into the game’s world.
Also showcased was the dead eye system, which has three levels, and is an improvement to the original. Level one simply slows down time to allow you to shoot someone much easier. Level two automatically paints a target as you pass the reticule over your target, and level three allows you to tag more than one enemy at a time.
The game is looking spectacular and I hope to see a demo before the game releases, even though it’s a sure bet the game will be killer!