The PS3 Now Has 70MB of Additional RAM?


According to Joystiq, since the PS3’s release, the memory footprint of the OS itself has dropped from 120MB to 50MB, which, in turn, has given developers 70MB more of RAM to work with in development. According to Patrick Seybold of SCEA, it has been done over time from the network updates:

Since the launch of the PS3, we have been continuously making efforts to reinforce our support system to game developers, allowing them to express their creativity freely on the PS3. As part of this support for game development, the size of the PS3 OS memory footprint has been reduced through network update for the game developers.

Though, it’s not enough to drastically change anything, it could result in better looking games in the way of dynamic lighting and effect resolutions, according to game developers. Like Joystiq says, it’s rare to see a spec upgrade in the middle of a console’s life!


Written by: Jay - Community Manager / Editor-In-Chief


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  1. #1 by oly1kenobi on February 23rd, 2010 [ 132360 Points ]

    This is awesome news! It actually makes a bigger difference than most people think

  2. #2 by Andy on February 23rd, 2010

    By removing 70MB of features from the OS (e.g. Install other OS support), they’ve given a tiny bit of room back to Game Developers.

    I’d rather have the 70MB of features please!

  3. #3 by Emrah on February 24th, 2010 [ 7319 Points ]

    Andy, they did not / cannot acquire any memory by removing the “other os” support. The other os feature does not continuously eat up any memory during gameplay, tho it may effect the size of the firmware size.

    If it had caused games to use less memory, just because Sony lets users to install “other os”, it would have been very stupid for sony to have included it in the first place.

    The fat Ps3’s still have the other os feature anyway, although it is rumoured to be removed in future revisions, for other reasons.

    My guessing is the extra 70mb comes from both optimizations of the existing PS3 Os, and the conservative estimates of Sony. They probably reserved too much memory for the OS, being not able to know how much the essential / cosmetic features they wanted to add later on. Let’s remember that PS3 didn’t even do background downloading of content when it first came out. It didn’t have in game XMB, much needed feature..

    They had probably reserved a conservative amount of memory early on, but after they implemented these with smaller memory foot-prints, they started giving back the memory they had reserved.

  4. #4 by Bobbins on February 24th, 2010

    SEVENTY MB!! it’s a LOT on console, you can do a lot with these

  5. #5 by EdEN on February 24th, 2010 [ 142801 Points ]

    So they could be using this for GoW III and other games released this year? Go figure…

  6. #6 by James on February 24th, 2010

    Every meg counts. Good news!


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